fteqw/engine/gl/gl_draw.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.c -- this is the only file outside the refresh that touches the
// vid buffer
#include "quakedef.h"
#ifdef GLQUAKE
#include "glquake.h"
#include "shader.h"
#include "gl_draw.h"
#include <stdlib.h> // is this needed for atoi?
#include <stdio.h> // is this needed for atoi?
//#define GL_USE8BITTEX
static void GL_Upload32 (char *name, unsigned *data, int width, int height, unsigned int flags);
static void GL_Upload32_BGRA (char *name, unsigned *data, int width, int height, unsigned int flags);
static void GL_Upload24BGR_Flip (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags);
static void GL_Upload8 (char *name, qbyte *data, int width, int height, unsigned int flags, unsigned int alpha);
static void GL_Upload8Pal32 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags);
void GL_UploadFmt(texid_t tex, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
{
GL_MTBind(0, GL_TEXTURE_2D, tex);
switch(fmt)
{
case TF_INVALID:
break;
case TF_RGBX32:
flags |= IF_NOALPHA;
case TF_RGBA32:
GL_Upload32(name, data, width, height, flags);
break;
case TF_BGRA32:
GL_Upload32_BGRA(name, data, width, height, flags);
break;
// case TF_BGRA24:
// GL_Upload24BGR(name, data, width, height, flags);
// break;
case TF_BGR24_FLIP:
GL_Upload24BGR_Flip(name, data, width, height, flags);
break;
case TF_SOLID8:
GL_Upload8(name, data, width, height, flags, 0);
break;
case TF_TRANS8:
GL_Upload8(name, data, width, height, flags, 1);
break;
case TF_8PAL24:
GL_Upload8Pal24(data, palette, width, height, flags);
break;
case TF_8PAL32:
GL_Upload8Pal32(data, palette, width, height, flags);
break;
default:
Sys_Error("Unsupported image format type\n");
break;
}
}
texid_t GL_LoadTextureFmt (char *name, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
{
extern cvar_t r_shadow_bumpscale_basetexture;
switch(fmt)
{
case TF_INVALID:
return r_nulltex;
case TF_RGBX32:
flags |= IF_NOALPHA;
case TF_RGBA32:
return GL_LoadTexture32(name, width, height, data, flags);
case TF_TRANS8:
return GL_LoadTexture(name, width, height, data, flags, 1);
case TF_TRANS8_FULLBRIGHT:
return GL_LoadTextureFB(name, width, height, data, flags);
case TF_SOLID8:
return GL_LoadTexture(name, width, height, data, flags, 0);
case TF_H2_T7G1:
return GL_LoadTexture(name, width, height, data, flags, 2);
case TF_H2_TRANS8_0:
return GL_LoadTexture(name, width, height, data, flags, 3);
case TF_H2_T4A4:
return GL_LoadTexture(name, width, height, data, flags, 4);
case TF_HEIGHT8PAL:
case TF_HEIGHT8:
return GL_LoadTexture8Bump(name, width, height, data, flags, r_shadow_bumpscale_basetexture.value);
default:
Sys_Error("Unsupported image format type\n");
return r_nulltex;
}
}
qbyte *uploadmemorybuffer;
int sizeofuploadmemorybuffer;
qbyte *uploadmemorybufferintermediate;
int sizeofuploadmemorybufferintermediate;
extern qbyte gammatable[256];
#ifdef GL_USE8BITTEX
unsigned char *d_15to8table;
qboolean inited15to8;
#endif
extern cvar_t gl_max_size;
extern cvar_t gl_picmip;
extern cvar_t gl_lerpimages;
extern cvar_t gl_picmip2d;
extern cvar_t gl_compress;
extern cvar_t gl_smoothcrosshair;
extern cvar_t gl_texturemode, gl_texture_anisotropic_filtering;
extern cvar_t gl_savecompressedtex;
texid_t missing_texture; //texture used when one is missing.
int gl_anisotropy_factor;
mpic_t *conback;
#include "hash.h"
hashtable_t gltexturetable;
bucket_t *gltexturetablebuckets[256];
int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int gl_filter_max = GL_LINEAR;
int gl_filter_max_2d = GL_LINEAR;
int gl_mipcap_min = 0;
int gl_mipcap_max = 1000;
typedef struct gltexture_s
{
texcom_t com;
texid_t texnum;
char identifier[64];
int width, height, bpp;
unsigned int flags;
struct gltexture_s *next;
} gltexture_t;
static gltexture_t *gltextures;
static gltexture_t *GL_AllocNewGLTexture(char *ident, int w, int h)
{
gltexture_t *glt;
glt = BZ_Malloc(sizeof(*glt) + sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
glt->texnum.ref = &glt->com;
Q_strncpyz (glt->identifier, ident, sizeof(glt->identifier));
glt->flags = IF_NOMIPMAP;
glt->width = w;
glt->height = h;
glt->bpp = 0;
glt->com.regsequence = r_regsequence;
qglGenTextures(1, &glt->texnum.num);
if (*glt->identifier)
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
return glt;
}
texid_t GL_AllocNewTexture(char *name, int w, int h)
{
gltexture_t *glt = GL_AllocNewGLTexture(name, w, h);
return glt->texnum;
}
void GL_DestroyTexture(texid_t tex)
{
if (!tex.ref)
return;
qglDeleteTextures(1, &tex.num);
}
//=============================================================================
/* Support Routines */
typedef struct
{
char *name;
char *altname;
int minimize, maximize;
} glmode_t;
glmode_t modes[] = {
{"GL_NEAREST", "n", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", "l", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", "nn", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_LINEAR_MIPMAP_NEAREST", "ln", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"GL_NEAREST_MIPMAP_LINEAR", "nl", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
{"GL_LINEAR_MIPMAP_LINEAR", "ll", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
void GL_Texture_Anisotropic_Filtering_Callback (struct cvar_s *var, char *oldvalue)
{
gltexture_t *glt;
int anfactor;
if (qrenderer != QR_OPENGL)
return;
gl_anisotropy_factor = 0;
if (gl_config.ext_texture_filter_anisotropic < 2)
return;
anfactor = bound(1, var->value, gl_config.ext_texture_filter_anisotropic);
/* change all the existing max anisotropy settings */
for (glt = gltextures; glt ; glt = glt->next) //redo anisotropic filtering when map is changed
{
if (!(glt->flags & IF_NOMIPMAP))
{
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anfactor);
}
}
if (anfactor >= 2)
