Commit Graph

163 Commits

Author SHA1 Message Date
DerpedCrusader d6d31d1d2e
Fg-42 Update (#34)
new model animation texture, the whole 9 yards

also, removed an autosave file for the Bar
2023-02-27 18:05:56 -05:00
Steam Deck User 08712ab263 PSP/CTR: Also make weapon and zombie sounds 8bit 2023-02-20 17:40:04 -05:00
Steam Deck User a0ab103e20 Reduce most sounds to 8bit, up their frequency 2023-02-20 14:15:36 -05:00
Steam Deck User a671922ac9 COMMON: Strip old data from dated world models 2023-02-20 13:31:12 -05:00
DerpedCrusader 6ab132d417
browning ADS update assets (#33)
New models, textures, and animations for the browning, all at 170kb less
2023-02-19 20:44:18 -05:00
Steam Deck User e114a6aea1 FTE: New muzzleflash particles, move textures folder to COMMON 2023-02-16 22:47:09 -05:00
Abhid Islam b391c1aa28
Hotfix 4all (now renamed F4ll) (#32)
Somehow I didn't think of this name earlier.
Fixes an issue where zombies get stuck on the outside stairs which compounded into zombies getting stuck elsewhere.
2023-02-11 12:10:59 -05:00
Steam Deck User 0cf9321ede FTE: Add moneyback_condensed, removed autoscaling 2023-02-07 20:53:01 -05:00
Steam Deck User 398ed64429 Actually remove the old ones 2023-02-04 17:08:34 -05:00
Steam Deck User 3c390fbd44 Reduce size of Sky_Walkdon skybox 2023-02-04 17:07:35 -05:00
DerpedCrusader ce500d55f0
firing range adition (#31) 2023-01-22 19:55:13 -05:00
DerpedCrusader 6a0d5b05c5
Demo-weapons-ADS-update (#30) 2023-01-20 18:32:53 -05:00
DerpedCrusader b325791f81
correcting (most) of the guns exports (#29)
* correcting (most) of the guns exports

apparently, i didn't mess up the Thompson up

* add-trench-source

oop

Co-authored-by: Steam Deck User <motolegacy.git@gmail.com>
2023-01-19 00:14:39 -05:00
DerpedCrusader 2cdba3bf89
fix for inverted mp5k viewmodel (#28)
for the record, this shouldn't fix it, but it does. so im just keeping my mouth shut
2023-01-17 14:53:15 -05:00
DerpedCrusader eb902ed28e
357-ADS-update (#27) 2023-01-17 14:53:05 -05:00
DerpedCrusader f417f78ee4
BAR-Kar98k-re-export (#26) 2023-01-16 23:12:41 -05:00
Steam Deck User 7c98970e29 COMMON: Rename Zombie Bodies to use % instead of # 2023-01-16 20:09:04 -05:00
DerpedCrusader 0db37c396f
Tomp+M1a1 (#24) 2023-01-15 19:38:02 -05:00
ScatterBox 17cab80e3f
Fix Kar Scope loading crash (#23) 2023-01-15 19:20:12 -05:00
Steam Deck User 9d1b4bacd0 COMMON/SOURCE: Add new Perk Bottle textures 2023-01-14 21:43:30 -05:00
Steam Deck User 9af318011c COMMON: Add external textures for most remaining weapons 2023-01-14 13:44:30 -05:00
Steam Deck User f7845fc0a1 COMMON: Add REVIVE HUD icon 2023-01-13 16:53:28 -05:00
DerpedCrusader 205ee40455
o7 (#22) 2023-01-13 14:16:43 -05:00
Steam Deck User 861119e980 COMMON: Added more weapon textures 2023-01-12 21:18:44 -05:00
Steam Deck User 3ad60d5656 Non-compromising lower rate of lots of sounds; trash what.wav 2023-01-12 16:29:24 -05:00
Steam Deck User d59ccb4c53 Merge branch 'main' of https://github.com/nzp-team/assets 2023-01-12 16:05:00 -05:00
Steam Deck User 621930272b Delete garbage macOS files 2023-01-12 16:04:21 -05:00
DerpedCrusader af6a1cec16
STG-44-Update (#21) 2023-01-11 13:37:29 -05:00
Abhid Islam c53f822997
Update Fegefeuer (#20) 2023-01-11 13:37:15 -05:00
Steam Deck User fc5b430706 COMMON: Add some external weapon textures 2023-01-11 09:40:43 -05:00
DerpedCrusader 315447d30e
fixing normals for MP5k world model (#19)
fixing normals
2023-01-03 19:33:54 -05:00
ScatterBox a21c260aab
Add default loading screen asset for NX and Vita (#18)
* Added missing sounds

