// leave this line at the top for all g_xxxx.cpp files... #include "g_headers.h" #include "g_local.h" typedef map < string, int > timer_m; timer_m g_timers[ MAX_GENTITIES ]; /* ------------------------- TIMER_Clear ------------------------- */ void TIMER_Clear( void ) { for ( int i = 0; i < MAX_GENTITIES; i++ ) { g_timers[i].clear(); } } /* ------------------------- TIMER_Clear ------------------------- */ void TIMER_Clear( gentity_t *ent ) { // rudimentary safety checks, might be other things to check? if ( ent && ent->s.number > 0 && ent->s.number < MAX_GENTITIES ) { g_timers[ent->s.number].clear(); } } /* ------------------------- TIMER_Save ------------------------- */ void TIMER_Save( void ) { int j; gentity_t *ent; for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ ) { int numTimers = g_timers[ent->s.number].size(); int i; //Write out the timer information gi.AppendToSaveGame('TIME', (void *)&numTimers, sizeof(numTimers)); timer_m::iterator ti; for ( i = 0, ti = g_timers[ j ].begin(); i < numTimers; i++, ti++ ) { const char *id = ((*ti).first).c_str(); int length = strlen( id ); //Write out the string size and data gi.AppendToSaveGame('TSLN', (void *) &length, sizeof(length) ); gi.AppendToSaveGame('TSNM', (void *) id, length ); //Write out the timer data gi.AppendToSaveGame('TDTA', (void *) &(*ti).second, sizeof( (*ti).second ) ); } } } /* ------------------------- TIMER_Load ------------------------- */ void TIMER_Load( void ) { int j; gentity_t *ent; for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ ) { int numTimers; gi.ReadFromSaveGame( 'TIME', (void *)&numTimers, sizeof(numTimers) ); //Make sure there's something to read if ( numTimers == 0 ) continue; //Read back all entries for ( int i = 0; i < numTimers; i++ ) { int length, time; char tempBuffer[1024]; //FIXME: Blech! gi.ReadFromSaveGame( 'TSLN', (void *) &length, sizeof( length ) ); //Validity check, though this will never happen (unless of course you pass in gibberish) if ( length >= 1024 ) { assert(0); continue; } //Read the id and time gi.ReadFromSaveGame( 'TSNM', (char *) tempBuffer, length ); gi.ReadFromSaveGame( 'TDTA', (void *) &time, sizeof( time ) ); //Restore it g_timers[ j ][(const char *) tempBuffer ] = time; } } } /* ------------------------- TIMER_Set ------------------------- */ void TIMER_Set( gentity_t *ent, const char *identifier, int duration ) { g_timers[ent->s.number][identifier] = level.time + duration; } /* ------------------------- TIMER_Get ------------------------- */ int TIMER_Get( gentity_t *ent, const char *identifier ) { timer_m::iterator ti; ti = g_timers[ent->s.number].find( identifier ); if ( ti == g_timers[ent->s.number].end() ) { //assert(0); return -1; } return (*ti).second; } /* ------------------------- TIMER_Done ------------------------- */ qboolean TIMER_Done( gentity_t *ent, const char *identifier ) { timer_m::iterator ti; ti = g_timers[ent->s.number].find( identifier ); if ( ti == g_timers[ent->s.number].end() ) return true; return ( (*ti).second < level.time ); } /* ------------------------- TIMER_Done2 Returns false if timer has been started but is not done...or if timer was never started ------------------------- */ qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove ) { timer_m::iterator ti; ti = g_timers[ent->s.number].find( identifier ); if ( ti == g_timers[ent->s.number].end() ) { return qfalse; } qboolean res =((*ti).second < level.time ); if ( res && remove ) { // Timer is done and it was requested that it should be removed. g_timers[ent->s.number].erase( ti ); } return res; } /* ------------------------- TIMER_Exists ------------------------- */ qboolean TIMER_Exists( gentity_t *ent, const char *identifier ) { timer_m::iterator ti; ti = g_timers[ent->s.number].find( identifier ); if ( ti == g_timers[ent->s.number].end( )) { return qfalse; } return qtrue; } /* ------------------------- TIMER_Remove Utility to get rid of any timer ------------------------- */ void TIMER_Remove( gentity_t *ent, const char *identifier ) { timer_m::iterator ti; ti = g_timers[ent->s.number].find( identifier ); if ( ti != g_timers[ent->s.number].end() ) { g_timers[ent->s.number].erase( ti ); } } /* ------------------------- TIMER_Start ------------------------- */ qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration ) { if ( TIMER_Done( self, identifier ) ) { TIMER_Set( self, identifier, duration ); return qtrue; } return qfalse; }