Commit graph

13 commits

Author SHA1 Message Date
Jonathan Gray
5b9dda241c initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
Jonathan Gray
ea4f7f0599 turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry 2013-04-24 00:11:01 +10:00
Jonathan Gray
e9536dccbd use qWindow instead of Window to avoid a collision with X11 headers 2013-04-23 23:26:59 +10:00
Jonathan Gray
d13e72ab9d avoid defining the game import var twice 2013-04-23 23:26:57 +10:00
Jonathan Gray
118f3df648 rename syscall to qsyscall to avoid conflicting with system headers 2013-04-23 23:26:49 +10:00
Jonathan Gray
9231cb9283 add some casts so gcc can pick an overloaded abs/max/min func 2013-04-23 23:26:41 +10:00
Jonathan Gray
e18c1d17b7 add wrappers for function pointers with default arguments 2013-04-23 21:59:38 +10:00
Jonathan Gray
dbf733b95c add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
Jonathan Gray
bd47e42e0e fix slashes in include paths 2013-04-23 15:40:23 +10:00
Jonathan Gray
039ef2cb4a ditch dos style newlines 2013-04-23 15:21:39 +10:00
Josh Vega
107cd7a531 Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
James Monroe
59f7e71450 Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00
James Monroe
684d1bcb3b Jedi Academy Release 2013-04-04 17:35:38 -05:00