gl_anisotropy_factor = anfactor;
else
gl_anisotropy_factor = 0;
}
void GL_Mipcap_Callback (struct cvar_s *var, char *oldvalue)
{
gltexture_t *glt;
char *s = var->string;
s = COM_Parse(s);
gl_mipcap_min = *com_token?atoi(com_token):0;
if (gl_mipcap_min > 3) /*cap it to 3, so no 16*16 textures get bugged*/
gl_mipcap_min = 3;
s = COM_Parse(s);
gl_mipcap_max = *com_token?atoi(com_token):1000;
if (gl_mipcap_max < gl_mipcap_min)
gl_mipcap_max = gl_mipcap_min;
for (glt=gltextures ; glt ; glt=glt->next)
{
if (!(glt->flags & IF_NOMIPMAP))
if (glt->flags & IF_MIPCAP)
{
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, gl_mipcap_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, gl_mipcap_max);
}
}
}
/*
===============
Draw_TextureMode_f
===============
*/
void GL_Texturemode_Callback (struct cvar_s *var, char *oldvalue)
{
int i;
gltexture_t *glt;
if (qrenderer != QR_OPENGL)
return;
for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
{
if (!Q_strcasecmp (modes[i].name, var->string ) )
break;
if (!Q_strcasecmp (modes[i].altname, var->string ) )
break;
}
if (i == sizeof(modes)/sizeof(modes[0]))
{
Con_Printf ("bad gl_texturemode name\n");
return;
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
// change all the existing mipmap texture objects
for (glt=gltextures ; glt ; glt=glt->next)
{
if (!(glt->flags & IF_NOMIPMAP))
{
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
if (glt->flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
}
}
void GL_Texturemode2d_Callback (struct cvar_s *var, char *oldvalue)
{
int i;
gltexture_t *glt;
if (qrenderer != QR_OPENGL)
return;
for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
{
if (!Q_strcasecmp (modes[i].name, var->string ) )
break;
if (!Q_strcasecmp (modes[i].altname, var->string ) )
break;
}
if (i == sizeof(modes)/sizeof(modes[0]))
{
Con_Printf ("bad gl_texturemode name\n");
return;
}
// gl_filter_min = modes[i].minimize;
gl_filter_max_2d = modes[i].maximize;
// change all the existing mipmap texture objects
for (glt=gltextures ; glt ; glt=glt->next)
{
if (glt->flags & IF_NOMIPMAP)
{
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
if (glt->flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
}
}
void GLDraw_ImageList_f(void)
{
int count = 0;
gltexture_t *glt;
for (glt=gltextures ; glt ; glt=glt->next)
{
count++;
Con_Printf("%s (%i*%i, seq=%i)\n", glt->identifier, glt->width, glt->height, glt->com.regsequence);
}
Con_Printf("%i images\n", count);
}
void GLDraw_FlushOldTextures(void)
{
gltexture_t **link = &gltextures, *t;
while (*link)
{
t = *link;
if (t->com.regsequence != r_regsequence)
{
qglDeleteTextures(1, &t->texnum.num);
(*link)->next = t->next;
BZ_Free(t);
}
else
link = &(*link)->next;
}
}
/*
===============
Draw_Init
===============
*/
void GLDraw_Init (void)
{
char ver[40];
int maxtexsize;
if (gltextures)
{
Con_Printf("gl_draw didn't shut down cleanly\n");
gltextures = NULL;
}
memset(gltexturetablebuckets, 0, sizeof(gltexturetablebuckets));
Hash_InitTable(&gltexturetable, sizeof(gltexturetablebuckets)/sizeof(gltexturetablebuckets[0]), gltexturetablebuckets);
GL_FlushBackEnd();
// GL_FlushSkinCache();
TRACE(("dbg: GLDraw_ReInit: GL_GAliasFlushSkinCache\n"));
GL_GAliasFlushSkinCache();
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize);
if (gl_max_size.value > maxtexsize)
{
sprintf(ver, "%i", maxtexsize);
Cvar_ForceSet (&gl_max_size, ver);
}
maxtexsize = gl_max_size.value;
if (gl_config.gles)
{
if (maxtexsize < 512) //this needs to be able to hold the image in unscaled form.
sizeofuploadmemorybufferintermediate = 512*512*4; //make sure we can load 512*512 images whatever happens.
else
sizeofuploadmemorybufferintermediate = maxtexsize*maxtexsize*4; //gl supports huge images, so so shall we.
}
else
{
if (maxtexsize < 2048) //this needs to be able to hold the image in unscaled form.
sizeofuploadmemorybufferintermediate = 2048*2048*4; //make sure we can load 2048*2048 images whatever happens.
else
sizeofuploadmemorybufferintermediate = maxtexsize*maxtexsize*4; //gl supports huge images, so so shall we.
}
//required to hold the image after scaling has occured
sizeofuploadmemorybuffer = maxtexsize*maxtexsize*4;
TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
uploadmemorybuffer = BZ_Realloc(uploadmemorybuffer, sizeofuploadmemorybuffer);
uploadmemorybufferintermediate = BZ_Realloc(uploadmemorybufferintermediate, sizeofuploadmemorybufferintermediate);
R2D_Init();
TRACE(("dbg: GLDraw_ReInit: GL_BeginRendering\n"));
GL_BeginRendering ();
TRACE(("dbg: GLDraw_ReInit: SCR_DrawLoading\n"));
GL_Set2D(false);
qglClear(GL_COLOR_BUFFER_BIT);
{
mpic_t *pic = R2D_SafeCachePic ("gfx/loading.lmp");
if (pic)
R2D_ScalePic ( ((int)vid.width - pic->width)/2,
((int)vid.height - 48 - pic->height)/2, pic->width, pic->height, pic);
}
TRACE(("dbg: GLDraw_ReInit: GL_EndRendering\n"));
GL_EndRendering ();
GL_DoSwap();
GL_SetupSceneProcessingTextures();
//
// get the other pics we need
//
TRACE(("dbg: GLDraw_ReInit: R2D_SafePicFromWad\n"));
draw_disc = R2D_SafePicFromWad ("disc");
#ifdef GL_USE8BITTEX
inited15to8 = false;
#endif
qglClearColor (1,0,0,0);
TRACE(("dbg: GLDraw_ReInit: PPL_LoadSpecularFragmentProgram\n"));
GL_InitSceneProcessingShaders();
Cmd_AddRemCommand ("r_imagelist", GLDraw_ImageList_f);
}
void GLDraw_DeInit (void)
{
Cmd_RemoveCommand ("r_imagelist");
if (font_conchar)
Font_Free(font_conchar);
font_conchar = NULL;
if (font_tiny)
Font_Free(font_tiny);
font_tiny = NULL;
draw_disc = NULL;
if (uploadmemorybuffer)
BZ_Free(uploadmemorybuffer); //free the mem
if (uploadmemorybufferintermediate)
BZ_Free(uploadmemorybufferintermediate);
uploadmemorybuffer = NULL; //make sure we know it's free
uploadmemorybufferintermediate = NULL;
sizeofuploadmemorybuffer = 0; //and give a nice safe sys_error if we try using it.
