2013-04-19 02:52:48 +00:00
// tr_image.c
// leave this as first line for PCH reasons...
//
# include "../server/exe_headers.h"
# include "tr_local.h"
# ifndef _XBOX
# include "tr_jpeg_interface.h"
# else
# include "../qcommon/sstring.h"
# include "../zlib/zlib.h"
# endif
# include "../png/png.h"
# include "../qcommon/sstring.h"
static byte s_intensitytable [ 256 ] ;
static unsigned char s_gammatable [ 256 ] ;
int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST ;
int gl_filter_max = GL_LINEAR ;
# define FILE_HASH_SIZE 1024 // actually, the shader code needs this (from another module, great).
//static image_t* hashTable[FILE_HASH_SIZE];
/*
* * R_GammaCorrect
*/
void R_GammaCorrect ( byte * buffer , int bufSize ) {
int i ;
for ( i = 0 ; i < bufSize ; i + + ) {
buffer [ i ] = s_gammatable [ buffer [ i ] ] ;
}
}
typedef struct {
char * name ;
int minimize , maximize ;
} textureMode_t ;
textureMode_t modes [ ] = {
{ " GL_NEAREST " , GL_NEAREST , GL_NEAREST } ,
{ " GL_LINEAR " , GL_LINEAR , GL_LINEAR } ,
{ " GL_NEAREST_MIPMAP_NEAREST " , GL_NEAREST_MIPMAP_NEAREST , GL_NEAREST } ,
{ " GL_LINEAR_MIPMAP_NEAREST " , GL_LINEAR_MIPMAP_NEAREST , GL_LINEAR } ,
{ " GL_NEAREST_MIPMAP_LINEAR " , GL_NEAREST_MIPMAP_LINEAR , GL_NEAREST } ,
{ " GL_LINEAR_MIPMAP_LINEAR " , GL_LINEAR_MIPMAP_LINEAR , GL_LINEAR }
} ;
/*
= = = = = = = = = = = = = = = =
return a hash value for the filename
= = = = = = = = = = = = = = = =
*/
long generateHashValue ( const char * fname ) {
int i ;
long hash ;
char letter ;
hash = 0 ;
i = 0 ;
while ( fname [ i ] ! = ' \0 ' ) {
letter = tolower ( fname [ i ] ) ;
if ( letter = = ' . ' ) break ; // don't include extension
if ( letter = = ' \\ ' ) letter = ' / ' ; // damn path names
hash + = ( long ) ( letter ) * ( i + 119 ) ;
i + + ;
}
hash & = ( FILE_HASH_SIZE - 1 ) ;
return hash ;
}
// makeup a nice clean, consistant name to query for and file under, for map<> usage...
//
char * GenerateImageMappingName ( const char * name )
{
static char sName [ MAX_QPATH ] ;
int i = 0 ;
char letter ;
while ( name [ i ] ! = ' \0 ' & & i < MAX_QPATH - 1 )
{
letter = tolower ( name [ i ] ) ;
if ( letter = = ' . ' ) break ; // don't include extension
if ( letter = = ' \\ ' ) letter = ' / ' ; // damn path names
sName [ i + + ] = letter ;
}
sName [ i ] = 0 ;
return & sName [ 0 ] ;
}
/*
= = = = = = = = = = = = = = =
GL_TextureMode
= = = = = = = = = = = = = = =
*/
void GL_TextureMode ( const char * string ) {
int i ;
image_t * glt ;
for ( i = 0 ; i < 6 ; i + + ) {
if ( ! Q_stricmp ( modes [ i ] . name , string ) ) {
break ;
}
}
if ( i = = 6 ) {
VID_Printf ( PRINT_ALL , " bad filter name \n " ) ;
for ( i = 0 ; i < 6 ; i + + ) {
VID_Printf ( PRINT_ALL , " %s \n " , modes [ i ] . name ) ;
}
return ;
}
gl_filter_min = modes [ i ] . minimize ;
gl_filter_max = modes [ i ] . maximize ;
// If the level they requested is less than possible, set the max possible...
if ( r_ext_texture_filter_anisotropic - > value > glConfig . maxTextureFilterAnisotropy )
{
Cvar_Set ( " r_ext_texture_filter_anisotropic " , va ( " %f " , glConfig . maxTextureFilterAnisotropy ) ) ;
}
// change all the existing mipmap texture objects
// int iNumImages =
R_Images_StartIteration ( ) ;
while ( ( glt = R_Images_GetNextIteration ( ) ) ! = NULL )
{
# ifdef _XBOX
if ( glt - > mipcount ) {
# else
if ( glt - > mipmap ) {
# endif
GL_Bind ( glt ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , gl_filter_min ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , gl_filter_max ) ;
if ( glConfig . maxTextureFilterAnisotropy > 0 ) {
if ( r_ext_texture_filter_anisotropic - > integer > 1 ) {
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , r_ext_texture_filter_anisotropic - > value ) ;
} else {
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , 1.0f ) ;
}
}
}
}
}
static float R_BytesPerTex ( int format )
{
switch ( format ) {
case 1 :
//"I "
return 1 ;
break ;
case 2 :
//"IA "
return 2 ;
break ;
case 3 :
//"RGB "
return glConfig . colorBits / 8.0f ;
break ;
case 4 :
//"RGBA "
return glConfig . colorBits / 8.0f ;
break ;
case GL_RGBA4 :
//"RGBA4"
return 2 ;
break ;
case GL_RGB5 :
//"RGB5 "
return 2 ;
break ;
case GL_RGBA8 :
//"RGBA8"
return 4 ;
break ;
case GL_RGB8 :
//"RGB8"
return 4 ;
break ;
case GL_RGB4_S3TC :
//"S3TC "
return 0.33333f ;
break ;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
//"DXT1 "
return 0.33333f ;
break ;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
//"DXT5 "
return 1 ;
break ;
# ifdef _XBOX
case GL_DDS1_EXT :
//"DDS1 "
return 0.5f ;
break ;
case GL_DDS5_EXT :
//"DDS5 "
return 1 ;
break ;
case GL_DDS_RGB16_EXT :
//"DDS16"
return 2 ;
break ;
case GL_DDS_RGBA32_EXT :
//"DDS32"
return 4 ;
break ;
# endif
default :
//"???? "
return 4 ;
}
}
/*
= = = = = = = = = = = = = = =
R_SumOfUsedImages
= = = = = = = = = = = = = = =
*/
# ifndef _XBOX
float R_SumOfUsedImages ( qboolean bUseFormat )
{
int total = 0 ;
image_t * pImage ;
R_Images_StartIteration ( ) ;
while ( ( pImage = R_Images_GetNextIteration ( ) ) ! = NULL )
{
if ( pImage - > frameUsed = = tr . frameCount - 1 ) { //it has already been advanced for the next frame, so...
