Commit graph

10 commits

Author SHA1 Message Date
Steam Deck User
70c0967d7c Actually move sound over to SDL.. speed boost?? 2023-03-13 14:31:47 -04:00
Steam Deck User
f5b90862ca Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00
Steam Deck User
8ca8175096 Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00
Ian
edae0262f0
Remove non-zombie models from Preload() 2023-02-02 11:12:21 -05:00
Steam Deck User
2fa179a206 Rename Zombie Bodies to use % instead of # 2023-01-16 20:13:44 -05:00
Steam Deck User
98bdccecc8 Make Preload() use the ZHack paths 2022-12-27 21:51:58 -05:00
moto
8558301901 Implement host_timescale; replace host_frametime 2022-05-19 13:11:21 -04:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00