ignore,code_post_gfx_mp ignore,localized_code_post_gfx_mp include,common_mp_ingameui include,common_vision include,common_mp_anims include,common_mp_fx include,common_mp_scripts include,common_mp_weapons include,common_mp_gametypespecific include_console,common_mp_materials include_console,localized_common_mp weapon,none rawfile,codescripts/character.gsc rawfile,codescripts/delete.gsc rawfile,codescripts/struct.gsc rawfile,radiant/keys.txt rawfile,scriptdebugger/help.txt rawfile,shock/default.shock rawfile,shock/hold_breath.shock rawfile,shock/pain.shock rawfile,shock/victoryscreen.shock rawfile,shock/flashbang.shock rawfile,shock/damage_mp.shock rawfile,devgui_aimassist.cfg rawfile,devgui_modelpreviewer.cfg lightdef,light_point_linear material,$raw material,hitech_arrow_right material,code_warning_serverfps material,code_warning_maxeffects material,code_warning_models material,code_warning_snapshotents material,code_warning_soundcpu material,glow_apply_sky_bleed material,glow_setup material,$floatz material,$processed_floatz xanim,player_mantle_over_high xanim,player_mantle_over_low xanim,player_mantle_over_mid xanim,player_mantle_up_21 xanim,player_mantle_up_27 xanim,player_mantle_up_33 xanim,player_mantle_up_39 xanim,player_mantle_up_45 xanim,player_mantle_up_51 xanim,player_mantle_up_57 rawfile,enable_art.cfg techset,unlit_alphatest rawfile,mp/cod2maps.arena rawfile,aim_assist/view_input_0.graph rawfile,aim_assist/view_input_1.graph rawfile,aim_assist/view_input_2.graph rawfile,aim_assist/view_input_3.graph // desert rawfile,character/character_mp_arab_regular_assault.gsc rawfile,character/character_mp_arab_regular_cqb.gsc rawfile,character/character_mp_arab_regular_engineer.gsc rawfile,character/character_mp_arab_regular_sniper.gsc rawfile,character/character_mp_arab_regular_support.gsc rawfile,character/character_mp_usmc_assault.gsc rawfile,character/character_mp_usmc_recon.gsc rawfile,character/character_mp_usmc_sniper.gsc rawfile,character/character_mp_usmc_specops.gsc rawfile,character/character_mp_usmc_support.gsc // woodland rawfile,character/character_mp_opforce_assault.gsc rawfile,character/character_mp_opforce_cqb.gsc rawfile,character/character_mp_opforce_engineer.gsc rawfile,character/character_mp_opforce_sniper.gsc rawfile,character/character_mp_opforce_support.gsc rawfile,character/character_mp_usmc_woodland_assault.gsc rawfile,character/character_mp_usmc_woodland_recon.gsc rawfile,character/character_mp_usmc_woodland_sniper.gsc rawfile,character/character_mp_usmc_woodland_specops.gsc rawfile,character/character_mp_usmc_woodland_support.gsc // urban rawfile,character/character_mp_sas_urban_assault.gsc rawfile,character/character_mp_sas_urban_recon.gsc rawfile,character/character_mp_sas_urban_sniper.gsc rawfile,character/character_mp_sas_urban_specops.gsc rawfile,character/character_mp_sas_urban_support.gsc rawfile,character/character_mp_opforce_urban_assault.gsc rawfile,character/character_mp_opforce_urban_cqb.gsc rawfile,character/character_mp_opforce_urban_engineer.gsc rawfile,character/character_mp_opforce_urban_sniper.gsc rawfile,character/character_mp_opforce_urban_support.gsc // desert rawfile,mptype/mptype_ally_cqb.gsc rawfile,mptype/mptype_ally_support.gsc rawfile,mptype/mptype_ally_rifleman.gsc rawfile,mptype/mptype_ally_sniper.gsc rawfile,mptype/mptype_ally_engineer.gsc rawfile,mptype/mptype_axis_cqb.gsc rawfile,mptype/mptype_axis_support.gsc rawfile,mptype/mptype_axis_rifleman.gsc rawfile,mptype/mptype_axis_sniper.gsc rawfile,mptype/mptype_axis_engineer.gsc // woodland rawfile,mptype/mptype_ally_woodland_recon.gsc rawfile,mptype/mptype_ally_woodland_assault.gsc rawfile,mptype/mptype_ally_woodland_support.gsc rawfile,mptype/mptype_ally_woodland_sniper.gsc rawfile,mptype/mptype_ally_woodland_specops.gsc rawfile,mptype/mptype_axis_woodland_rifleman.gsc rawfile,mptype/mptype_axis_woodland_cqb.gsc rawfile,mptype/mptype_axis_woodland_support.gsc rawfile,mptype/mptype_axis_woodland_sniper.gsc rawfile,mptype/mptype_axis_woodland_engineer.gsc // urban rawfile,mptype/mptype_ally_urban_assault.gsc rawfile,mptype/mptype_ally_urban_recon.gsc rawfile,mptype/mptype_ally_urban_sniper.gsc rawfile,mptype/mptype_ally_urban_specops.gsc rawfile,mptype/mptype_ally_urban_support.gsc rawfile,mptype/mptype_axis_urban_cqb.gsc rawfile,mptype/mptype_axis_urban_assault.gsc rawfile,mptype/mptype_axis_urban_engineer.gsc rawfile,mptype/mptype_axis_urban_sniper.gsc rawfile,mptype/mptype_axis_urban_support.gsc // shock files rawfile,shock/teargas.shock rawfile,shock/concussion_grenade_mp.shock rawfile,shock/frag_grenade_mp.shock