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# Waypointing
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## Introduction
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_Nazi Zombies: Portable_ makes use of a waypointing system to define nodes that zombies may path between. This allows for a fairly simple and intuitive, albeit limited, way to allow mappers to create custom pathfinding for their maps.
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Waypoints can be edited directly in-game via the waypoint editing mode, foregoing the need to recompile the map when creating or adjusting waypoints. This mode can be accessed via the command `waypoint_mode 1` in the console.
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Saving a set of waypoints via this mode will generate a `.way` file within the maps folder of NZ:P; a plain-text file containing data for each node.
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## Interacting with Waypoints
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