if ( bUseFormat )
{
float bytePerTex = R_BytesPerTex ( pImage - > internalFormat ) ;
total + = bytePerTex * ( pImage - > width * pImage - > height ) ;
}
else
{
total + = pImage - > width * pImage - > height ;
}
}
}
return total ;
}
# endif
/*
= = = = = = = = = = = = = = =
R_ImageList_f
= = = = = = = = = = = = = = =
*/
void R_ImageList_f ( void ) {
int i = 0 ;
image_t * image ;
int texels = 0 ;
// int totalFileSizeK = 0;
float texBytes = 0.0f ;
const char * yesno [ ] = { " no " , " yes " } ;
VID_Printf ( PRINT_ALL , " \n -w-- -h-- -fsK- -mm- -if- wrap --name------- \n " ) ;
int iNumImages = R_Images_StartIteration ( ) ;
while ( ( image = R_Images_GetNextIteration ( ) ) ! = NULL )
{
texels + = image - > width * image - > height ;
texBytes + = image - > width * image - > height * R_BytesPerTex ( image - > internalFormat ) ;
// totalFileSizeK += (image->imgfileSize+1023)/1024;
# ifdef _XBOX
VID_Printf ( PRINT_ALL , " %4i: %4i %4i %s " ,
i , image - > width , image - > height , yesno [ image - > mipcount ] ) ;
# else
//VID_Printf (PRINT_ALL, "%4i: %4i %4i %5i %s ",
// i, image->width, image->height,(image->fileSize+1023)/1024, yesno[image->mipmap] );
VID_Printf ( PRINT_ALL , " %4i: %4i %4i %s " ,
i , image - > width , image - > height , yesno [ image - > mipmap ] ) ;
# endif
switch ( image - > internalFormat ) {
case 1 :
VID_Printf ( PRINT_ALL , " I " ) ;
break ;
case 2 :
VID_Printf ( PRINT_ALL , " IA " ) ;
break ;
case 3 :
VID_Printf ( PRINT_ALL , " RGB " ) ;
break ;
case 4 :
VID_Printf ( PRINT_ALL , " RGBA " ) ;
break ;
case GL_RGBA8 :
VID_Printf ( PRINT_ALL , " RGBA8 " ) ;
break ;
case GL_RGB8 :
VID_Printf ( PRINT_ALL , " RGB8 " ) ;
break ;
case GL_RGB4_S3TC :
VID_Printf ( PRINT_ALL , " S3TC " ) ;
break ;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
VID_Printf ( PRINT_ALL , " DXT1 " ) ;
break ;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
VID_Printf ( PRINT_ALL , " DXT5 " ) ;
break ;
case GL_RGBA4 :
VID_Printf ( PRINT_ALL , " RGBA4 " ) ;
break ;
case GL_RGB5 :
VID_Printf ( PRINT_ALL , " RGB5 " ) ;
break ;
# ifdef _XBOX
case GL_DDS1_EXT :
VID_Printf ( PRINT_ALL , " DDS1 " ) ;
break ;
case GL_DDS5_EXT :
VID_Printf ( PRINT_ALL , " DDS5 " ) ;
break ;
case GL_DDS_RGB16_EXT :
VID_Printf ( PRINT_ALL , " DDS16 " ) ;
break ;
case GL_DDS_RGBA32_EXT :
VID_Printf ( PRINT_ALL , " DDS32 " ) ;
break ;
# endif
default :
VID_Printf ( PRINT_ALL , " ???? " ) ;
}
switch ( image - > wrapClampMode ) {
case GL_REPEAT :
VID_Printf ( PRINT_ALL , " rept " ) ;
break ;
case GL_CLAMP :
VID_Printf ( PRINT_ALL , " clmp " ) ;
break ;
case GL_CLAMP_TO_EDGE :
VID_Printf ( PRINT_ALL , " clpE " ) ;
break ;
default :
VID_Printf ( PRINT_ALL , " %4i " , image - > wrapClampMode ) ;
break ;
}
# ifndef _XBOX
VID_Printf ( PRINT_ALL , " %s \n " , image - > imgName ) ;
# endif
i + + ;
}
VID_Printf ( PRINT_ALL , " --------- \n " ) ;
VID_Printf ( PRINT_ALL , " -w-- -h-- -mm- -if- wrap --name------- \n " ) ;
VID_Printf ( PRINT_ALL , " %i total texels (not including mipmaps) \n " , texels ) ;
// VID_Printf (PRINT_ALL, " %iMB total filesize\n", (totalFileSizeK+1023)/1024 );
VID_Printf ( PRINT_ALL , " %.2fMB total texture mem (not including mipmaps) \n " , texBytes / 1048576.0f ) ;
VID_Printf ( PRINT_ALL , " %i total images \n \n " , iNumImages ) ;
}
//=======================================================================
/*
= = = = = = = = = = = = = = = =
R_LightScaleTexture
Scale up the pixel values in a texture to increase the
lighting range
= = = = = = = = = = = = = = = =
*/
static void R_LightScaleTexture ( unsigned * in , int inwidth , int inheight , qboolean only_gamma )
{
if ( only_gamma )
{
if ( ! glConfig . deviceSupportsGamma )
{
int i , c ;
byte * p ;
p = ( byte * ) in ;
c = inwidth * inheight ;
for ( i = 0 ; i < c ; i + + , p + = 4 )
{
p [ 0 ] = s_gammatable [ p [ 0 ] ] ;
p [ 1 ] = s_gammatable [ p [ 1 ] ] ;
p [ 2 ] = s_gammatable [ p [ 2 ] ] ;
}
}
}
else
{
int i , c ;
byte * p ;
p = ( byte * ) in ;
c = inwidth * inheight ;
if ( glConfig . deviceSupportsGamma )
{
for ( i = 0 ; i < c ; i + + , p + = 4 )
{
p [ 0 ] = s_intensitytable [ p [ 0 ] ] ;
p [ 1 ] = s_intensitytable [ p [ 1 ] ] ;
p [ 2 ] = s_intensitytable [ p [ 2 ] ] ;
}
}
else
{
for ( i = 0 ; i < c ; i + + , p + = 4 )
{
p [ 0 ] = s_gammatable [ s_intensitytable [ p [ 0 ] ] ] ;
p [ 1 ] = s_gammatable [ s_intensitytable [ p [ 1 ] ] ] ;
p [ 2 ] = s_gammatable [ s_intensitytable [ p [ 2 ] ] ] ;
}
}
}
}
/*
= = = = = = = = = = = = = = = =
R_MipMap2
Uses temp mem , but then copies back to input , quartering the size of the texture
Proper linear filter
= = = = = = = = = = = = = = = =
*/
static void R_MipMap2 ( unsigned * in , int inWidth , int inHeight ) {
int i , j , k ;
byte * outpix ;
int inWidthMask , inHeightMask ;
int total ;
int outWidth , outHeight ;
unsigned * temp ;
outWidth = inWidth > > 1 ;
outHeight = inHeight > > 1 ;
temp = ( unsigned int * ) Z_Malloc ( outWidth * outHeight * 4 , TAG_TEMP_WORKSPACE , qfalse ) ;
inWidthMask = inWidth - 1 ;
inHeightMask = inHeight - 1 ;
for ( i = 0 ; i < outHeight ; i + + ) {
for ( j = 0 ; j < outWidth ; j + + ) {
outpix = ( byte * ) ( temp + i * outWidth + j ) ;
for ( k = 0 ; k < 4 ; k + + ) {
total =
1 * ( ( byte * ) & in [ ( ( i * 2 - 1 ) & inHeightMask ) * inWidth + ( ( j * 2 - 1 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 - 1 ) & inHeightMask ) * inWidth + ( ( j * 2 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 - 1 ) & inHeightMask ) * inWidth + ( ( j * 2 + 1 ) & inWidthMask ) ] ) [ k ] +
1 * ( ( byte * ) & in [ ( ( i * 2 - 1 ) & inHeightMask ) * inWidth + ( ( j * 2 + 2 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 ) & inHeightMask ) * inWidth + ( ( j * 2 - 1 ) & inWidthMask ) ] ) [ k ] +
4 * ( ( byte * ) & in [ ( ( i * 2 ) & inHeightMask ) * inWidth + ( ( j * 2 ) & inWidthMask ) ] ) [ k ] +
4 * ( ( byte * ) & in [ ( ( i * 2 ) & inHeightMask ) * inWidth + ( ( j * 2 + 1 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 ) & inHeightMask ) * inWidth + ( ( j * 2 + 2 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 + 1 ) & inHeightMask ) * inWidth + ( ( j * 2 - 1 ) & inWidthMask ) ] ) [ k ] +
4 * ( ( byte * ) & in [ ( ( i * 2 + 1 ) & inHeightMask ) * inWidth + ( ( j * 2 ) & inWidthMask ) ] ) [ k ] +
4 * ( ( byte * ) & in [ ( ( i * 2 + 1 ) & inHeightMask ) * inWidth + ( ( j * 2 + 1 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 + 1 ) & inHeightMask ) * inWidth + ( ( j * 2 + 2 ) & inWidthMask ) ] ) [ k ] +
1 * ( ( byte * ) & in [ ( ( i * 2 + 2 ) & inHeightMask ) * inWidth + ( ( j * 2 - 1 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 + 2 ) & inHeightMask ) * inWidth + ( ( j * 2 ) & inWidthMask ) ] ) [ k ] +
2 * ( ( byte * ) & in [ ( ( i * 2 + 2 ) & inHeightMask ) * inWidth + ( ( j * 2 + 1 ) & inWidthMask ) ] ) [ k ] +
