assets/pc/nzp/particles/weapons.cfg

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r_part impact
{
texture "particles/smoke.tga"
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tcoords 0 0 256 256 256
die 2
scale 64
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scalefactor 1
alpha 0.15
alphadelta -0.12
rgb 150 150 150
gravity -20 -25
velwrand 2
count 3
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blend add
}
r_part +impact
{
texture "particles/spark.tga"
tcoords 0 0 256 256 256
type texturedspark
die 0.5
scalefactor 0
scale 15 20
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alpha 1
alphadelta -16
rgb 100 65 45
randomvel 95
veladd 2.5
spawnmode ball
spawnorg 0
count 6
blend add
}
r_part impact_decal
{
texture "particles/bullethole.tga"
tcoords 0 0 256 256 256
type cdecal
die 45
scalefactor 1
scale 7
alpha 1
alphadelta -0.025
rgb 255 255 255
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count 1
blend blend
}
r_part explode
{
texture "particles/explo_burn01.tga"
tcoords 0 0 256 256 256
type cdecal
die 45
scalefactor 1
scale 125
alpha 1
alphadelta -0.025
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rgb 0 0 0
count 1
blend blend
}
r_part +explode
{
texture "particles/smoke.tga"
tcoords 0 0 256 256 256
die 2
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scalefactor 1
scale 256
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alpha 0.25
alphadelta -0.15
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gravity -16
rgb 150 150 150
randomvel 64
spawnmode ball
spawnorg 96
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count 32
blend add
}
r_part +explode
{
texture "particles/smoke.tga"
tcoords 0 0 256 256 256
die 2
scalefactor 1
scale 256
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alpha 0.25
alphadelta -0.15
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gravity -16
rgb 150 50 0
randomvel 64
spawnmode ball
spawnorg 96
count 16
blend add
}