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glext.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
glext_console.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
matcomp.c
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
matcomp.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
mdx_format.h
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rename _X to avoid a collision with ctype.h
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2013-04-25 23:51:53 +10:00 |
qgl.h
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add sdl glimp/input from ioquake3 for MP
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2013-04-30 15:02:26 +10:00 |
qgl_console.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
qgl_linked.h
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add sdl glimp/input from ioquake3 for MP
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2013-04-30 15:02:26 +10:00 |
tr_animation.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_arioche.cpp
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
tr_backend.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_bsp.cpp
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fix some accesses beyond the end of arrays spotted via clang
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2013-04-26 22:27:24 +10:00 |
tr_bsp_xbox.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_cmds.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_curve.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_curve_xbox.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_flares.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_font.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-26 22:27:24 +10:00 |
tr_font.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_ghoul2.cpp
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
tr_image.cpp
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shuffle some prototypes around to appease gcc
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2013-04-26 22:27:24 +10:00 |
tr_image_xbox.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_init.cpp
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add sdl glimp/input from ioquake3 for MP
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2013-04-30 15:02:26 +10:00 |
tr_landscape.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_light.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_local.h
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make some ifdefs more specific to let this compile on more platforms
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2013-04-26 22:27:23 +10:00 |
tr_main.cpp
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make some ifdefs more specific to let this compile on more platforms
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2013-04-26 22:27:23 +10:00 |
tr_marks.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_mesh.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_model.cpp
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change iterator erasing so we don't need to overload the = operator
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2013-04-26 22:27:19 +10:00 |
tr_noise.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_public.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_quicksprite.cpp
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
tr_quicksprite.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_scene.cpp
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
tr_shade.cpp
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
tr_shade_calc.cpp
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fix some accesses beyond the end of arrays spotted via clang
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2013-04-26 22:27:24 +10:00 |
tr_shader.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_shadows.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_sky.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_surface.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_surfacesprites.cpp
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
tr_terrain.cpp
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use QDECL instead of __cdecl
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2013-04-26 22:27:20 +10:00 |
tr_world.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_WorldEffects.cpp
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strcmpi -> Q_strcmpi
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2013-04-26 22:27:20 +10:00 |
tr_WorldEffects.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |