Commit graph

16 commits

Author SHA1 Message Date
Steam Deck User
dcf2278925 Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
Steam Deck User
97435772b4 Don't interpolate alias models if they're more than 200 units away 2023-03-16 10:53:10 -04:00
Steam Deck User
3b346aa040 Revert R_InterpolateEntity - broke viewmodel 2023-03-15 20:16:02 -04:00
Steam Deck User
7ce115ddc4 Faster R_InterpolateEntity 2023-03-15 19:46:45 -04:00
Steam Deck User
d6ed5b3866 Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
Steam Deck User
8b33b733a2 Some more probably inconsequential opts 2023-02-09 20:08:42 -05:00
Steam Deck User
169f3f9c03 Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
Steam Deck User
2fa179a206 Rename Zombie Bodies to use % instead of # 2023-01-16 20:13:44 -05:00
Steam Deck User
c2a101cb9b Restore old version of the zombie texture hack 2023-01-13 13:05:55 -05:00
Steam Deck User
972c7c2e1a Re-Wrap R_DrawEntitiesOnList 2022-12-27 22:56:12 -05:00
Steam Deck User
d703ed6427 Restore ZHack in R_DrawEntitiesOnList 2022-12-27 21:55:43 -05:00
Steam Deck User
db6f33d495 Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
Steam Deck User
77488595d1 Add Scale support. 2022-12-22 17:52:45 -05:00
moto
4857dab378 ADQuake's improved R_CullBox 2022-05-22 10:48:29 -04:00
unknown
c0beb9220f Fix bolt2 path 2022-04-05 17:56:21 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00