From b12097dc2fe48254657d2ed37b698504e8aba15a Mon Sep 17 00:00:00 2001 From: Logan Date: Tue, 21 Jan 2025 18:57:16 +0000 Subject: [PATCH] Update waypointing.md --- markdown/mapping/waypointing.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/markdown/mapping/waypointing.md b/markdown/mapping/waypointing.md index 2b2b4ad..15db5dc 100644 --- a/markdown/mapping/waypointing.md +++ b/markdown/mapping/waypointing.md @@ -2,3 +2,15 @@ # Waypointing ## Introduction + +![Zombies pathfinding between waypoint nodes on Nacht Der Untoten.](../res/images/Waypoint_Pathing.webp) + +_Nazi Zombies: Portable_ makes use of a waypointing system to define nodes that zombies may path between. This allows for a fairly simple and intuitive, albeit limited, way to allow mappers to create custom pathfinding for their maps. + +Waypoints can be edited directly in-game via the waypoint editing mode, foregoing the need to recompile the map when creating or adjusting waypoints. This mode can be accessed via the command `waypoint_mode 1` in the console. +Saving a set of waypoints via this mode will generate a `.way` file within the maps folder of NZ:P; a plain-text file containing data for each node. + +## Interacting with Waypoints + +![Default control scheme for waypoint mode.](../res/images/waypoint_controls.png) +