133 lines
4.6 KiB
Text
133 lines
4.6 KiB
Text
ignore,code_post_gfx_mp
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ignore,localized_code_post_gfx_mp
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include,common_mp_ingameui
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include,common_vision
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include,common_mp_anims
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include,common_mp_fx
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include,common_mp_scripts
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include,common_mp_weapons
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include,common_mp_gametypespecific
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include_console,common_mp_materials
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include_console,localized_common_mp
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weapon,none
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rawfile,codescripts/character.gsc
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rawfile,codescripts/delete.gsc
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rawfile,codescripts/struct.gsc
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rawfile,radiant/keys.txt
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rawfile,scriptdebugger/help.txt
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rawfile,shock/default.shock
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rawfile,shock/hold_breath.shock
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rawfile,shock/pain.shock
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rawfile,shock/victoryscreen.shock
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rawfile,shock/flashbang.shock
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rawfile,shock/damage_mp.shock
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rawfile,devgui_aimassist.cfg
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rawfile,devgui_modelpreviewer.cfg
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lightdef,light_point_linear
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material,$raw
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material,hitech_arrow_right
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material,code_warning_serverfps
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material,code_warning_maxeffects
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material,code_warning_models
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material,code_warning_snapshotents
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material,code_warning_soundcpu
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material,glow_apply_sky_bleed
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material,glow_setup
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material,$floatz
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material,$processed_floatz
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xanim,player_mantle_over_high
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xanim,player_mantle_over_low
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xanim,player_mantle_over_mid
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xanim,player_mantle_up_21
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xanim,player_mantle_up_27
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xanim,player_mantle_up_33
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xanim,player_mantle_up_39
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xanim,player_mantle_up_45
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xanim,player_mantle_up_51
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xanim,player_mantle_up_57
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rawfile,enable_art.cfg
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techset,unlit_alphatest
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rawfile,mp/cod2maps.arena
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rawfile,aim_assist/view_input_0.graph
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rawfile,aim_assist/view_input_1.graph
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rawfile,aim_assist/view_input_2.graph
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rawfile,aim_assist/view_input_3.graph
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// desert
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rawfile,character/character_mp_arab_regular_assault.gsc
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rawfile,character/character_mp_arab_regular_cqb.gsc
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rawfile,character/character_mp_arab_regular_engineer.gsc
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rawfile,character/character_mp_arab_regular_sniper.gsc
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rawfile,character/character_mp_arab_regular_support.gsc
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rawfile,character/character_mp_usmc_assault.gsc
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rawfile,character/character_mp_usmc_recon.gsc
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rawfile,character/character_mp_usmc_sniper.gsc
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rawfile,character/character_mp_usmc_specops.gsc
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rawfile,character/character_mp_usmc_support.gsc
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// woodland
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rawfile,character/character_mp_opforce_assault.gsc
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rawfile,character/character_mp_opforce_cqb.gsc
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rawfile,character/character_mp_opforce_engineer.gsc
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rawfile,character/character_mp_opforce_sniper.gsc
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rawfile,character/character_mp_opforce_support.gsc
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rawfile,character/character_mp_usmc_woodland_assault.gsc
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rawfile,character/character_mp_usmc_woodland_recon.gsc
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rawfile,character/character_mp_usmc_woodland_sniper.gsc
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rawfile,character/character_mp_usmc_woodland_specops.gsc
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rawfile,character/character_mp_usmc_woodland_support.gsc
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// urban
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rawfile,character/character_mp_sas_urban_assault.gsc
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rawfile,character/character_mp_sas_urban_recon.gsc
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rawfile,character/character_mp_sas_urban_sniper.gsc
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rawfile,character/character_mp_sas_urban_specops.gsc
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rawfile,character/character_mp_sas_urban_support.gsc
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rawfile,character/character_mp_opforce_urban_assault.gsc
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rawfile,character/character_mp_opforce_urban_cqb.gsc
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rawfile,character/character_mp_opforce_urban_engineer.gsc
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rawfile,character/character_mp_opforce_urban_sniper.gsc
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rawfile,character/character_mp_opforce_urban_support.gsc
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// desert
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rawfile,mptype/mptype_ally_cqb.gsc
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rawfile,mptype/mptype_ally_support.gsc
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rawfile,mptype/mptype_ally_rifleman.gsc
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rawfile,mptype/mptype_ally_sniper.gsc
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rawfile,mptype/mptype_ally_engineer.gsc
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rawfile,mptype/mptype_axis_cqb.gsc
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rawfile,mptype/mptype_axis_support.gsc
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rawfile,mptype/mptype_axis_rifleman.gsc
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rawfile,mptype/mptype_axis_sniper.gsc
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rawfile,mptype/mptype_axis_engineer.gsc
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// woodland
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rawfile,mptype/mptype_ally_woodland_recon.gsc
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rawfile,mptype/mptype_ally_woodland_assault.gsc
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rawfile,mptype/mptype_ally_woodland_support.gsc
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rawfile,mptype/mptype_ally_woodland_sniper.gsc
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rawfile,mptype/mptype_ally_woodland_specops.gsc
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rawfile,mptype/mptype_axis_woodland_rifleman.gsc
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rawfile,mptype/mptype_axis_woodland_cqb.gsc
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rawfile,mptype/mptype_axis_woodland_support.gsc
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rawfile,mptype/mptype_axis_woodland_sniper.gsc
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rawfile,mptype/mptype_axis_woodland_engineer.gsc
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// urban
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rawfile,mptype/mptype_ally_urban_assault.gsc
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rawfile,mptype/mptype_ally_urban_recon.gsc
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rawfile,mptype/mptype_ally_urban_sniper.gsc
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rawfile,mptype/mptype_ally_urban_specops.gsc
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rawfile,mptype/mptype_ally_urban_support.gsc
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rawfile,mptype/mptype_axis_urban_cqb.gsc
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rawfile,mptype/mptype_axis_urban_assault.gsc
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rawfile,mptype/mptype_axis_urban_engineer.gsc
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rawfile,mptype/mptype_axis_urban_sniper.gsc
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rawfile,mptype/mptype_axis_urban_support.gsc
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// shock files
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rawfile,shock/teargas.shock
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rawfile,shock/concussion_grenade_mp.shock
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rawfile,shock/frag_grenade_mp.shock
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