Jonathan Gray
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5b9dda241c
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
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Jonathan Gray
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ea4f7f0599
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turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry
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2013-04-24 00:11:01 +10:00 |
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Jonathan Gray
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e9536dccbd
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use qWindow instead of Window to avoid a collision with X11 headers
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2013-04-23 23:26:59 +10:00 |
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Jonathan Gray
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d13e72ab9d
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avoid defining the game import var twice
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2013-04-23 23:26:57 +10:00 |
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Jonathan Gray
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118f3df648
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rename syscall to qsyscall to avoid conflicting with system headers
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2013-04-23 23:26:49 +10:00 |
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Jonathan Gray
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9231cb9283
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add some casts so gcc can pick an overloaded abs/max/min func
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2013-04-23 23:26:41 +10:00 |
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Jonathan Gray
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e18c1d17b7
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add wrappers for function pointers with default arguments
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2013-04-23 21:59:38 +10:00 |
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Jonathan Gray
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dbf733b95c
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-23 16:54:20 +10:00 |
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Jonathan Gray
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bd47e42e0e
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
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Jonathan Gray
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039ef2cb4a
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
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Josh Vega
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107cd7a531
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Deleted all the Visual SourceSafe files.
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2013-04-06 20:59:34 -04:00 |
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James Monroe
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59f7e71450
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Jedi Academy Patch 1.01
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2013-04-04 18:21:13 -05:00 |
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James Monroe
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684d1bcb3b
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Jedi Academy Release
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2013-04-04 17:35:38 -05:00 |
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