sizeofuploadmemorybufferintermediate = 0;
#ifdef RTLIGHTS
Sh_Shutdown();
#endif
Shader_Shutdown();
while(gltextures)
{
gltexture_t *glt;
glt = gltextures;
gltextures = gltextures->next;
BZ_Free(glt);
}
}
//=============================================================================
/*
================
GL_Set2D
Setup as if the screen was 320*200
================
*/
void GL_Set2D (qboolean flipped)
{
extern cvar_t gl_screenangle;
float rad, ang;
float tmp[16], tmp2[16];
float w = vid.width, h = vid.height;
ang = (gl_screenangle.value>0?(gl_screenangle.value+45):(gl_screenangle.value-45))/90;
ang = (int)ang * 90;
if (ang)
{ /*more expensive maths*/
rad = (ang * M_PI) / 180;
w = fabs(cos(rad)) * (vid.width) + fabs(sin(rad)) * (vid.height);
h = fabs(sin(rad)) * (vid.width) + fabs(cos(rad)) * (vid.height);
Matrix4x4_CM_Orthographic(r_refdef.m_projection, w/-2.0f, w/2.0f, h/2.0f, h/-2.0f, -99999, 99999);
Matrix4x4_Identity(tmp);
Matrix4_Multiply(Matrix4x4_CM_NewTranslation((vid.width/-2.0f), (vid.height/-2.0f), 0), tmp, tmp2);
Matrix4_Multiply(Matrix4x4_CM_NewRotation(-ang, 0, 0, 1), tmp2, r_refdef.m_view);
}
else
{
if (flipped)
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.width, 0, vid.height, -99999, 99999);
else
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.width, vid.height, 0, -99999, 99999);
Matrix4x4_Identity(r_refdef.m_view);
}
r_refdef.time = realtime;
/*flush that gl state*/
qglViewport (0, 0, vid.pixelwidth, vid.pixelheight);
if (qglLoadMatrixf)
{
qglMatrixMode(GL_PROJECTION);
qglLoadMatrixf(r_refdef.m_projection);
qglMatrixMode(GL_MODELVIEW);
qglLoadMatrixf(r_refdef.m_view);
}
GL_SetShaderState2D(true);
}
//====================================================================
/*
================
GL_FindTexture
================
*/
texid_t GL_FindTexture (char *identifier)
{
gltexture_t *glt;
glt = Hash_Get(&gltexturetable, identifier);
if (glt)
{
image_width = glt->width;
image_height = glt->height;
return glt->texnum;
}
return r_nulltex;
}
gltexture_t *GL_MatchTexture (char *identifier, int bits, int width, int height)
{
gltexture_t *glt;
glt = Hash_Get(&gltexturetable, identifier);
while(glt)
{
if (glt->bpp == bits && width == glt->width && height == glt->height)
return glt;
glt = Hash_GetNext(&gltexturetable, identifier, glt);
}
/*
for (glt=gltextures ; glt ; glt=glt->next)
{
if (glt->bpp == bits && width == glt->width && height == glt->height)
{
if (!strcmp (identifier, glt->identifier))
{
return glt;
}
}
}
*/
return NULL;
}
static void Image_Resample32LerpLine (const qbyte *in, qbyte *out, int inwidth, int outwidth)
{
int j, xi, oldx = 0, f, fstep, endx, lerp;
fstep = (int) (inwidth*65536.0f/outwidth);
endx = (inwidth-1);
for (j = 0,f = 0;j < outwidth;j++, f += fstep)
{
xi = f >> 16;
if (xi != oldx)
{
in += (xi - oldx) * 4;
oldx = xi;
}
if (xi < endx)
{
lerp = f & 0xFFFF;
*out++ = (qbyte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
*out++ = (qbyte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
*out++ = (qbyte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
*out++ = (qbyte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
}
else // last pixel of the line has no pixel to lerp to
{
*out++ = in[0];
*out++ = in[1];
*out++ = in[2];
*out++ = in[3];
}
}
}
//yes, this is lordhavok's code.
//superblur away!
#define LERPBYTE(i) r = row1[i];out[i] = (qbyte) ((((row2[i] - r) * lerp) >> 16) + r)
static void Image_Resample32Lerp(const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
{
int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth4 = inwidth*4, outwidth4 = outwidth*4;
qbyte *out;
const qbyte *inrow;
qbyte *tmem, *row1, *row2;
tmem = row1 = BZ_Malloc(2*(outwidth*4));
row2 = row1 + (outwidth * 4);
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
inrow = indata;
oldy = 0;
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
Image_Resample32LerpLine (inrow + inwidth4, row2, inwidth, outwidth);
for (i = 0, f = 0;i < outheight;i++,f += fstep)
{
yi = f >> 16;
if (yi < endy)
{
lerp = f & 0xFFFF;
if (yi != oldy)
{
inrow = (qbyte *)indata + inwidth4*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth4);
else
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
Image_Resample32LerpLine (inrow + inwidth4, row2, inwidth, outwidth);
oldy = yi;
}
j = outwidth - 4;
while(j >= 0)
{
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
LERPBYTE( 3);
LERPBYTE( 4);
LERPBYTE( 5);
LERPBYTE( 6);
LERPBYTE( 7);
LERPBYTE( 8);
LERPBYTE( 9);
LERPBYTE(10);
LERPBYTE(11);
LERPBYTE(12);
LERPBYTE(13);
LERPBYTE(14);
LERPBYTE(15);
out += 16;
row1 += 16;
row2 += 16;
j -= 4;
}
if (j & 2)
{
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
LERPBYTE( 3);
LERPBYTE( 4);
LERPBYTE( 5);
LERPBYTE( 6);
LERPBYTE( 7);
out += 8;
row1 += 8;
row2 += 8;
}
if (j & 1)
{
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
LERPBYTE( 3);
out += 4;
row1 += 4;
row2 += 4;
}
row1 -= outwidth4;
row2 -= outwidth4;
}
else
{
if (yi != oldy)
{
inrow = (qbyte *)indata + inwidth4*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth4);
else
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
oldy = yi;
}
memcpy(out, row1, outwidth4);
}
}
BZ_Free(tmem);
}
/*
================
GL_ResampleTexture
================
*/
static void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
{
int i, j;
unsigned *inrow;
unsigned frac, fracstep;
if (gl_lerpimages.ival)
{
Image_Resample32Lerp(in, inwidth, inheight, out, outwidth, outheight);
return;
}
fracstep = inwidth*0x10000/outwidth;
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(i*inheight/outheight);
frac = outwidth*fracstep;
j=outwidth-1;
while ((j+1)&3)
{
out[j] = inrow[frac>>16];
frac -= fracstep;
j--;
}
for ( ; j>=0 ; j-=4)
{
out[j+3] = inrow[frac>>16];
frac -= fracstep;
out[j+2] = inrow[frac>>16];
frac -= fracstep;
out[j+1] = inrow[frac>>16];
frac -= fracstep;
out[j+0] = inrow[frac>>16];
frac -= fracstep;
}
}
}
/*
================
GL_Resample8BitTexture -- JACK
================
*/
static void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
{
int i, j;
unsigned char *inrow;
unsigned frac, fracstep;
fracstep = inwidth*0x10000/outwidth;
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(i*inheight/outheight);
frac = fracstep >> 1;
for (j=0 ; j<outwidth ; j+=4)
{
out[j] = inrow[frac>>16];
frac += fracstep;
out[j+1] = inrow[frac>>16];
frac += fracstep;
out[j+2] = inrow[frac>>16];
frac += fracstep;
out[j+3] = inrow[frac>>16];
frac += fracstep;
}
}
}
/*
================
GL_MipMap
Operates in place, quartering the size of the texture
================
*/
static void GL_MipMap (qbyte *in, int width, int height)
{
int i, j;
qbyte *out;
qbyte *inrow;
//with npot
int rowwidth = width*4; //rowwidth is the byte width of the input
inrow = in;
width >>= 1; //ensure its truncated, so don't merge with the *8
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, inrow+=rowwidth*2)
{
for (in = inrow, j=0 ; j<width ; j++, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
}
}
}
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
void GLDraw_Init15to8(void)
{
int i, r, g, b, v, k;
int r1, g1, b1;
qbyte *pal;
float dist, bestdist;
vfsfile_t *f;
qboolean savetable;
// JACK: 3D distance calcs - k is last closest, l is the distance.