1 * ( ( byte * ) & in [ ( ( i * 2 + 2 ) & inHeightMask ) * inWidth + ( ( j * 2 + 2 ) & inWidthMask ) ] ) [ k ] ;
outpix [ k ] = total / 36 ;
}
}
}
memcpy ( in , temp , outWidth * outHeight * 4 ) ;
Z_Free ( temp ) ;
}
/*
= = = = = = = = = = = = = = = =
R_MipMap
Operates in place , quartering the size of the texture
= = = = = = = = = = = = = = = =
*/
static void R_MipMap ( byte * in , int width , int height ) {
int i , j ;
byte * out ;
int row ;
if ( width = = 1 & & height = = 1 ) {
return ;
}
if ( ! r_simpleMipMaps - > integer ) {
R_MipMap2 ( ( unsigned * ) in , width , height ) ;
return ;
}
row = width * 4 ;
out = in ;
width > > = 1 ;
height > > = 1 ;
if ( width = = 0 | | height = = 0 ) {
width + = height ; // get largest
for ( i = 0 ; i < width ; i + + , out + = 4 , in + = 8 ) {
out [ 0 ] = ( in [ 0 ] + in [ 4 ] ) > > 1 ;
out [ 1 ] = ( in [ 1 ] + in [ 5 ] ) > > 1 ;
out [ 2 ] = ( in [ 2 ] + in [ 6 ] ) > > 1 ;
out [ 3 ] = ( in [ 3 ] + in [ 7 ] ) > > 1 ;
}
return ;
}
for ( i = 0 ; i < height ; i + + , in + = row ) {
for ( j = 0 ; j < width ; j + + , out + = 4 , in + = 8 ) {
out [ 0 ] = ( in [ 0 ] + in [ 4 ] + in [ row + 0 ] + in [ row + 4 ] ) > > 2 ;
out [ 1 ] = ( in [ 1 ] + in [ 5 ] + in [ row + 1 ] + in [ row + 5 ] ) > > 2 ;
out [ 2 ] = ( in [ 2 ] + in [ 6 ] + in [ row + 2 ] + in [ row + 6 ] ) > > 2 ;
out [ 3 ] = ( in [ 3 ] + in [ 7 ] + in [ row + 3 ] + in [ row + 7 ] ) > > 2 ;
}
}
}
/*
= = = = = = = = = = = = = = = = = =
R_BlendOverTexture
Apply a color blend over a set of pixels
= = = = = = = = = = = = = = = = = =
*/
static void R_BlendOverTexture ( byte * data , int pixelCount , byte blend [ 4 ] ) {
int i ;
int inverseAlpha ;
int premult [ 3 ] ;
inverseAlpha = 255 - blend [ 3 ] ;
premult [ 0 ] = blend [ 0 ] * blend [ 3 ] ;
premult [ 1 ] = blend [ 1 ] * blend [ 3 ] ;
premult [ 2 ] = blend [ 2 ] * blend [ 3 ] ;
for ( i = 0 ; i < pixelCount ; i + + , data + = 4 ) {
data [ 0 ] = ( data [ 0 ] * inverseAlpha + premult [ 0 ] ) > > 9 ;
data [ 1 ] = ( data [ 1 ] * inverseAlpha + premult [ 1 ] ) > > 9 ;
data [ 2 ] = ( data [ 2 ] * inverseAlpha + premult [ 2 ] ) > > 9 ;
}
}
byte mipBlendColors [ 16 ] [ 4 ] = {
{ 0 , 0 , 0 , 0 } ,
{ 255 , 0 , 0 , 128 } ,
{ 0 , 255 , 0 , 128 } ,
{ 0 , 0 , 255 , 128 } ,
{ 255 , 0 , 0 , 128 } ,
{ 0 , 255 , 0 , 128 } ,
{ 0 , 0 , 255 , 128 } ,
{ 255 , 0 , 0 , 128 } ,
{ 0 , 255 , 0 , 128 } ,
{ 0 , 0 , 255 , 128 } ,
{ 255 , 0 , 0 , 128 } ,
{ 0 , 255 , 0 , 128 } ,
{ 0 , 0 , 255 , 128 } ,
{ 255 , 0 , 0 , 128 } ,
{ 0 , 255 , 0 , 128 } ,
{ 0 , 0 , 255 , 128 } ,
} ;
/*
= = = = = = = = = = = = = = =
Upload32
= = = = = = = = = = = = = = =
*/
# ifdef _XBOX
static void Upload32 ( unsigned * data ,
int img_width , int img_height ,
GLenum format ,
int mipcount ,
qboolean picmip ,
qboolean isLightmap ,
int * pformat )
{
if ( format = = GL_RGBA )
{
int samples ;
int i , c ;
byte * scan ;
int width = img_width ;
int height = img_height ;
//
// perform optional picmip operation
//
if ( picmip ) {
for ( i = 0 ; i < r_picmip - > integer ; i + + ) {
R_MipMap ( ( byte * ) data , width , height ) ;
width > > = 1 ;
height > > = 1 ;
if ( width < 1 ) {
width = 1 ;
}
if ( height < 1 ) {
height = 1 ;
}
}
}
//
// clamp to the current upper OpenGL limit
// scale both axis down equally so we don't have to
// deal with a half mip resampling
//
while ( width > glConfig . maxTextureSize | | height > glConfig . maxTextureSize ) {
R_MipMap ( ( byte * ) data , width , height ) ;
width > > = 1 ;
height > > = 1 ;
}
//
// scan the texture for each channel's max values
// and verify if the alpha channel is being used or not
//
c = width * height ;
scan = ( ( byte * ) data ) ;
samples = 3 ;
for ( i = 0 ; i < c ; i + + )
{
if ( scan [ i * 4 + 3 ] ! = 255 )
{
samples = 4 ;
break ;
}
}
// select proper internal format
if ( samples = = 3 )
{
if ( isLightmap & & r_texturebitslm - > integer > 0 )
{
// Allow different bit depth when we are a lightmap
if ( r_texturebitslm - > integer = = 16 )
{
* pformat = GL_RGB5 ;
}
else if ( r_texturebitslm - > integer = = 32 )
{
* pformat = GL_RGB8 ;
}
}
else if ( r_texturebits - > integer = = 16 )
{
* pformat = GL_RGB5 ;
}
else if ( r_texturebits - > integer = = 32 )
{
* pformat = GL_RGB8 ;
}
else
{
* pformat = 3 ;
}
}
else if ( samples = = 4 )
{
if ( r_texturebits - > integer = = 16 )
{
* pformat = GL_RGBA4 ;
}
else if ( r_texturebits - > integer = = 32 )
{
* pformat = GL_RGBA8 ;
}
else
{
* pformat = 4 ;
}
}
// copy or resample data as appropriate for first MIP level
if ( ! mipcount )
{
qglTexImage2D ( GL_TEXTURE_2D , 0 , * pformat , width , height , 0 ,
GL_RGBA , GL_UNSIGNED_BYTE , data ) ;
}
else
{
if ( mipcount )
{
int miplevel = 0 ;
int total = 1 ;
int n = width ;
if ( height > n ) n = height ;
while ( n > 1 )
{
n > > = 1 ;
+ + total ;
}
qglTexImage2DEXT ( GL_TEXTURE_2D , 0 , total , * pformat , width , height ,
0 , GL_RGBA , GL_UNSIGNED_BYTE , data ) ;
}
}
}
else
{
* pformat = format ;
qglTexImage2DEXT ( GL_TEXTURE_2D , 0 , mipcount ,
format , img_width , img_height , 0 , format ,
GL_UNSIGNED_BYTE , data ) ;
}
if ( mipcount )
{
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , gl_filter_min ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , gl_filter_max ) ;
if ( glConfig . textureFilterAnisotropicAvailable )
{
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , 2.0f ) ;
}
}
else
{
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
}
GL_CheckErrors ( ) ;
}
# else // _XBOX
static void Upload32 ( unsigned * data ,
GLenum format ,
qboolean mipmap ,
qboolean picmip ,
qboolean isLightmap ,
qboolean allowTC ,
int * pformat ,
USHORT * pUploadWidth , USHORT * pUploadHeight )
{
if ( format = = GL_RGBA )
{
int samples ;
int i , c ;
byte * scan ;
float rMax = 0 , gMax = 0 , bMax = 0 ;
int width = * pUploadWidth ;
int height = * pUploadHeight ;
//
// perform optional picmip operation
//
if ( picmip ) {
for ( i = 0 ; i < r_picmip - > integer ; i + + ) {
R_MipMap ( ( byte * ) data , width , height ) ;
width > > = 1 ;
height > > = 1 ;
if ( width < 1 ) {
width = 1 ;
}
if ( height < 1 ) {
height = 1 ;
}
}
}
//
// clamp to the current upper OpenGL limit
// scale both axis down equally so we don't have to
// deal with a half mip resampling
//
while ( width > glConfig . maxTextureSize | | height > glConfig . maxTextureSize ) {
R_MipMap ( ( byte * ) data , width , height ) ;
width > > = 1 ;
height > > = 1 ;
}
//
// scan the texture for each channel's max values
// and verify if the alpha channel is being used or not
//
c = width * height ;
scan = ( ( byte * ) data ) ;
samples = 3 ;
for ( i = 0 ; i < c ; i + + )
{
if ( scan [ i * 4 + 0 ] > rMax )
{
rMax = scan [ i * 4 + 0 ] ;
}
if ( scan [ i * 4 + 1 ] > gMax )
{
gMax = scan [ i * 4 + 1 ] ;
}
if ( scan [ i * 4 + 2 ] > bMax )
{
bMax = scan [ i * 4 + 2 ] ;
}
if ( scan [ i * 4 + 3 ] ! = 255 )
