Steam Deck User
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1ab0d85644
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Disable PCX loading on 1000.. for now.
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2023-03-13 15:18:08 -04:00 |
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Steam Deck User
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b30f349572
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Sike, even better: Hack in textureflag support.
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2023-02-13 17:38:10 -05:00 |
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Steam Deck User
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3c518995e4
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Stop using the VFPU for things its really bad at
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2023-02-09 19:13:53 -05:00 |
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Ian
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cd3b08018e
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Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
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2023-02-02 14:35:38 -05:00 |
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Steam Deck User
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f103a5f142
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Add malloc.h back for memset
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2023-02-02 14:29:16 -05:00 |
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Steam Deck User
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9f58c947fc
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Actually use Q_malloc in a lot of places
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2023-02-02 12:44:45 -05:00 |
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Steam Deck User
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8ca8175096
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Actually use Q_malloc in some places
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2023-02-02 12:33:01 -05:00 |
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Ian
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41f13c3929
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Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
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2023-02-02 11:46:01 -05:00 |
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Steam Deck User
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853ce803ad
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If it aint broke
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2023-01-13 13:19:56 -05:00 |
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Steam Deck User
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6d0f10eaa6
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Fix typo
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2023-01-13 13:13:39 -05:00 |
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Steam Deck User
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fe3f28a09c
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Fix typo
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2023-01-13 13:11:04 -05:00 |
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Steam Deck User
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c2a101cb9b
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Restore old version of the zombie texture hack
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2023-01-13 13:05:55 -05:00 |
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Steam Deck User
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98bdccecc8
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Make Preload() use the ZHack paths
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2022-12-27 21:51:58 -05:00 |
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Steam Deck User
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ba17ae0ce5
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Remove hacked-in zombie skins
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2022-12-27 21:48:58 -05:00 |
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Ian
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e5513fb25e
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dumbest hack ever
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2022-12-21 15:13:12 -05:00 |
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Ian
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d2ea2631f2
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Force use of external Zombie skins and override MDL loading
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2022-12-21 15:09:14 -05:00 |
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moto
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a2ce78450d
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
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moto
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e54c7d1ea4
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Use DarkPlaces name scheme for sprites
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2022-05-09 16:12:46 -04:00 |
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unknown
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5ae2552f5e
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Use DarkPlaces name scheme for external skins
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2022-04-06 00:25:32 -04:00 |
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unknown
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c0beb9220f
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Fix bolt2 path
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2022-04-05 17:56:21 -04:00 |
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unknown
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c4f894e939
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Restore new loading screens
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2022-04-05 11:54:40 -04:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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