if (inited15to8)
return;
if (!d_15to8table)
d_15to8table = BZ_Malloc(sizeof(qbyte) * 32768);
inited15to8 = true;
savetable = COM_CheckParm("-save15to8");
if (savetable)
f = FS_OpenVFS("glquake/15to8.pal");
else
f = NULL;
if (f)
{
VFS_READ(f, d_15to8table, 1<<15);
VFS_CLOSE(f);
}
else
{
for (i=0; i < (1<<15); i++)
{
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24rgbtable;
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
if (savetable)
{
FS_WriteFile("glquake/15to8.pal", d_15to8table, 1<<15, FS_GAME);
}
}
}
/*
================
GL_MipMap8Bit
Mipping for 8 bit textures
================
*/
static void GL_MipMap8Bit (qbyte *in, int width, int height)
{
int i, j;
qbyte *out;
unsigned short r,g,b;
qbyte *at1, *at2, *at3, *at4;
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, in+=width)
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
{
at1 = (qbyte *) &d_8to24rgbtable[in[0]];
at2 = (qbyte *) &d_8to24rgbtable[in[1]];
at3 = (qbyte *) &d_8to24rgbtable[in[width+0]];
at4 = (qbyte *) &d_8to24rgbtable[in[width+1]];
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
}
}
#endif
#endif
qboolean GL_UploadCompressed (qbyte *file, int *out_width, int *out_height, unsigned int *out_flags)
{
int miplevel;
int width;
int height;
int compressed_size;
int internalformat;
int nummips;
#define GETVAR(var) memcpy(var, file, sizeof(*var));file+=sizeof(*var);
if (!gl_config.arb_texture_compression || !gl_compress.value)
return false;
GETVAR(&nummips)
GETVAR(out_width)
GETVAR(out_height)
GETVAR(out_flags)
for (miplevel = 0; miplevel < nummips; miplevel++)
{
GETVAR(&width);
GETVAR(&height);
GETVAR(&compressed_size);
GETVAR(&internalformat);
width = LittleLong(width);
height = LittleLong(height);
compressed_size = LittleLong(compressed_size);
internalformat = LittleLong(internalformat);
qglCompressedTexImage2DARB(GL_TEXTURE_2D, miplevel, internalformat, width, height, 0, compressed_size, file);
file += compressed_size;
}
if (!((*out_flags) & IF_NOMIPMAP))
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
if (*out_flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
if (*out_flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
return true;
}
void GL_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
{
if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
{
TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
}
else
{
int width = *scaled_width;
int height = *scaled_height;
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
;
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
;
/*round npot textures down if we're running on an embedded system*/
if (gl_config.gles)
{
if (*scaled_width != width)
*scaled_width >>= 1;
if (*scaled_height != height)
*scaled_height >>= 1;
}
}
if (mipmap)
{
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_picmip.value));
*scaled_width >>= (int)gl_picmip.value;
*scaled_height >>= (int)gl_picmip.value;
}
else
{
*scaled_width >>= (int)gl_picmip2d.value;
*scaled_height >>= (int)gl_picmip2d.value;
}
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_max_size.value));
if (gl_max_size.value)
{
if (*scaled_width > gl_max_size.value)
*scaled_width = gl_max_size.value;
if (*scaled_height > gl_max_size.value)
*scaled_height = gl_max_size.value;
}
if (*scaled_width < 1)
*scaled_width = 1;
if (*scaled_height < 1)
*scaled_height = 1;
}
void GL_8888to565(int targ, unsigned char *in, unsigned short *out, unsigned int mip, unsigned int w, unsigned int h)
{
unsigned int p = w*h;
unsigned short tmp;
void *iout = out;
while(p-->0)
{
tmp = ((*in++>>3) << 11);
tmp |= ((*in++>>2) << 5);
tmp |= ((*in++>>3) << 0);
in++;
*out++ = tmp;
}
qglTexImage2D (targ, mip, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, iout);
}
void GL_8888to4444(int targ, unsigned char *in, unsigned short *out, unsigned int mip, unsigned int w, unsigned int h)
{
unsigned int p = w*h;
unsigned short tmp;
void *iout = out;
while(p-->0)
{
tmp = ((*in++>>4) << 12);
tmp |= ((*in++>>4) << 8);
tmp |= ((*in++>>4) << 4);
tmp |= ((*in++>>4) << 0);
*out++ = tmp;
}
qglTexImage2D (targ, mip, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, iout);
}
/*
===============
GL_Upload32
===============
*/
void GL_Upload32_Int (char *name, unsigned *data, int width, int height, unsigned int flags, GLenum glcolormode)
{
int miplevel=0;
int samples;
unsigned *scaled = (unsigned *)uploadmemorybuffer;
int scaled_width, scaled_height;
int type;
int targ;
TRACE(("dbg: GL_Upload32: %s %i %i\n", name, width, height));
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, !(flags & IF_NOMIPMAP));
if (!(flags & IF_NOALPHA))
{ //make sure it does actually have those alpha pixels
int i;
flags |= IF_NOALPHA;
for (i = 3; i < width*height*4; i+=4)
{
if (((unsigned char*)data)[i] < 255)
{
flags &= ~IF_NOALPHA;
break;
}
}
}
switch((flags & IF_TEXTYPE) >> IF_TEXTYPESHIFT)
{
case 0:
targ = GL_TEXTURE_2D;
break;
case 1:
targ = GL_TEXTURE_3D;
break;
default:
targ = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + (((flags & IF_TEXTYPE) >> IF_TEXTYPESHIFT) - 2);