{
samples = 4 ;
break ;
}
}
// select proper internal format
if ( samples = = 3 )
{
if ( glConfig . textureCompression = = TC_S3TC & & allowTC )
{
* pformat = GL_RGB4_S3TC ;
}
else if ( glConfig . textureCompression = = TC_S3TC_DXT & & allowTC )
{ // Compress purely color - no alpha
if ( r_texturebits - > integer = = 16 ) {
* pformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT ; //this format cuts to 16 bit
}
else { //if we aren't using 16 bit then, use 32 bit compression
* pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ;
}
}
else if ( isLightmap & & r_texturebitslm - > integer > 0 )
{
// Allow different bit depth when we are a lightmap
if ( r_texturebitslm - > integer = = 16 )
{
* pformat = GL_RGB5 ;
}
else if ( r_texturebitslm - > integer = = 32 )
{
* pformat = GL_RGB8 ;
}
}
else if ( r_texturebits - > integer = = 16 )
{
* pformat = GL_RGB5 ;
}
else if ( r_texturebits - > integer = = 32 )
{
* pformat = GL_RGB8 ;
}
else
{
* pformat = 3 ;
}
}
else if ( samples = = 4 )
{
if ( glConfig . textureCompression = = TC_S3TC_DXT & & allowTC )
{ // Compress both alpha and color
* pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ;
}
else if ( r_texturebits - > integer = = 16 )
{
* pformat = GL_RGBA4 ;
}
else if ( r_texturebits - > integer = = 32 )
{
* pformat = GL_RGBA8 ;
}
else
{
* pformat = 4 ;
}
}
* pUploadWidth = width ;
* pUploadHeight = height ;
// copy or resample data as appropriate for first MIP level
if ( ! mipmap )
{
qglTexImage2D ( GL_TEXTURE_2D , 0 , * pformat , width , height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , data ) ;
goto done ;
}
R_LightScaleTexture ( data , width , height , ! mipmap ) ;
qglTexImage2D ( GL_TEXTURE_2D , 0 , * pformat , width , height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , data ) ;
if ( mipmap )
{
int miplevel ;
miplevel = 0 ;
while ( width > 1 | | height > 1 )
{
R_MipMap ( ( byte * ) data , width , height ) ;
width > > = 1 ;
height > > = 1 ;
if ( width < 1 )
width = 1 ;
if ( height < 1 )
height = 1 ;
miplevel + + ;
if ( r_colorMipLevels - > integer )
{
R_BlendOverTexture ( ( byte * ) data , width * height , mipBlendColors [ miplevel ] ) ;
}
qglTexImage2D ( GL_TEXTURE_2D , miplevel , * pformat , width , height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , data ) ;
}
}
}
else
{
}
done :
if ( mipmap )
{
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , gl_filter_min ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , gl_filter_max ) ;
if ( r_ext_texture_filter_anisotropic - > integer > 1 & & glConfig . maxTextureFilterAnisotropy > 0 )
{
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , r_ext_texture_filter_anisotropic - > value ) ;
}
}
else
{
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
}
GL_CheckErrors ( ) ;
}
# endif // _XBOX
# ifdef _XBOX
typedef tmap ( int , image_t * ) AllocatedImages_t ;
AllocatedImages_t * AllocatedImages = NULL ;
AllocatedImages_t : : iterator itAllocatedImages ;
# else
class CStringComparator
{
public :
2013-04-23 06:54:20 +00:00
bool operator ( ) ( const char * s1 , const char * s2 ) const { return ( Q_stricmp ( s1 , s2 ) < 0 ) ; }
2013-04-19 02:52:48 +00:00
} ;
typedef map < LPCSTR , image_t * , CStringComparator > AllocatedImages_t ;
AllocatedImages_t AllocatedImages ;
AllocatedImages_t : : iterator itAllocatedImages ;
# endif // _XBOX
int giTextureBindNum = 1024 ; // will be set to this anyway at runtime, but wtf?
// return = number of images in the list, for those interested
//
# ifdef _XBOX
int R_Images_StartIteration ( void )
{
if ( ! AllocatedImages )
return 0 ;
itAllocatedImages = AllocatedImages - > begin ( ) ;
return AllocatedImages - > size ( ) ;
}
image_t * R_Images_GetNextIteration ( void )
{
if ( ! AllocatedImages )
return NULL ;
if ( itAllocatedImages = = AllocatedImages - > end ( ) )
return NULL ;
image_t * pImage = ( * itAllocatedImages ) . second ;
+ + itAllocatedImages ;
return pImage ;
}
# else
int R_Images_StartIteration ( void )
{
itAllocatedImages = AllocatedImages . begin ( ) ;
return AllocatedImages . size ( ) ;
}
image_t * R_Images_GetNextIteration ( void )
{
if ( itAllocatedImages = = AllocatedImages . end ( ) )
return NULL ;
image_t * pImage = ( * itAllocatedImages ) . second ;
+ + itAllocatedImages ;
return pImage ;
}
# endif
// clean up anything to do with an image_t struct, but caller will have to clear the internal to an image_t struct ready for either struct free() or overwrite...
//
static void R_Images_DeleteImageContents ( image_t * pImage )
{
assert ( pImage ) ; // should never be called with NULL
if ( pImage )
{
qglDeleteTextures ( 1 , & pImage - > texnum ) ;
Z_Free ( pImage ) ;
}
}
static void GL_ResetBinds ( void )
{
memset ( glState . currenttextures , 0 , sizeof ( glState . currenttextures ) ) ;
if ( qglBindTexture )
{
if ( qglActiveTextureARB )
{
GL_SelectTexture ( 1 ) ;
qglBindTexture ( GL_TEXTURE_2D , 0 ) ;
GL_SelectTexture ( 0 ) ;
qglBindTexture ( GL_TEXTURE_2D , 0 ) ;
}
else
{
qglBindTexture ( GL_TEXTURE_2D , 0 ) ;
}
}
}
// special function used in conjunction with "devmapbsp"...
//
# ifdef _XBOX
void R_Images_DeleteLightMaps ( void )
{
qboolean bEraseOccured = qfalse ;
for ( AllocatedImages_t : : iterator itImage = AllocatedImages - > begin ( ) ; itImage ! = AllocatedImages - > end ( ) ; bEraseOccured ? itImage : + + itImage )
{
bEraseOccured = qfalse ;
image_t * pImage = ( * itImage ) . second ;
if ( pImage - > isLightmap )
{
R_Images_DeleteImageContents ( pImage ) ;
AllocatedImages - > erase ( itImage + + ) ;
bEraseOccured = qtrue ;
}
}
GL_ResetBinds ( ) ;
}
# else // _XBOX
void R_Images_DeleteLightMaps ( void )
{
qboolean bEraseOccured = qfalse ;
for ( AllocatedImages_t : : iterator itImage = AllocatedImages . begin ( ) ; itImage ! = AllocatedImages . end ( ) ; bEraseOccured ? itImage : + + itImage )
{
bEraseOccured = qfalse ;
image_t * pImage = ( * itImage ) . second ;
if ( pImage - > imgName [ 0 ] = = ' $ ' /*&& strstr(pImage->imgName,"lightmap")*/ ) // loose check, but should be ok
{
R_Images_DeleteImageContents ( pImage ) ;
itImage = AllocatedImages . erase ( itImage ) ;
bEraseOccured = qtrue ;
}
}
GL_ResetBinds ( ) ;
}
# endif // _XBOX
// special function currently only called by Dissolve code...
//
# ifdef _XBOX
void R_Images_DeleteImage ( image_t * pImage )
{
// Even though we supply the image handle, we need to get the corresponding iterator entry...
//
AllocatedImages_t : : iterator itImage = AllocatedImages - > find ( pImage - > imgCode ) ;
if ( itImage ! = AllocatedImages - > end ( ) )
{
R_Images_DeleteImageContents ( pImage ) ;
AllocatedImages - > erase ( itImage ) ;
}
else
{
assert ( 0 ) ;
}
}
# else // _XBOX
void R_Images_DeleteImage ( image_t * pImage )
{
// Even though we supply the image handle, we need to get the corresponding iterator entry...
