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simplified r_floorcolour/r_wallcolour, switched gl_texturemode to callback, some cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2207 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 19 additions and 28 deletions
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@ -25,6 +25,10 @@ unsigned int *d_8to32table = d_8to24bgrtable; //palette lookups while rendering
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extern int gl_anisotropy_factor;
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// callbacks used for cvars
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#if defined(RGLQUAKE)
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void GL_Texturemode_Callback (struct cvar_s *var, char *oldvalue);
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#endif
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//
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@ -96,7 +100,9 @@ static cvar_t vid_height = SCVARF("vid_height", "480", CVAR_ARCHIVE|CVAR_RENDERE
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static cvar_t vid_refreshrate = SCVARF("vid_displayfrequency", "0", CVAR_ARCHIVE|CVAR_RENDERERLATCH);
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static cvar_t vid_multisample = SCVARF("vid_multisample", "0", CVAR_ARCHIVE|CVAR_RENDERERLATCH);
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cvar_t gl_texturemode = SCVAR("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
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#if defined(RGLQUAKE)
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cvar_t gl_texturemode = SCVARFC("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE|CVAR_RENDERERCALLBACK, GL_Texturemode_Callback);
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#endif
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cvar_t gl_motionblur = SCVARF("gl_motionblur", "0", CVAR_ARCHIVE);
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cvar_t gl_motionblurscale = SCVAR("gl_motionblurscale", "1");
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cvar_t gl_fontedgeclamp = SCVAR("gl_fontedgeclamp", "0"); //gl blends. Set this to 1 to stop the outside of your conchars from being visible
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@ -1239,8 +1245,8 @@ void M_Menu_Video_f (void)
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int prefabmode;
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int prefab2dmode;
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int currentbpp;
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int currenttexturefilter;
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#ifdef RGLQUAKE
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int currenttexturefilter;
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int currentanisotropy;
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#endif
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@ -1294,14 +1300,15 @@ void M_Menu_Video_f (void)
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#ifdef RGLQUAKE
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if (gl_anisotropy_factor >= 2)
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currenttexturefilter = 2;
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else
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#endif
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if (strcmp(gl_texturemode.string,trilinear))
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if (strcmp(gl_texturemode.string,trilinear))
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currenttexturefilter = 0;
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else if (strcmp(gl_texturemode.string,bilinear))
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currenttexturefilter = 1;
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else
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currenttexturefilter = 1;
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#endif
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#ifdef RGLQUAKE
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if (gl_anisotropy_factor == 1)
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currentanisotropy = 0;
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@ -643,18 +643,19 @@ void GLDraw_Anisotropy_f (void)
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Draw_TextureMode_f
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===============
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*/
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void GLDraw_TextureMode_Changed (void)
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void GL_Texturemode_Callback (struct cvar_s *var, char *oldvalue)
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{
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int i;
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gltexture_t *glt;
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gl_texturemode.modified = false;
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if (qrenderer != QR_OPENGL)
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return;
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for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, gl_texturemode.string ) )
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if (!Q_strcasecmp (modes[i].name, var->string ) )
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break;
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if (!Q_strcasecmp (modes[i].altname, gl_texturemode.string ) )
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if (!Q_strcasecmp (modes[i].altname, var->string ) )
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break;
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}
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if (i == 6)
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@ -994,8 +995,6 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
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}
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cs_texture = texture_extension_number++;
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crosshair.modified=true;
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crosshairimage.modified = true;
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missing_texture = GL_LoadTexture("no_texture", 16, 16, (unsigned char*)r_notexture_mip + r_notexture_mip->offsets[0], true, false);
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@ -1185,27 +1185,15 @@ static void PPL_BaseChain_Flat(msurface_t *first)
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{
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if (r_wallcolour.modified)
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{
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char *s;
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r_wallcolour.modified = false;
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s = COM_Parse(r_wallcolour.string);
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wallcolour[0] = atof(com_token);
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s = COM_Parse(s);
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wallcolour[1] = atof(com_token);
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s = COM_Parse(s);
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wallcolour[2] = atof(com_token);
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SCR_StringToRGB(r_wallcolour.string, wallcolour, 1);
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}
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if (r_floorcolour.modified)
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{
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char *s;
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r_floorcolour.modified = false;
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s = COM_Parse(r_floorcolour.string);
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floorcolour[0] = atof(com_token);
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s = COM_Parse(s);
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floorcolour[1] = atof(com_token);
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s = COM_Parse(s);
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floorcolour[2] = atof(com_token);
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SCR_StringToRGB(r_floorcolour.string, floorcolour, 1);
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}
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}
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@ -27,7 +27,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <time.h>
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void GLSCR_UpdateScreen (void);
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void GLDraw_TextureMode_Changed (void);
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extern qboolean scr_drawdialog;
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@ -239,8 +238,6 @@ void GLSCR_UpdateScreen (void)
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oldsbar = cl_sbar.value;
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vid.recalc_refdef = true;
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}
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if (gl_texturemode.modified)
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GLDraw_TextureMode_Changed();
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GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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