yup

* Add default loading screen asset for Vita and NX

Dependencies...
2023-01-02 11:16:32 -05:00
DerpedCrusader 33414845f0
First Addition of the MP5K (#17)
corrected the name of the firing sound, corrected model, and updated blend file

also correction of the chalk
2023-01-02 11:16:17 -05:00
Abhid Islam 6d305bdbde
B1ooD versions 3 and 4 (#16) 2022-12-31 18:08:21 -05:00
DerpedCrusader 6e02f9c9c7
Fix Afterburner (#15) 2022-12-30 00:29:42 -05:00
DerpedCrusader 9ea766f1c2
MP40 Update (#13) 2022-12-29 23:40:05 -05:00
Steam Deck User 8af4298134 Remove old ones, too. 2022-12-27 21:45:37 -05:00
Steam Deck User 6fb8c04c3f Restore old Zombie path names 2022-12-27 21:42:16 -05:00
Ian 3056f90c59 Oops! Use PCX instead of TGA 2022-12-21 14:32:47 -05:00
Ian 9d5f896d92 Move external zombie skins to common/models/ai 2022-12-21 14:28:58 -05:00
DerpedCrusader bd0dbb48a7
New Gewehr model + Sources (#12)
adds in a new gewehr model as well as the source files for them

probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
DerpedCrusader 49eac7a7b7
updated stg fix (#11)
fixed the world model for stg
2022-12-20 16:44:27 -05:00
DerpedCrusader 4e84500045
Raygun model Update (#9)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files

* Update to the Raygun

this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader 2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
DerpedCrusader 9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
Abhid Islam 52af162345
Fegefeuer hotfixes (#6)
Fix buying mbox through wall, errant hitboxes, extend barrier wall, fix texture.
2022-12-19 23:18:57 -05:00
Abhid Islam 504e524ddb
Add map Fegefeuer (#5) 2022-11-11 12:53:12 -05:00
Abhid Islam f11d0d926d
Add maps Loop, Dung3on + 4all (#4) 2022-09-08 18:16:32 -04:00
moto 3ef4813985 Use an even number + glQuake compatible null.spr 2022-07-08 18:12:09 -04:00
Ian 29b8c66784 Sounds revamp for PSP file size 2022-06-08 19:50:25 -04:00
Ian 43e90e0cd6 Store texture WADs in source directory 2022-06-08 17:27:08 -04:00
moto 313c1851ec Add border-less scope graphic 2022-05-09 17:13:43 -04:00
moto 881ad2bb30 Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
Ian 471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
unknown 08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown a0f06f271a Added external mbox texture 2022-04-06 23:04:06 -04:00
unknown b86bae44cf Map: Boxxer update & source file upload 2022-04-06 15:14:54 -04:00
unknown f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown 96175182cb External texture tidying 2022-04-06 00:33:40 -04:00
unknown 9e8f007409 Add Electric Barrier Sound (https://freesound.org/people/JoelAudio/sounds/136542/) 2022-04-05 19:26:58 -04:00
unknown 0450b7f030 Restore smaller gfx/hud/scope.tga 2022-04-05 11:57:48 -04:00
DerpedCrusader 35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown 78f0abe577 Initial commit 2022-02-08 13:58:09 -05:00