//
AllocatedImages_t : : iterator itImage = AllocatedImages . find ( pImage - > imgName ) ;
if ( itImage ! = AllocatedImages . end ( ) )
{
R_Images_DeleteImageContents ( pImage ) ;
AllocatedImages . erase ( itImage ) ;
}
else
{
assert ( 0 ) ;
}
}
# endif // _XBOX
// called only at app startup, vid_restart, app-exit
//
void R_Images_Clear ( void )
{
image_t * pImage ;
// int iNumImages =
R_Images_StartIteration ( ) ;
while ( ( pImage = R_Images_GetNextIteration ( ) ) ! = NULL )
{
R_Images_DeleteImageContents ( pImage ) ;
}
# ifdef _XBOX
AllocatedImages - > clear ( ) ;
# else
AllocatedImages . clear ( ) ;
# endif
giTextureBindNum = 1024 ;
}
void RE_RegisterImages_Info_f ( void )
{
# ifndef _XBOX
image_t * pImage = NULL ;
int iImage = 0 ;
int iTexels = 0 ;
int iNumImages = R_Images_StartIteration ( ) ;
while ( ( pImage = R_Images_GetNextIteration ( ) ) ! = NULL )
{
VID_Printf ( PRINT_ALL , " %d: (%4dx%4dy) \" %s \" " , iImage , pImage - > width , pImage - > height , pImage - > imgName ) ;
VID_Printf ( PRINT_ALL , " , levused %d " , pImage - > iLastLevelUsedOn ) ;
VID_Printf ( PRINT_ALL , " \n " ) ;
iTexels + = pImage - > width * pImage - > height ;
iImage + + ;
}
VID_Printf ( PRINT_ALL , " %d Images. %d (%.2fMB) texels total, (not including mipmaps) \n " , iNumImages , iTexels , ( float ) iTexels / 1024.0f / 1024.0f ) ;
VID_Printf ( PRINT_DEVELOPER , " RE_RegisterMedia_GetLevel(): %d " , RE_RegisterMedia_GetLevel ( ) ) ;
# endif // _XBOX
}
// implement this if you need to, do a find for the caller. I don't need it though, so far.
//
//void RE_RegisterImages_LevelLoadBegin(const char *psMapName);
// currently, this just goes through all the images and dumps any not referenced on this level...
//
# ifdef _XBOX
qboolean RE_RegisterImages_LevelLoadEnd ( void )
{
qboolean bEraseOccured = qfalse ;
for ( AllocatedImages_t : : iterator itImage = AllocatedImages - > begin ( ) ; itImage ! = AllocatedImages - > end ( ) ; bEraseOccured ? itImage : + + itImage )
{
bEraseOccured = qfalse ;
image_t * pImage = ( * itImage ) . second ;
// don't un-register system shaders (*fog, *dlight, *white, *default), but DO de-register lightmaps ("$<mapname>/lightmap%d")
if ( ! pImage - > isSystem )
{
// image used on this level?
//
if ( pImage - > iLastLevelUsedOn ! = RE_RegisterMedia_GetLevel ( ) )
{ // nope, so dump it...
//VID_Printf( PRINT_DEVELOPER, "Dumping image \"%s\"\n",pImage->imgName);
R_Images_DeleteImageContents ( pImage ) ;
itImage = AllocatedImages - > erase ( itImage ) ;
bEraseOccured = qtrue ;
}
}
}
GL_ResetBinds ( ) ;
return bEraseOccured ;
}
# else // _XBOX
qboolean RE_RegisterImages_LevelLoadEnd ( void )
{
//VID_Printf( PRINT_DEVELOPER, "RE_RegisterImages_LevelLoadEnd():\n");
qboolean bEraseOccured = qfalse ;
for ( AllocatedImages_t : : iterator itImage = AllocatedImages . begin ( ) ; itImage ! = AllocatedImages . end ( ) ; bEraseOccured ? itImage : + + itImage )
{
bEraseOccured = qfalse ;
image_t * pImage = ( * itImage ) . second ;
// don't un-register system shaders (*fog, *dlight, *white, *default), but DO de-register lightmaps ("$<mapname>/lightmap%d")
if ( pImage - > imgName [ 0 ] ! = ' * ' )
{
// image used on this level?
//
if ( pImage - > iLastLevelUsedOn ! = RE_RegisterMedia_GetLevel ( ) )
{ // nope, so dump it...
//VID_Printf( PRINT_DEVELOPER, "Dumping image \"%s\"\n",pImage->imgName);
R_Images_DeleteImageContents ( pImage ) ;
itImage = AllocatedImages . erase ( itImage ) ;
bEraseOccured = qtrue ;
}
}
}
//VID_Printf( PRINT_DEVELOPER, "RE_RegisterImages_LevelLoadEnd(): Ok\n");
GL_ResetBinds ( ) ;
return bEraseOccured ;
}
# endif // _XBOX
// returns image_t struct if we already have this, else NULL. No disk-open performed
// (important for creating default images).
//
// This is called by both R_FindImageFile and anything that creates default images...
//
# ifdef _XBOX
static image_t * R_FindImageFile_NoLoad ( const char * name , int mipcount , qboolean allowPicmip , int glWrapClampMode )
{
if ( ! name ) {
return NULL ;
}
char * pName = GenerateImageMappingName ( name ) ;
//
// see if the image is already loaded
//
int code = crc32 ( 0 , ( const Bytef * ) pName , strlen ( pName ) ) ;
AllocatedImages_t : : iterator itAllocatedImage = AllocatedImages - > find ( code ) ;
if ( itAllocatedImage ! = AllocatedImages - > end ( ) )
{
image_t * pImage = ( * itAllocatedImage ) . second ;
// the white image can be used with any set of parms, but other mismatches are errors...
//
if ( strcmp ( pName , " *white " ) ) {
if ( ! ! pImage - > mipcount ! = ! ! mipcount ) {
VID_Printf ( PRINT_WARNING , " WARNING: reused image %s with mixed mipmap parm \n " , pName ) ;
}
if ( pImage - > allowPicmip ! = ! ! allowPicmip ) {
VID_Printf ( PRINT_WARNING , " WARNING: reused image %s with mixed allowPicmip parm \n " , pName ) ;
}
}
pImage - > iLastLevelUsedOn = RE_RegisterMedia_GetLevel ( ) ;
return pImage ;
}
return NULL ;
}
# else // _XBOX
static image_t * R_FindImageFile_NoLoad ( const char * name , qboolean mipmap , qboolean allowPicmip , qboolean allowTC , int glWrapClampMode )
{
if ( ! name ) {
return NULL ;
}
char * pName = GenerateImageMappingName ( name ) ;
//
// see if the image is already loaded
//
AllocatedImages_t : : iterator itAllocatedImage = AllocatedImages . find ( pName ) ;
if ( itAllocatedImage ! = AllocatedImages . end ( ) )
{
image_t * pImage = ( * itAllocatedImage ) . second ;
// the white image can be used with any set of parms, but other mismatches are errors...