break;
}
TRACE(("dbg: GL_Upload32: %i %i\n", scaled_width, scaled_height));
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
Sys_Error ("GL_LoadTexture: too big");
if (gl_config.gles)
{
glcolormode = GL_RGBA; /*our input is RGBA or RGBX, with the internal format restriction, we must therefore always have an alpha value*/
type = GL_UNSIGNED_BYTE;
if (flags & IF_NOALPHA)
{
/*no alpha there, yay*/
type = GL_UNSIGNED_SHORT_5_6_5;
glcolormode = GL_RGB;
}
else
{
/*we need an alpha channel, sorry for any banding*/
type = GL_UNSIGNED_SHORT_4_4_4_4;
glcolormode = GL_RGBA;
}
/*GLES requires that the internal format match the format*/
samples = glcolormode;
}
else
{
samples = (flags&IF_NOALPHA) ? GL_RGB : GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
if (gl_config.arb_texture_compression && gl_compress.value && name && !(flags&IF_NOMIPMAP))
samples = (flags&IF_NOALPHA) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
if (flags&IF_CLAMP)
{
qglTexParameteri(targ, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
qglTexParameteri(targ, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (targ != GL_TEXTURE_2D)
qglTexParameteri(targ, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
}
else
{
qglTexParameteri(targ, GL_TEXTURE_WRAP_S, GL_REPEAT);
qglTexParameteri(targ, GL_TEXTURE_WRAP_T, GL_REPEAT);
if (targ != GL_TEXTURE_2D)
qglTexParameteri(targ, GL_TEXTURE_WRAP_R, GL_REPEAT);
}
if (targ == GL_TEXTURE_3D)
{
int r,d;
if (scaled_height * scaled_height != scaled_width)
return;
qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if (flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
for (d = 0; d < scaled_height; d++)
{
/*each 'layer' is sequential, which means we need to de-interlace the layers*/
for (r = 0; r < scaled_height; r++)
{
memcpy(scaled + (r + d*scaled_height) * scaled_height, data + (r*scaled_height + d) * scaled_height, scaled_height*sizeof(*data));
}
}
qglTexImage3D (GL_TEXTURE_3D, 0, samples, scaled_height, scaled_height, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, scaled);
return;
}
if (gl_config.sgis_generate_mipmap && !(flags&IF_NOMIPMAP))
{
TRACE(("dbg: GL_Upload32: GL_SGIS_generate_mipmap\n"));
qglTexParameteri(targ, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
}
if (!(flags&IF_NOMIPMAP))
{
qglTexParameteri(targ, GL_TEXTURE_MIN_FILTER, gl_filter_min);
if (flags & IF_NEAREST)
qglTexParameteri(targ, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(targ, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(targ, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
if (flags & IF_NEAREST)
qglTexParameteri(targ, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(targ, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
if (scaled_width == width && scaled_height == height)
{
if ((flags&IF_NOMIPMAP)||gl_config.sgis_generate_mipmap) //gotta love this with NPOT textures... :)
{
TRACE(("dbg: GL_Upload32: non-mipmapped/unscaled\n"));
if (type == GL_UNSIGNED_SHORT_5_6_5)
GL_8888to565(targ, (unsigned char *)data, (unsigned short*)scaled, 0, scaled_width, scaled_height);
else if (type == GL_UNSIGNED_SHORT_4_4_4_4)
GL_8888to4444(targ, (unsigned char *)data, (unsigned short*)scaled, 0, scaled_width, scaled_height);
else
qglTexImage2D (targ, 0, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height*4);
}
else
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
TRACE(("dbg: GL_Upload32: recaled\n"));
if (type == GL_UNSIGNED_SHORT_5_6_5)
GL_8888to565(targ, (unsigned char *)scaled, (unsigned short*)uploadmemorybufferintermediate, 0, scaled_width, scaled_height);
else if (type == GL_UNSIGNED_SHORT_4_4_4_4)
GL_8888to4444(targ, (unsigned char *)scaled, (unsigned short*)uploadmemorybufferintermediate, 0, scaled_width, scaled_height);
else
qglTexImage2D (targ, 0, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, scaled);
if (!(flags&IF_NOMIPMAP) && !gl_config.sgis_generate_mipmap)
{
miplevel = 0;
TRACE(("dbg: GL_Upload32: mips\n"));
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap ((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
if (type == GL_UNSIGNED_SHORT_5_6_5)
GL_8888to565(targ, (unsigned char *)scaled, (unsigned short*)uploadmemorybufferintermediate, miplevel, scaled_width, scaled_height);
else if (type == GL_UNSIGNED_SHORT_4_4_4_4)
GL_8888to4444(targ, (unsigned char *)scaled, (unsigned short*)uploadmemorybufferintermediate, miplevel, scaled_width, scaled_height);
else
qglTexImage2D (targ, miplevel, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, scaled);
}
}
if (targ == GL_TEXTURE_2D && gl_config.arb_texture_compression && gl_compress.value && gl_savecompressedtex.value && name && !(flags&IF_NOMIPMAP))
{
vfsfile_t *out;
int miplevels;
GLint compressed;
GLint compressed_size;
GLint internalformat;
unsigned char *img;
char outname[MAX_OSPATH];
int i;
miplevels = miplevel+1;
qglGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed);
if (compressed == GL_TRUE && !strstr(name, "..")) //is there any point in bothering with the whole endian thing?
