Match sound between 3DS and PSP

This commit is contained in:
cypress 2024-09-05 18:15:14 -07:00
parent 14f8678ac1
commit a8c22557c3
2 changed files with 4 additions and 3 deletions

View file

@ -229,7 +229,11 @@ void DumpChunks(void)
data_p=iff_data;
do
{
#ifdef PSP_VFPU
memcpy_vfpu(str, data_p, 4);
#else
memcpy(str, data_p, 4);
#endif // PSP_VFPU
data_p += 4;
iff_chunk_len = GetLittleLong();
Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);

View file

@ -25,7 +25,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define DEFAULT_SOUND_PACKET_VOLUME 255
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
// !!! if this is changed, it much be changed in asm_i386.h too !!!
typedef struct
{
int left;
@ -38,7 +37,6 @@ typedef struct sfx_s
cache_user_t cache;
} sfx_t;
// !!! if this is changed, it much be changed in asm_i386.h too !!!
typedef struct
{
int length;
@ -63,7 +61,6 @@ typedef struct
unsigned char *buffer;
} dma_t;
// !!! if this is changed, it much be changed in asm_i386.h too !!!
typedef struct
{
sfx_t *sfx; // sfx number