//
if ( strcmp ( pName , " *white " ) ) {
if ( pImage - > mipmap ! = ! ! mipmap ) {
VID_Printf ( PRINT_WARNING , " WARNING: reused image %s with mixed mipmap parm \n " , pName ) ;
}
if ( pImage - > allowPicmip ! = ! ! allowPicmip ) {
VID_Printf ( PRINT_WARNING , " WARNING: reused image %s with mixed allowPicmip parm \n " , pName ) ;
}
if ( pImage - > wrapClampMode ! = glWrapClampMode ) {
VID_Printf ( PRINT_WARNING , " WARNING: reused image %s with mixed glWrapClampMode parm \n " , pName ) ;
}
}
pImage - > iLastLevelUsedOn = RE_RegisterMedia_GetLevel ( ) ;
return pImage ;
}
return NULL ;
}
# endif // _XBOX
/*
= = = = = = = = = = = = = = = =
R_CreateImage
This is the only way any image_t are created
= = = = = = = = = = = = = = = =
*/
# ifdef _XBOX
image_t * R_CreateImage ( const char * name , const byte * pic , int width , int height ,
GLenum format , int mipcount , qboolean allowPicmip ,
int glWrapClampMode )
{
image_t * image ;
qboolean isLightmap = qfalse ;
if ( strlen ( name ) > = MAX_QPATH ) {
Com_Error ( ERR_DROP , " R_CreateImage: \" %s \" is too long \n " , name ) ;
}
if ( glConfig . clampToEdgeAvailable & & glWrapClampMode = = GL_CLAMP ) {
glWrapClampMode = GL_CLAMP_TO_EDGE ;
}
if ( name [ 0 ] = = ' $ ' )
{
isLightmap = qtrue ;
}
if ( ( width & ( width - 1 ) ) | | ( height & ( height - 1 ) ) )
{
Com_Error ( ERR_FATAL , " R_CreateImage: %s dimensions (%i x %i) not power of 2! \n " , name , width , height ) ;
}
image = R_FindImageFile_NoLoad ( name , mipcount , allowPicmip , glWrapClampMode ) ;
if ( image ) {
return image ;
}
image = ( image_t * ) Z_Malloc ( sizeof ( image_t ) , TAG_IMAGE_T , qtrue ) ;
// image->imgfileSize=0;
qglGenTextures ( 1 , ( GLuint * ) & image - > texnum ) ;
image - > iLastLevelUsedOn = RE_RegisterMedia_GetLevel ( ) ;
image - > mipcount = mipcount ;
image - > allowPicmip = allowPicmip ;
image - > imgCode = crc32 ( 0 , ( const Bytef * ) name , strlen ( name ) ) ;
image - > width = width ;
image - > height = height ;
image - > isSystem = ( name [ 0 ] = = ' * ' ) ;
image - > isLightmap = isLightmap ;
GL_SelectTexture ( 0 ) ;
GL_Bind ( image ) ;
Upload32 ( ( unsigned * ) pic , image - > width , image - > height ,
format ,
image - > mipcount ,
allowPicmip ,
isLightmap ,
& image - > internalFormat ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , glWrapClampMode ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , glWrapClampMode ) ;
qglBindTexture ( GL_TEXTURE_2D , 0 ) ; //jfm: i don't know why this is here, but it breaks lightmaps when there's only 1
glState . currenttextures [ glState . currenttmu ] = 0 ; //mark it not bound
const char * psNewName = GenerateImageMappingName ( name ) ;
image - > imgCode = crc32 ( 0 , ( const Bytef * ) psNewName , strlen ( psNewName ) ) ;
( * AllocatedImages ) [ image - > imgCode ] = image ;
return image ;
}
# else // _XBOX
image_t * R_CreateImage ( const char * name , const byte * pic , int width , int height ,
GLenum format , qboolean mipmap , qboolean allowPicmip , qboolean allowTC , int glWrapClampMode , int fileSize )
{
image_t * image ;
qboolean isLightmap = qfalse ;
if ( strlen ( name ) > = MAX_QPATH ) {
Com_Error ( ERR_DROP , " R_CreateImage: \" %s \" is too long \n " , name ) ;
}
if ( glConfig . clampToEdgeAvailable & & glWrapClampMode = = GL_CLAMP ) {
glWrapClampMode = GL_CLAMP_TO_EDGE ;
}
if ( name [ 0 ] = = ' $ ' )
{
isLightmap = qtrue ;
}
if ( ( width & ( width - 1 ) ) | | ( height & ( height - 1 ) ) )
{
Com_Error ( ERR_FATAL , " R_CreateImage: %s dimensions (%i x %i) not power of 2! \n " , name , width , height ) ;
}
image = R_FindImageFile_NoLoad ( name , mipmap , allowPicmip , allowTC , glWrapClampMode ) ;
if ( image ) {
return image ;
}
image = ( image_t * ) Z_Malloc ( sizeof ( image_t ) , TAG_IMAGE_T , qtrue ) ;
//image->imgfileSize=fileSize;
image - > texnum = 1024 + giTextureBindNum + + ; // ++ is of course staggeringly important...
// record which map it was used on...
//
image - > iLastLevelUsedOn = RE_RegisterMedia_GetLevel ( ) ;
image - > mipmap = ! ! mipmap ;
image - > allowPicmip = ! ! allowPicmip ;
Q_strncpyz ( image - > imgName , name , sizeof ( image - > imgName ) ) ;
image - > width = width ;
image - > height = height ;
image - > wrapClampMode = glWrapClampMode ;
if ( qglActiveTextureARB ) {
GL_SelectTexture ( 0 ) ;
}
GL_Bind ( image ) ;
Upload32 ( ( unsigned * ) pic , format ,
image - > mipmap ,
allowPicmip ,
isLightmap ,
allowTC ,
& image - > internalFormat ,
& image - > width ,
& image - > height ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , glWrapClampMode ) ;
qglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , glWrapClampMode ) ;
qglBindTexture ( GL_TEXTURE_2D , 0 ) ; //jfm: i don't know why this is here, but it breaks lightmaps when there's only 1
glState . currenttextures [ glState . currenttmu ] = 0 ; //mark it not bound
LPCSTR psNewName = GenerateImageMappingName ( name ) ;
Q_strncpyz ( image - > imgName , psNewName , sizeof ( image - > imgName ) ) ;
AllocatedImages [ image - > imgName ] = image ;
return image ;
}
# endif // _XBOX
void R_CreateAutomapImage ( const char * name , const byte * pic , int width , int height ,
qboolean mipmap , qboolean allowPicmip , qboolean allowTC , int glWrapClampMode )
{
# ifdef _XBOX
R_CreateImage ( name , pic , width , height , GL_RGBA , mipmap , allowPicmip , glWrapClampMode ) ;
# else
R_CreateImage ( name , pic , width , height , GL_RGBA , mipmap , allowPicmip , allowTC , glWrapClampMode ) ;
# endif
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
TARGA LOADING
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
Ghoul2 Insert Start
*/
bool LoadTGAPalletteImage ( const char * name , byte * * pic , int * width , int * height )
{
int columns , rows , numPixels ;
byte * buf_p ;
byte * buffer ;
TargaHeader targa_header ;
byte * dataStart ;
* pic = NULL ;
//
// load the file
//
FS_ReadFile ( ( char * ) name , ( void * * ) & buffer ) ;
if ( ! buffer ) {
return false ;
}
buf_p = buffer ;
targa_header . id_length = * buf_p + + ;
targa_header . colormap_type = * buf_p + + ;
targa_header . image_type = * buf_p + + ;
targa_header . colormap_index = LittleShort ( * ( short * ) buf_p ) ;
buf_p + = 2 ;
targa_header . colormap_length = LittleShort ( * ( short * ) buf_p ) ;
buf_p + = 2 ;
targa_header . colormap_size = * buf_p + + ;
targa_header . x_origin = LittleShort ( * ( short * ) buf_p ) ;
buf_p + = 2 ;
targa_header . y_origin = LittleShort ( * ( short * ) buf_p ) ;
buf_p + = 2 ;
targa_header . width = LittleShort ( * ( short * ) buf_p ) ;
buf_p + = 2 ;
targa_header . height = LittleShort ( * ( short * ) buf_p ) ;
buf_p + = 2 ;
targa_header . pixel_size = * buf_p + + ;
targa_header . attributes = * buf_p + + ;
if ( targa_header . image_type ! = 1 )
{
Com_Error ( ERR_DROP , " LoadTGAPalletteImage: Only type 1 (uncompressed pallettised) TGA images supported \n " ) ;
}
if ( targa_header . colormap_type = = 0 )
{
Com_Error ( ERR_DROP , " LoadTGAPalletteImage: colormaps ONLY supported \n " ) ;
}
columns = targa_header . width ;
rows = targa_header . height ;
numPixels = columns * rows ;
if ( width )
* width = columns ;
if ( height )
* height = rows ;
* pic = ( unsigned char * ) Z_Malloc ( numPixels , TAG_TEMP_TGA , qfalse ) ;
if ( targa_header . id_length ! = 0 )
{
buf_p + = targa_header . id_length ; // skip TARGA image comment
}
dataStart = buf_p + ( targa_header . colormap_length * ( targa_header . colormap_size / 4 ) ) ;
memcpy ( * pic , dataStart , numPixels ) ;
FS_FreeFile ( buffer ) ;
return true ;
}
/*
Ghoul2 Insert End
*/
// My TGA loader...
//
//---------------------------------------------------
# pragma pack(push,1)
typedef struct
{
byte byIDFieldLength ; // must be 0
byte byColourmapType ; // 0 = truecolour, 1 = paletted, else bad
byte byImageType ; // 1 = colour mapped (palette), uncompressed, 2 = truecolour, uncompressed, else bad
word w1stColourMapEntry ; // must be 0
word wColourMapLength ; // 256 for 8-bit palettes, else 0 for true-colour
byte byColourMapEntrySize ; // 24 for 8-bit palettes, else 0 for true-colour
word wImageXOrigin ; // ignored
word wImageYOrigin ; // ignored
word wImageWidth ; // in pixels
word wImageHeight ; // in pixels
byte byImagePlanes ; // bits per pixel (8 for paletted, else 24 for true-colour)
byte byScanLineOrder ; // Image descriptor bytes
// bits 0-3 = # attr bits (alpha chan)
// bits 4-5 = pixel order/dir
// bits 6-7 scan line interleave (00b=none,01b=2way interleave,10b=4way)
} TGAHeader_t ;
# pragma pack(pop)
// *pic == pic, else NULL for failed.
//
// returns false if found but had a format error, else true for either OK or not-found (there's a reason for this)
//
int LoadTGA ( const char * name , byte * * pic , int * width , int * height )
{
char sErrorString [ 1024 ] ;
bool bFormatErrors = false ;
// these don't need to be declared or initialised until later, but the compiler whines that 'goto' skips them.