{
Q_snprintfz(outname, sizeof(outname), "tex/%s.tex", name);
FS_CreatePath(outname, FS_GAME);
out = FS_OpenVFS(outname, "wb", FS_GAME);
if (out)
{
i = LittleLong(miplevels);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(width);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(height);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(flags);
VFS_WRITE(out, &i, sizeof(i));
for (miplevel = 0; miplevel < miplevels; miplevel++)
{
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_ARB, &compressed);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressed_size);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_WIDTH, &width);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_HEIGHT, &height);
img = (unsigned char *)BZ_Malloc(compressed_size * sizeof(unsigned char));
qglGetCompressedTexImageARB(GL_TEXTURE_2D, miplevel, img);
i = LittleLong(width);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(height);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(compressed_size);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(internalformat);
VFS_WRITE(out, &i, sizeof(i));
VFS_WRITE(out, img, compressed_size);
BZ_Free(img);
}
VFS_CLOSE(out);
}
}
}
done:
if (gl_anisotropy_factor)
qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_anisotropy_factor); // without this, you could loose anisotropy on mapchange
if (gl_config.sgis_generate_mipmap && !(flags&IF_NOMIPMAP))
qglTexParameteri(targ, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
/*apply this flag after, so that we can safely change the base (to avoid drivers just not uploading lower mips)*/
if (flags & IF_MIPCAP)
{
qglTexParameteri(targ, GL_TEXTURE_BASE_LEVEL, gl_mipcap_min);
qglTexParameteri(targ, GL_TEXTURE_MAX_LEVEL, gl_mipcap_max);
}
}
void GL_Upload32 (char *name, unsigned *data, int width, int height, unsigned int flags)
{
GL_Upload32_Int(name, data, width, height, flags, GL_RGBA);
}
void GL_Upload32_BGRA (char *name, unsigned *data, int width, int height, unsigned int flags)
{
GL_Upload32_Int(name, data, width, height, flags, GL_BGRA_EXT);
}
void GL_Upload24BGR (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags)
{
int outwidth, outheight;
int y, x;
int v;
unsigned int f, fstep;
qbyte *src, *dest;
dest = uploadmemorybufferintermediate;
//change from bgr bottomup to rgba topdown
for (outwidth = 1; outwidth < inwidth; outwidth*=2)
;
for (outheight = 1; outheight < inheight; outheight*=2)
;
if (outwidth > 512)
outwidth = 512;
if (outheight > 512)
outheight = 512;
if (outwidth*outheight > sizeofuploadmemorybufferintermediate/4)
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
for (y=0 ; y<outheight ; y++)
{
v = (y*(float)inheight/outheight);
src = framedata + v*(inwidth*3);
{
f = 0;
fstep = ((inwidth)*0x10000)/outwidth;
for (x=outwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
{
*dest++ = src[(f>>16)*3+2];
*dest++ = src[(f>>16)*3+1];
*dest++ = src[(f>>16)*3+0];
*dest++ = 255;
f += fstep;
}
for ( ; x ; x-=4) //loop through the remaining chunks.
{
dest[0] = src[(f>>16)*3+2];
dest[1] = src[(f>>16)*3+1];
dest[2] = src[(f>>16)*3+0];
dest[3] = 255;
f += fstep;
dest[4] = src[(f>>16)*3+2];
dest[5] = src[(f>>16)*3+1];
dest[6] = src[(f>>16)*3+0];
dest[7] = 255;
f += fstep;
dest[8] = src[(f>>16)*3+2];
dest[9] = src[(f>>16)*3+1];
dest[10] = src[(f>>16)*3+0];
dest[11] = 255;
f += fstep;
dest[12] = src[(f>>16)*3+2];
dest[13] = src[(f>>16)*3+1];
dest[14] = src[(f>>16)*3+0];
dest[15] = 255;
f += fstep;
dest += 16;
}
}
}
GL_Upload32 (name, (unsigned int*)uploadmemorybufferintermediate, outwidth, outheight, flags);
}
void GL_Upload24BGR_Flip (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags)
{
int outwidth, outheight;
int y, x;
int v;
unsigned int f, fstep;
qbyte *src, *dest;
dest = uploadmemorybufferintermediate;
//change from bgr bottomup to rgba topdown
for (outwidth = 1; outwidth < inwidth; outwidth*=2)
;
for (outheight = 1; outheight < inheight; outheight*=2)
;
if (outwidth > 512)
outwidth = 512;
if (outheight > 512)
outheight = 512;
if (outwidth*outheight > sizeofuploadmemorybufferintermediate/4)
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
for (y=1 ; y<=outheight ; y++)
{
v = ((outheight - y)*(float)inheight/outheight);
src = framedata + v*(inwidth*3);
{
f = 0;
fstep = ((inwidth)*0x10000)/outwidth;
for (x=outwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
{
*dest++ = src[(f>>16)*3+2];
*dest++ = src[(f>>16)*3+1];
*dest++ = src[(f>>16)*3+0];
*dest++ = 255;
f += fstep;
}
for ( ; x ; x-=4) //loop through the remaining chunks.
{
dest[0] = src[(f>>16)*3+2];
dest[1] = src[(f>>16)*3+1];
dest[2] = src[(f>>16)*3+0];
dest[3] = 255;
f += fstep;
dest[4] = src[(f>>16)*3+2];
dest[5] = src[(f>>16)*3+1];
dest[6] = src[(f>>16)*3+0];
dest[7] = 255;
f += fstep;
dest[8] = src[(f>>16)*3+2];
dest[9] = src[(f>>16)*3+1];
dest[10] = src[(f>>16)*3+0];
dest[11] = 255;
f += fstep;
dest[12] = src[(f>>16)*3+2];
dest[13] = src[(f>>16)*3+1];
dest[14] = src[(f>>16)*3+0];
dest[15] = 255;
f += fstep;
dest += 16;
}
}
}
GL_Upload32 (name, (unsigned int*)uploadmemorybufferintermediate, outwidth, outheight, flags);
}
void GL_Upload8Grey (unsigned char*data, int width, int height, unsigned int flags)
{
int samples;
unsigned char *scaled = uploadmemorybuffer;
int scaled_width, scaled_height;
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, !(flags&IF_NOMIPMAP));
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
Sys_Error ("GL_LoadTexture: too big");
samples = 1;//alpha ? gl_alpha_format : gl_solid_format;
if (scaled_width == width && scaled_height == height)
{
if (flags&IF_NOMIPMAP)
{
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height);
}
else
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
if (!(flags&IF_NOMIPMAP))
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap ((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
}
}
done: ;
if (!(flags&IF_NOMIPMAP))
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
if (flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
if (flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
}
void GL_MipMapNormal (qbyte *in, int width, int height)
{
int i, j;
qbyte *out;
float inv255 = 1.0f/255.0f;
float inv127 = 1.0f/127.0f;
float x,y,z,l,mag00,mag01,mag10,mag11;
width <<=2;
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, in+=width)
{
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
{
mag00 = inv255 * in[3];
mag01 = inv255 * in[7];
mag10 = inv255 * in[width+3];
mag11 = inv255 * in[width+7];
x = mag00*(inv127*in[0]-1.0)+
mag01*(inv127*in[4]-1.0)+
mag10*(inv127*in[width+0]-1.0)+
mag11*(inv127*in[width+4]-1.0);
y = mag00*(inv127*in[1]-1.0)+
mag01*(inv127*in[5]-1.0)+
mag10*(inv127*in[width+1]-1.0)+
mag11*(inv127*in[width+5]-1.0);
z = mag00*(inv127*in[2]-1.0)+
mag01*(inv127*in[6]-1.0)+
mag10*(inv127*in[width+2]-1.0)+
mag11*(inv127*in[width+6]-1.0);
l = sqrt(x*x+y*y+z*z);
if (l == 0.0) {
x = 0.0;
y = 0.0;
z = 1.0;
} else {
//normalize it.
