dquakeplus/source
Fancy2209 20fbf46ad4
RVL: A Lot of Scaling Fixes (#50)
* RVL: Fix Credits Menu Scaling and Pause Menu Fade

* RVL: Scale Console

* RVL: Scale Console OSK

* RVL: Add Temp OSK BG

* RVL: Fix Game Build String

Had accidentally comitted a change that made it look wrong

* COMMON: Add Scale parameter to Con_DrawConsole

Also removes the ifdef I had on Con_DrawConsole

* RVL: Fix OSK Height
2025-02-14 21:53:03 -08:00
..
ctr RVL: A Lot of Scaling Fixes (#50) 2025-02-14 21:53:03 -08:00
psp RVL: A Lot of Scaling Fixes (#50) 2025-02-14 21:53:03 -08:00
wii RVL: A Lot of Scaling Fixes (#50) 2025-02-14 21:53:03 -08:00
anorm_dots.h force rebuild 2023-09-23 16:04:39 -04:00
anorms.h Initial commit 2022-02-08 16:49:56 -05:00
bspfile.h Remove stale asm_i386 reference 2024-09-04 20:48:37 -07:00
cdaudio.h Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
chase.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
cl_demo.c Initial commit 2022-02-08 16:49:56 -05:00
cl_hud.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
cl_hud.h Add nzp_screenflash builtin 2024-01-14 20:43:20 -05:00
cl_input.c PSP/CTR: Fix build on these systems (#40) 2025-02-11 18:57:48 -08:00
cl_main.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
cl_parse.c GX: Properly handle svc_lockviewmodel on this platform and clean up IR input (#35) 2025-02-10 17:51:25 -08:00
cl_slist.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
cl_slist.h Initial commit 2022-02-08 16:49:56 -05:00
cl_tent.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
cmd.c Guard PSP-specific functions in cmd.c 2024-09-04 19:11:40 -07:00
cmd.h Initial commit 2022-02-08 16:49:56 -05:00
console.c RVL: A Lot of Scaling Fixes (#50) 2025-02-14 21:53:03 -08:00
console.h RVL: A Lot of Scaling Fixes (#50) 2025-02-14 21:53:03 -08:00
crc.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
crc.h Add crc16 builtin 2024-01-07 10:41:32 -05:00
crypter.c Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
crypter.h Initial commit 2022-02-08 16:49:56 -05:00
cvar.c Match pr_cmds with 3DS 2024-09-04 20:27:14 -07:00
cvar.h Quakespasm's enhanced cvar system 2024-09-04 17:36:03 -07:00
draw.h RVL: Scale Settings Menu (#39) 2025-02-11 19:03:58 -08:00
host.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
host_cmd.c More 3DS+PSP consolidation 2024-09-05 19:06:43 -07:00
input.h Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
mathlib.c CTR/PSP: Fix build error imposed by previous commit (#36) 2025-02-11 18:36:35 -08:00
mathlib.h Ai microrevamp (#31) 2024-08-04 07:58:14 -07:00
matrixlib.c Add standard C versions of math+matrix functions 2024-09-04 19:30:04 -07:00
net_loop.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
net_loop.h Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.h Initial commit 2022-02-08 16:49:56 -05:00
pr_cmds.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
pr_comp.h Unify pr_comp.h across all sourceports 2024-09-03 19:16:59 -07:00
pr_edict.c Unify progdefs.h across all sourceports 2024-09-02 19:15:55 -07:00
pr_exec.c Match pr_cmds with 3DS 2024-09-04 20:27:14 -07:00
progdefs.h Remove old iframetime references, write frames as bytes, not shorts 2024-09-04 18:18:58 -07:00
progs.h Initial commit 2022-02-08 16:49:56 -05:00
protocol.h Remove old iframetime references, write frames as bytes, not shorts 2024-09-04 18:18:58 -07:00
quakedef.h RVL: Get rid of unnecessary engine bloat (sbar) (#47) 2025-02-12 20:00:17 -08:00
snd_dma.c Move Spatialization LUT to snd_dma 2024-08-31 21:52:22 -07:00
snd_mem.c Match sound between 3DS and PSP 2024-09-05 18:15:14 -07:00
snd_mix.c Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
sound.h Match sound between 3DS and PSP 2024-09-05 18:15:14 -07:00
spritegn.h More 3DS+PSP consolidation 2024-09-05 19:06:43 -07:00
stb_image.h Restructure PSP code paths and names; consolidate slim and phat binaries 2024-09-08 17:51:24 -07:00
sv_main.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
sv_move.c Initial commit 2022-02-08 16:49:56 -05:00
sv_phys.c Start unification of QuakeGX (#33) 2024-12-24 15:00:12 -05:00
sv_user.c Don't use qtrue/qfalse for onground 2024-09-04 20:46:12 -07:00
view.c GX: Properly handle svc_lockviewmodel on this platform and clean up IR input (#35) 2025-02-10 17:51:25 -08:00
view.h GX: Properly handle svc_lockviewmodel on this platform and clean up IR input (#35) 2025-02-10 17:51:25 -08:00
wad.c PSP: Use common Vril WAD3 loading (#43) 2025-02-11 20:31:45 -08:00
wad.h PSP: Use common Vril WAD3 loading (#43) 2025-02-11 20:31:45 -08:00
world.c Add Spike's SV_TouchLinks enhancement -- fixes touching mulptiple ents 2023-12-24 09:32:29 -05:00
world.h Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
zone.c Guard memcpy_vfpu behind PSP_VFPU 2024-09-04 19:15:01 -07:00
zone.h Guard memcpy_vfpu behind PSP_VFPU 2024-09-04 19:15:01 -07:00