..
glext.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
glext_console.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
matcomp.c
ditch dos style newlines
2013-04-23 15:21:39 +10:00
matcomp.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
mdx_format.h
rename _X to avoid a collision with ctype.h
2013-04-25 23:51:53 +10:00
qgl.h
add sdl glimp/input from ioquake3 for MP
2013-04-30 15:02:26 +10:00
qgl_console.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
qgl_linked.h
add sdl glimp/input from ioquake3 for MP
2013-04-30 15:02:26 +10:00
tr_animation.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_arioche.cpp
fix #includes to compile on non windows without pch
2013-04-25 23:51:46 +10:00
tr_backend.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_bsp.cpp
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
tr_bsp_xbox.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_cmds.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_curve.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_curve_xbox.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_flares.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_font.cpp
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
tr_font.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_ghoul2.cpp
fix #includes to compile on non windows without pch
2013-04-25 23:51:46 +10:00
tr_image.cpp
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
tr_image_xbox.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_init.cpp
add sdl glimp/input from ioquake3 for MP
2013-04-30 15:02:26 +10:00
tr_landscape.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_light.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_local.h
make some ifdefs more specific to let this compile on more platforms
2013-04-26 22:27:23 +10:00
tr_main.cpp
make some ifdefs more specific to let this compile on more platforms
2013-04-26 22:27:23 +10:00
tr_marks.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_mesh.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_model.cpp
change iterator erasing so we don't need to overload the = operator
2013-04-26 22:27:19 +10:00
tr_noise.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_public.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_quicksprite.cpp
fix #includes to compile on non windows without pch
2013-04-25 23:51:46 +10:00
tr_quicksprite.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_scene.cpp
fix #includes to compile on non windows without pch
2013-04-25 23:51:46 +10:00
tr_shade.cpp
fix #includes to compile on non windows without pch
2013-04-25 23:51:46 +10:00
tr_shade_calc.cpp
fix some accesses beyond the end of arrays spotted via clang
2013-04-26 22:27:24 +10:00
tr_shader.cpp
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
tr_shadows.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_sky.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_surface.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_surfacesprites.cpp
fix #includes to compile on non windows without pch
2013-04-25 23:51:46 +10:00
tr_terrain.cpp
use QDECL instead of __cdecl
2013-04-26 22:27:20 +10:00
tr_world.cpp
ditch dos style newlines
2013-04-23 15:21:39 +10:00
tr_WorldEffects.cpp
strcmpi -> Q_strcmpi
2013-04-26 22:27:20 +10:00
tr_WorldEffects.h
ditch dos style newlines
2013-04-23 15:21:39 +10:00