Commit graph

21 commits

Author SHA1 Message Date
Steam Deck User
6b1b38351d Remove uwater.png dependancy 2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3 Fix crosshair rendering a bit 2023-03-16 18:51:48 -04:00
Steam Deck User
c111883fde Remove CLUT4 palette swapping 2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9 ..Unless its CLUT4 2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5 Don't always force swizzling 2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418 Allow CLUT4 to always force a palette 2023-03-15 20:57:18 -04:00
Steam Deck User
b35cf6969d Also add a hack for VID_SetPalette4() 2023-03-15 19:29:02 -04:00
Steam Deck User
9827c6667b Considerably reduce GL_Bind 2023-03-15 19:21:54 -04:00
Steam Deck User
fc8790e1d0 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:32:17 -04:00
Steam Deck User
69daae32cb Use new-style HUD layout 2023-03-13 16:51:59 -04:00
Steam Deck User
631448a73d Go back to DXT5 compression for Transparent alias textures and sprites 2023-03-05 00:14:52 -05:00
Steam Deck User
f5b90862ca Stop storing palette data for WAD3 and PCX textures 2023-03-01 19:32:49 -05:00
Steam Deck User
23ad1571ba Fix Nearest Filtering not applying to everything (except lightmaps) 2023-02-03 20:53:42 -05:00
Steam Deck User
ba17ae0ce5 Remove hacked-in zombie skins 2022-12-27 21:48:58 -05:00
moto
72288cf9ee Fix vram.h include 2022-05-20 09:56:12 -04:00
moto
fbfc75b7b0 Fix VRAM leak in GL_UnloadTexture 2022-05-20 09:51:40 -04:00
moto
a2ce78450d Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
mallgrab
e0c3214d79 Replace texture allocations to use the hunk. 2022-04-09 23:22:11 +02:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
f278201d26 Fix duplicate vram.hpp include 2022-02-08 16:54:34 -05:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00