l=1/l;
x *=l;
y *=l;
z *=l;
}
out[0] = (unsigned char)128 + 127*x;
out[1] = (unsigned char)128 + 127*y;
out[2] = (unsigned char)128 + 127*z;
l = l/4.0;
if (l > 1.0) {
out[3] = 255;
} else {
out[3] = (qbyte)(255.0*l);
}
}
}
}
//PENTA
//sizeofuploadmemorybufferintermediate is guarenteed to be bigger or equal to the normal uploadbuffer size
unsigned int * genNormalMap(qbyte *pixels, int w, int h, float scale)
{
int i, j, wr, hr;
unsigned char r, g, b;
unsigned *nmap = (unsigned *)uploadmemorybufferintermediate;
float sqlen, reciplen, nx, ny, nz;
const float oneOver255 = 1.0f/255.0f;
float c, cx, cy, dcx, dcy;
wr = w;
hr = h;
for (i=0; i<h; i++) {
for (j=0; j<w; j++) {
/* Expand [0,255] texel values to the [0,1] range. */
c = pixels[i*wr + j] * oneOver255;
/* Expand the texel to its right. */
cx = pixels[i*wr + (j+1)%wr] * oneOver255;
/* Expand the texel one up. */
cy = pixels[((i+1)%hr)*wr + j] * oneOver255;
dcx = scale * (c - cx);
dcy = scale * (c - cy);
/* Normalize the vector. */
sqlen = dcx*dcx + dcy*dcy + 1;
reciplen = 1.0f/(float)sqrt(sqlen);
nx = dcx*reciplen;
ny = -dcy*reciplen;
nz = reciplen;
/* Repack the normalized vector into an RGB unsigned qbyte
vector in the normal map image. */
r = (qbyte) (128 + 127*nx);
g = (qbyte) (128 + 127*ny);
b = (qbyte) (128 + 127*nz);
/* The highest resolution mipmap level always has a
unit length magnitude. */
nmap[i*w+j] = LittleLong ((pixels[i*wr + j] << 24)|(b << 16)|(g << 8)|(r)); // <AWE> Added support for big endian.
}
}
return &nmap[0];
}
//PENTA
void GL_UploadBump(qbyte *data, int width, int height, qboolean mipmap, float bumpscale)
{
unsigned char *scaled = uploadmemorybuffer;
int scaled_width, scaled_height;
qbyte *nmap;
TRACE(("dbg: GL_UploadBump entered: %i %i\n", width, height));
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, mipmap);
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
Sys_Error ("GL_LoadTexture: too big");
//To resize or not to resize
if (scaled_width == width && scaled_height == height)
{
memcpy (scaled, data, width*height);
scaled_width = width;
scaled_height = height;
}
else {
//Just picks pixels so grayscale is equivalent with 8 bit.
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
}
nmap = (qbyte *)genNormalMap(scaled,scaled_width,scaled_height,bumpscale);
qglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA
, scaled_width, scaled_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nmap);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (mipmap)
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap(nmap,scaled_width,scaled_height);
//GL_MipMapGray((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
qglTexImage2D (GL_TEXTURE_2D, miplevel, GL_RGBA, scaled_width, scaled_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nmap);
//glTexImage2D (GL_TEXTURE_2D, miplevel, GL_RGBA, scaled_width, scaled_height, 0, GL_RGBA,
// GL_UNSIGNED_BYTE, genNormalMap(scaled,scaled_width,scaled_height,4.0f));
}
}
if (mipmap)
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
if (0 & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
if (0 & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
// if (gl_texturefilteranisotropic)
// glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_texureanisotropylevel);
TRACE(("dbg: GL_UploadBump: escaped %i %i\n", width, height));
}
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
void GL_Upload8_EXT (qbyte *data, int width, int height, qboolean mipmap, qboolean alpha)
{
int i, s;
qboolean noalpha;
int samples;
unsigned char *scaled = uploadmemorybuffer;
int scaled_width, scaled_height;
GLDraw_Init15to8();
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha)
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
if (data[i] == 255)
noalpha = false;
}
if (alpha && noalpha)
alpha = false;
}
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, mipmap);
if (scaled_width * scaled_height > sizeofuploadmemorybufferintermediate/4)
Sys_Error ("GL_LoadTexture: too big");
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
if (scaled_width == width && scaled_height == height)
{
if (!mipmap)
{
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height);
}
else
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
if (mipmap)
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap8Bit ((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
}
}
done: ;
if (mipmap)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
if (flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
if (flags & IF_NEAREST)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
else
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
}
#endif
#endif
/*
===============
GL_Upload8
===============
*/
int ColorIndex[16] =
{
0, 31, 47, 63, 79, 95, 111, 127, 143, 159, 175, 191, 199, 207, 223, 231
};
unsigned ColorPercent[16] =
{
25, 51, 76, 102, 114, 127, 140, 153, 165, 178, 191, 204, 216, 229, 237, 247
};
void GL_Upload8 (char *name, qbyte *data, int width, int height, unsigned int flags, unsigned int alpha)
{
unsigned *trans = (unsigned *)uploadmemorybufferintermediate;
int i, s;
qboolean noalpha;
int p;
if (width*height > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha && !(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
{
noalpha = false;
trans[i] = 0;
}
else
trans[i] = d_8to24rgbtable[p];
}
switch( alpha )
{
default:
if (alpha && noalpha)
alpha = false;
break;
case 2:
alpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
else if( p & 1 )
{
trans[i] &= 0x00ffffff;
trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
}
else
{
trans[i] |= 0xff000000;
}
}
break;
case 3:
alpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
}
break;
case 4:
alpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
trans[i] |= ( int )ColorPercent[p&15] << 24;
//trans[i] = 0x7fff0000;
}
break;
}
//2:H2_T7G1
//3:H2_TRANS8_0
//4:H2_T4A4
}
else
{
for (i=(s&~3)-4 ; i>=0 ; i-=4)
{
trans[i] = d_8to24rgbtable[data[i]]|0xff000000;
trans[i+1] = d_8to24rgbtable[data[i+1]]|0xff000000;
trans[i+2] = d_8to24rgbtable[data[i+2]]|0xff000000;
trans[i+3] = d_8to24rgbtable[data[i+3]]|0xff000000;
}
for (i=s&~3 ; i<s ; i++) //wow, funky
{
trans[i] = d_8to24rgbtable[data[i]];
}
}
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
if (GLVID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
GL_Upload8_EXT (data, width, height, mipmap, alpha);
return;
}
#endif
#endif
checkglerror();
GL_Upload32 (name, trans, width, height, flags);
checkglerror();
}
void GL_Upload8FB (qbyte *data, int width, int height, unsigned flags)
{
unsigned *trans = (unsigned *)uploadmemorybufferintermediate;
int i, s;
int p;
s = width*height;
if (s > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8FB: image too big (%i*%i)", width, height);