//
byte * pRGBA = NULL ;
byte * pOut = NULL ;
byte * pIn = NULL ;
* pic = NULL ;
# define TGA_FORMAT_ERROR(blah) {sprintf(sErrorString,blah); bFormatErrors = true; goto TGADone;}
//#define TGA_FORMAT_ERROR(blah) Com_Error( ERR_DROP, blah );
//
// load the file
//
byte * pTempLoadedBuffer = 0 ;
const int filelen = FS_ReadFile ( ( char * ) name , ( void * * ) & pTempLoadedBuffer ) ;
if ( ! pTempLoadedBuffer ) {
return 0 ;
}
TGAHeader_t * pHeader = ( TGAHeader_t * ) pTempLoadedBuffer ;
if ( pHeader - > byColourmapType ! = 0 )
{
TGA_FORMAT_ERROR ( " LoadTGA: colourmaps not supported \n " ) ;
}
if ( pHeader - > byImageType ! = 2 & & pHeader - > byImageType ! = 3 & & pHeader - > byImageType ! = 10 )
{
TGA_FORMAT_ERROR ( " LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RLE-RGB) images supported \n " ) ;
}
if ( pHeader - > w1stColourMapEntry ! = 0 )
{
TGA_FORMAT_ERROR ( " LoadTGA: colourmaps not supported \n " ) ;
}
if ( pHeader - > wColourMapLength ! = 0 & & pHeader - > wColourMapLength ! = 256 )
{
TGA_FORMAT_ERROR ( " LoadTGA: ColourMapLength must be either 0 or 256 \n " ) ;
}
if ( pHeader - > byColourMapEntrySize ! = 0 & & pHeader - > byColourMapEntrySize ! = 24 )
{
TGA_FORMAT_ERROR ( " LoadTGA: ColourMapEntrySize must be either 0 or 24 \n " ) ;
}
if ( ( pHeader - > byImagePlanes ! = 24 & & pHeader - > byImagePlanes ! = 32 ) & & ( pHeader - > byImagePlanes ! = 8 & & pHeader - > byImageType ! = 3 ) )
{
TGA_FORMAT_ERROR ( " LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported \n " ) ;
}
if ( ( pHeader - > byScanLineOrder & 0x30 ) ! = 0x00 & &
( pHeader - > byScanLineOrder & 0x30 ) ! = 0x10 & &
( pHeader - > byScanLineOrder & 0x30 ) ! = 0x20 & &
( pHeader - > byScanLineOrder & 0x30 ) ! = 0x30
)
{
TGA_FORMAT_ERROR ( " LoadTGA: ScanLineOrder must be either 0x00,0x10,0x20, or 0x30 \n " ) ;
}
// these last checks are so i can use ID's RLE-code. I don't dare fiddle with it or it'll probably break...
//
if ( pHeader - > byImageType = = 10 )
{
if ( ( pHeader - > byScanLineOrder & 0x30 ) ! = 0x00 )
{
TGA_FORMAT_ERROR ( " LoadTGA: RLE-RGB Images (type 10) must be in bottom-to-top format \n " ) ;
}
if ( pHeader - > byImagePlanes ! = 24 & & pHeader - > byImagePlanes ! = 32 ) // probably won't happen, but avoids compressed greyscales?
{
TGA_FORMAT_ERROR ( " LoadTGA: RLE-RGB Images (type 10) must be 24 or 32 bit \n " ) ;
}
}
// now read the actual bitmap in...
//
// Image descriptor bytes
// bits 0-3 = # attr bits (alpha chan)
// bits 4-5 = pixel order/dir
// bits 6-7 scan line interleave (00b=none,01b=2way interleave,10b=4way)
//
int iYStart , iXStart , iYStep , iXStep ;
switch ( pHeader - > byScanLineOrder & 0x30 )
{
default : // default case stops the compiler complaining about using uninitialised vars
case 0x00 : // left to right, bottom to top
iXStart = 0 ;
iXStep = 1 ;
iYStart = pHeader - > wImageHeight - 1 ;
iYStep = - 1 ;
break ;
case 0x10 : // right to left, bottom to top
iXStart = pHeader - > wImageWidth - 1 ;
iXStep = - 1 ;
iYStart = pHeader - > wImageHeight - 1 ;
iYStep = - 1 ;
break ;
case 0x20 : // left to right, top to bottom
iXStart = 0 ;
iXStep = 1 ;
iYStart = 0 ;
iYStep = 1 ;
break ;
case 0x30 : // right to left, top to bottom
iXStart = pHeader - > wImageWidth - 1 ;
iXStep = - 1 ;
iYStart = 0 ;
iYStep = 1 ;
break ;
}
// feed back the results...
//
if ( width )
* width = pHeader - > wImageWidth ;
if ( height )
* height = pHeader - > wImageHeight ;
pRGBA = ( byte * ) Z_Malloc ( pHeader - > wImageWidth * pHeader - > wImageHeight * 4 , TAG_TEMP_TGA , qfalse ) ;
* pic = pRGBA ;
pOut = pRGBA ;
pIn = pTempLoadedBuffer + sizeof ( * pHeader ) ;
// I don't know if this ID-thing here is right, since comments that I've seen are at the end of the file,
// with a zero in this field. However, may as well...
//
if ( pHeader - > byIDFieldLength ! = 0 )
pIn + = pHeader - > byIDFieldLength ; // skip TARGA image comment
byte red , green , blue , alpha ;
if ( pHeader - > byImageType = = 2 | | pHeader - > byImageType = = 3 ) // RGB or greyscale
{
for ( int y = iYStart , iYCount = 0 ; iYCount < pHeader - > wImageHeight ; y + = iYStep , iYCount + + )
{
pOut = pRGBA + y * pHeader - > wImageWidth * 4 ;
for ( int x = iXStart , iXCount = 0 ; iXCount < pHeader - > wImageWidth ; x + = iXStep , iXCount + + )
{
switch ( pHeader - > byImagePlanes )
{
case 8 :
blue = * pIn + + ;
green = blue ;
red = blue ;
* pOut + + = red ;
* pOut + + = green ;
* pOut + + = blue ;
* pOut + + = 255 ;
break ;
case 24 :
blue = * pIn + + ;
green = * pIn + + ;
red = * pIn + + ;
* pOut + + = red ;
* pOut + + = green ;
* pOut + + = blue ;
* pOut + + = 255 ;
break ;
case 32 :
blue = * pIn + + ;
green = * pIn + + ;
red = * pIn + + ;
alpha = * pIn + + ;
* pOut + + = red ;
* pOut + + = green ;
* pOut + + = blue ;
* pOut + + = alpha ;
break ;
default :
assert ( 0 ) ; // if we ever hit this, someone deleted a header check higher up
TGA_FORMAT_ERROR ( " LoadTGA: Image can only have 8, 24 or 32 planes for RGB/greyscale \n " ) ;
break ;
}
}
}
}
else
if ( pHeader - > byImageType = = 10 ) // RLE-RGB
{
// I've no idea if this stuff works, I normally reject RLE targas, but this is from ID's code
// so maybe I should try and support it...
