assets/pc/nzp/particles/weapons.cfg

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r_part impact
{
texture "particles/cloud.tga"
tcoords 0 0 256 256 256
die 1.5
scalefactor 1
scale 18
scaledelta 256
alpha 0.13 0.22
alphadelta -0.3
rgb 50 50 50
randomvel 32
veladd 2
spawnmode ball
gravity -128
spawnorg 8
count 8
blend add
}
r_part +impact
{
texture "particles/spark.tga"
tcoords 0 0 256 256 256
type texturedspark
die 0.5
scalefactor 0
scale 10 12
alpha 1
alphadelta -16
rgb 100 65 45
randomvel 95
veladd 2.5
spawnmode ball
spawnorg 0
count 12
blend add
}
r_part +impact
{
texture "particles/smoke.tga"
tcoords 0 0 256 256 256
die 0.5
scalefactor 1
scale 3 5
scaledelta 256
alpha 1
alphadelta -15
rgb 100 65 45
randomvel 0
spawnmode ball
spawnorg 1
count 6
blend add
}
r_part impact_decal
{
texture "particles/bullethole.tga"
tcoords 0 0 256 256 256
type cdecal
die 45
scalefactor 1
scale 14
alpha 0.4
alphadelta -0.01
rgb 0 0 0
count 1
blend blend
}
r_part explode
{
texture "particles/explo_burn01.tga"
tcoords 0 0 256 256 256
type cdecal
die 45
scalefactor 1
scale 200
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alpha 0.4
alphadelta -0.01
rgb 0 0 0
count 1
blend blend
}
r_part +explode
{
texture "particles/smoke.tga"
tcoords 0 0 256 256 256
die 1.5 2 2.5
scalefactor 1
scale 16 32
scaledelta 32
alpha 0.25 0.30 0.50
alphadelta -0.08
rgb 50 50 50
randomvel 32
gravity -5 -10
spawnorg 16
count 32
blend add
}