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p <= 255-vid.fullbright)
trans[i] = 0;
else
trans[i] = d_8to24rgbtable[p];
}
GL_Upload32 (NULL, trans, width, height, flags);
}
void GL_Upload8Pal24 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags)
{
qbyte *trans = uploadmemorybufferintermediate;
int i, s;
qboolean noalpha;
int p;
extern qbyte gammatable[256];
extern qboolean gammaworks;
s = width*height;
if (s > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8Pal24: image too big (%i*%i)", width, height);
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (gammaworks)
{
if (!(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
noalpha = false;
trans[(i<<2)+0] = pal[p*3+0];
trans[(i<<2)+1] = pal[p*3+1];
trans[(i<<2)+2] = pal[p*3+2];
trans[(i<<2)+3] = (p==255)?0:255;
}
if (noalpha)
flags |= IF_NOALPHA;
}
else
{
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=1)
{
trans[(i<<2)+0] = pal[data[i]*3+0];
trans[(i<<2)+1] = pal[data[i]*3+1];
trans[(i<<2)+2] = pal[data[i]*3+2];
trans[(i<<2)+3] = 255;
}
}
}
else
{
if (!(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
noalpha = false;
trans[(i<<2)+0] = gammatable[pal[p*3+0]];
trans[(i<<2)+1] = gammatable[pal[p*3+1]];
trans[(i<<2)+2] = gammatable[pal[p*3+2]];
trans[(i<<2)+3] = (p==255)?0:255;
}
if (noalpha)
flags |= IF_NOALPHA;
}
else
{
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=1)
{
trans[(i<<2)+0] = gammatable[pal[data[i]*3+0]];
trans[(i<<2)+1] = gammatable[pal[data[i]*3+1]];
trans[(i<<2)+2] = gammatable[pal[data[i]*3+2]];
trans[(i<<2)+3] = 255;
}
}
}
GL_Upload32 (NULL, (unsigned*)trans, width, height, flags);
}
static void GL_Upload8Pal32 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags)
{
qbyte *trans = uploadmemorybufferintermediate;
int i, s;
extern qbyte gammatable[256];
s = width*height;
if (s > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8Pal32: image too big (%i*%i)", width, height);
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=1)
{
trans[(i<<2)+0] = gammatable[pal[data[i]*4+0]];
trans[(i<<2)+1] = gammatable[pal[data[i]*4+1]];
trans[(i<<2)+2] = gammatable[pal[data[i]*4+2]];
trans[(i<<2)+3] = gammatable[pal[data[i]*4+3]];
}
GL_Upload32 (NULL, (unsigned*)trans, width, height, flags);
}
/*
================
GL_LoadTexture
================
*/
texid_t GL_LoadTexture (char *identifier, int width, int height, qbyte *data, unsigned int flags, unsigned int transtype)
{
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
{
TRACE(("dbg: GL_LoadTexture: duplicate %s\n", identifier));
return glt->texnum;
}
}
TRACE(("dbg: GL_LoadTexture: new %s\n", identifier));
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 8;
glt->flags = flags;
checkglerror();
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_Upload8 ("8bit", data, width, height, flags, transtype);
checkglerror();
return glt->texnum;
}
texid_t GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, unsigned int flags)
{
int i;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
return glt->texnum;
}
for (i = 0; i < width*height; i++)
if (data[i] > 255-vid.fullbright)
break;
if (i == width*height)
return r_nulltex; //none found, don't bother uploading.
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 8;
glt->flags = flags;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_Upload8FB (data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
{
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 24, width, height);
if (glt)
return glt->texnum;
}
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 24;
glt->flags = flags;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_Upload8Pal24 (data, palette24, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
{
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
if (glt)
return glt->texnum;
}
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 32;
glt->flags = flags;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_Upload8Pal32 (data, palette32, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture32 (char *identifier, int width, int height, void *data, unsigned int flags)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt = NULL;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
if (glt && !(flags & IF_REPLACE))
return glt->texnum;
}
if (!glt)
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 32;
glt->flags = flags;
switch((flags & IF_TEXTYPE) >> IF_TEXTYPESHIFT)
{
case 0:
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
break;
case 1:
GL_MTBind(0, GL_TEXTURE_3D, glt->texnum);
break;
default:
GL_MTBind(0, GL_TEXTURE_CUBE_MAP_ARB, glt->texnum);
break;
}
GL_Upload32 (identifier, data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *data, unsigned int flags)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
if (glt)
return glt->texnum;
}
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 32;
glt->flags = flags;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_Upload32_BGRA (identifier, data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadCompressed(char *name)
{
unsigned char *file;
gltexture_t *glt;
char inname[MAX_OSPATH];
if (!gl_config.arb_texture_compression || !gl_compress.ival)
return r_nulltex;
// see if the texture is already present
if (name[0])
{
texid_t num = GL_FindTexture(name);
if (TEXVALID(num))
return num;
}
else
return r_nulltex;
snprintf(inname, sizeof(inname)-1, "tex/%s.tex", name);
file = COM_LoadFile(inname, 5);
if (!file)
return r_nulltex;
glt = GL_AllocNewGLTexture(name, 0, 0);
glt->bpp = 32;
glt->flags = 0;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
if (!GL_UploadCompressed(file, &glt->width, &glt->height, (unsigned int *)&glt->flags))
return r_nulltex;
return glt->texnum;
}
texid_t GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char *data, unsigned int flags)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
return glt->texnum;
}
flags |= IF_NOALPHA;
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 8;
glt->flags = flags;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_Upload8Grey (data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, unsigned int flags, float bumpscale)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
{
TRACE(("dbg: GL_LoadTexture8Bump: duplicated %s\n", identifier));
return glt->texnum;
}
}
TRACE(("dbg: GL_LoadTexture8Bump: new %s\n", identifier));
glt = GL_AllocNewGLTexture(identifier, width, height);
glt->bpp = 8;
glt->flags = flags;
GL_MTBind(0, GL_TEXTURE_2D, glt->texnum);
GL_UploadBump (data, width, height, flags, bumpscale);
return glt->texnum;
}
/*
================
GL_LoadPicTexture
================
*/
texid_t GL_LoadPicTexture (qpic_t *pic)
{
return GL_LoadTexture ("", pic->width, pic->height, pic->data, IF_NOMIPMAP, 1);
}
#endif