//
byte packetHeader , packetSize , j ;
for ( int y = pHeader - > wImageHeight - 1 ; y > = 0 ; y - - )
{
pOut = pRGBA + y * pHeader - > wImageWidth * 4 ;
for ( int x = 0 ; x < pHeader - > wImageWidth ; )
{
packetHeader = * pIn + + ;
packetSize = 1 + ( packetHeader & 0x7f ) ;
if ( packetHeader & 0x80 ) // run-length packet
{
switch ( pHeader - > byImagePlanes )
{
case 24 :
blue = * pIn + + ;
green = * pIn + + ;
red = * pIn + + ;
alpha = 255 ;
break ;
case 32 :
blue = * pIn + + ;
green = * pIn + + ;
red = * pIn + + ;
alpha = * pIn + + ;
break ;
default :
assert ( 0 ) ; // if we ever hit this, someone deleted a header check higher up
TGA_FORMAT_ERROR ( " LoadTGA: RLE-RGB can only have 24 or 32 planes \n " ) ;
break ;
}
for ( j = 0 ; j < packetSize ; j + + )
{
* pOut + + = red ;
* pOut + + = green ;
* pOut + + = blue ;
* pOut + + = alpha ;
x + + ;
if ( x = = pHeader - > wImageWidth ) // run spans across rows
{
x = 0 ;
if ( y > 0 )
y - - ;
else
goto breakOut ;
pOut = pRGBA + y * pHeader - > wImageWidth * 4 ;
}
}
}
else
{ // non run-length packet
for ( j = 0 ; j < packetSize ; j + + )
{
switch ( pHeader - > byImagePlanes )
{
case 24 :
blue = * pIn + + ;
green = * pIn + + ;
red = * pIn + + ;
* pOut + + = red ;
* pOut + + = green ;
* pOut + + = blue ;
* pOut + + = 255 ;
break ;
case 32 :
blue = * pIn + + ;
green = * pIn + + ;
red = * pIn + + ;
alpha = * pIn + + ;
* pOut + + = red ;
* pOut + + = green ;
* pOut + + = blue ;
* pOut + + = alpha ;
break ;
default :
assert ( 0 ) ; // if we ever hit this, someone deleted a header check higher up
TGA_FORMAT_ERROR ( " LoadTGA: RLE-RGB can only have 24 or 32 planes \n " ) ;
break ;
}
x + + ;
if ( x = = pHeader - > wImageWidth ) // pixel packet run spans across rows
{
x = 0 ;
if ( y > 0 )
y - - ;
else
goto breakOut ;
pOut = pRGBA + y * pHeader - > wImageWidth * 4 ;
}
}
}
}
breakOut : ;
}
}
TGADone :
FS_FreeFile ( pTempLoadedBuffer ) ;
if ( bFormatErrors )
{
Com_Error ( ERR_DROP , " %s( File: \" %s \" ) \n " , sErrorString , name ) ;
}
return filelen ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
DDS LOADING
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# ifdef _XBOX
void LoadDDS ( const char * name , byte * * pic , int * width , int * height , int * mipcount , GLenum * format )
{
fileHandle_t h ;
int len = FS_FOpenFileRead ( name , & h , qfalse ) ;
if ( h = = 0 )
{
return ;
}
* pic = ( byte * ) Z_Malloc ( len , TAG_TEMP_WORKSPACE , qfalse , 32 ) ;
FS_Read ( * pic , len , h ) ;
FS_FCloseFile ( h ) ;
DWORD dds = MAKEFOURCC ( ' D ' , ' D ' , ' S ' , ' ' ) ;
if ( * ( DWORD * ) ( * pic ) ! = dds )
{
FS_FreeFile ( * pic ) ;
* pic = NULL ;
return ;
}
DDS_HEADER * desc = ( DDS_HEADER * ) ( * pic + sizeof ( DWORD ) ) ;
DWORD dxt1 = MAKEFOURCC ( ' D ' , ' X ' , ' T ' , ' 1 ' ) ;
DWORD dxt5 = MAKEFOURCC ( ' D ' , ' X ' , ' T ' , ' 5 ' ) ;
if ( desc - > ddspf . dwFourCC = = dxt1 )
{
* format = GL_DDS1_EXT ;
}
else if ( desc - > ddspf . dwFourCC = = dxt5 )
{
* format = GL_DDS5_EXT ;
}
else if ( desc - > ddspf . dwRGBBitCount = = 16 )
{
* format = GL_DDS_RGB16_EXT ;
}
else if ( desc - > ddspf . dwRGBBitCount = = 32 )
{
* format = GL_DDS_RGBA32_EXT ;
}
else
{
FS_FreeFile ( * pic ) ;
* pic = NULL ;
return ;
}
* width = desc - > dwWidth ;
* height = desc - > dwHeight ;
* mipcount = desc - > dwMipMapCount ;
}
# endif
//===================================================================
/*
= = = = = = = = = = = = = = = = =
R_LoadImage
Loads any of the supported image types into a cannonical
32 bit format .
= = = = = = = = = = = = = = = = =
*/
# ifdef _XBOX
void R_LoadImage ( const char * shortname , byte * * pic , int * width , int * height , int * mipcount , GLenum * format ) {
# else
int R_LoadImage ( const char * shortname , byte * * pic , int * width , int * height , GLenum * format ) {
# endif
int bytedepth ;
char name [ MAX_QPATH ] ;
* pic = NULL ;
* width = 0 ;
* height = 0 ;
//handle external LMs
if ( shortname [ 0 ] = = ' $ ' ) {
Q_strncpyz ( name , shortname + 1 , sizeof ( name ) ) ;
} else {
Q_strncpyz ( name , shortname , sizeof ( name ) ) ;
}
# ifdef _XBOX
* format = GL_RGBA ;
* mipcount = 1 ;
COM_StripExtension ( name , name ) ;
COM_DefaultExtension ( name , sizeof ( name ) , " .tga " ) ;
LoadTGA ( name , pic , width , height ) ;
if ( * pic )
{
int j = ( * width ) * ( * height ) * 4 ;
byte * buf = * pic ;
byte swap ;
for ( int i = 0 ; i < j ; i + = 4 ) {
swap = buf [ i ] ;
buf [ i ] = buf [ i + 2 ] ;
buf [ i + 2 ] = swap ;
}
return ;
}
/* // Removing PNG support 2003/05/19
COM_StripExtension ( name , name ) ;
COM_DefaultExtension ( name , sizeof ( name ) , " .png " ) ;
//No .tga existed, try .png
LoadPNG32 ( name , pic , width , height , & bytedepth ) ;
if ( * pic )
{
return ;
}
*/
// No .png either, fall back to .dds
COM_StripExtension ( name , name ) ;
COM_DefaultExtension ( name , sizeof ( name ) , " .dds " ) ;
LoadDDS ( name , pic , width , height , mipcount , format ) ;
return ;
# else
* format = GL_RGBA ;
COM_StripExtension ( name , name ) ;
COM_DefaultExtension ( name , sizeof ( name ) , " .jpg " ) ;
int fileSize ;
//First try .jpg
fileSize = LoadJPG ( name , pic , width , height ) ;
if ( * pic )
{
return fileSize ;
}
COM_StripExtension ( name , name ) ;
COM_DefaultExtension ( name , sizeof ( name ) , " .png " ) ;
//No .jpg existed, try .png
fileSize = LoadPNG32 ( name , pic , width , height , & bytedepth ) ;
if ( * pic )
{
return fileSize ;
}
COM_StripExtension ( name , name ) ;
COM_DefaultExtension ( name , sizeof ( name ) , " .tga " ) ;
//No .jpg existed and no .png existed, try .tga as a last resort.
fileSize = LoadTGA ( name , pic , width , height ) ;
return fileSize ;
# endif
}
# ifndef _XBOX // Only used for terrain
void R_LoadDataImage ( const char * name , byte * * pic , int * width , int * height )
{
int len ;
char work [ MAX_QPATH ] ;
* pic = NULL ;
* width = 0 ;
* height = 0 ;
len = strlen ( name ) ;
if ( len > = MAX_QPATH )
{
return ;
}
if ( len < 5 )
{
return ;
}
// MD_PushTag(TAG_DATA_IMAGE_LOAD);
strcpy ( work , name ) ;
COM_DefaultExtension ( work , sizeof ( work ) , " .png " ) ;
LoadPNG8 ( work , pic , width , height ) ;
# ifndef _XBOX
if ( ! pic | | ! * pic )
{ //png load failed, try jpeg
strcpy ( work , name ) ;
COM_DefaultExtension ( work , sizeof ( work ) , " .jpg " ) ;
LoadJPG ( work , pic , width , height ) ;
}
# endif
if ( ! pic | | ! * pic )
{ //both png and jpeg failed, try targa
strcpy ( work , name ) ;
COM_DefaultExtension ( work , sizeof ( work ) , " .tga " ) ;
LoadTGA ( work , pic , width , height ) ;
}
if ( * pic )
{
// MD_PopTag();
return ;
}
// Dataimage loading failed
Com_Printf ( " Couldn't read %s -- dataimage load failed \n " , name ) ;
// MD_PopTag();
}
# endif
void R_InvertImage ( byte * data , int width , int height , int depth )
{
byte * newData ;
byte * oldData ;
byte * saveData ;
int y , stride ;
stride = width * depth ;
oldData = data + ( ( height - 1 ) * stride ) ;
newData = ( byte * ) Z_Malloc ( height * stride , TAG_TEMP_WORKSPACE , qfalse ) ;
saveData = newData ;
for ( y = 0 ; y < height ; y + + )
{
memcpy ( newData , oldData , stride ) ;
newData + = stride ;
oldData - = stride ;
}
memcpy ( data , saveData , height * stride ) ;
Z_Free ( saveData ) ;
}
// Lanczos3 image resampling. Better than bicubic, based on sin(x)/x algorithm
# define LANCZOS3 (3.0f)
# define M_PI_OVER_3 (M_PI / 3.0f)
typedef struct
{
int pixel ;
float weight ;
} contrib_t ;
typedef struct
{
int n ; // number of contributors
contrib_t * p ; // pointer to list of contributions
} contrib_list_t ;
// sin(x)/x * sin(x/3)/(x/3)
float Lanczos3 ( float t )
{
if ( ! t )
{
return ( 1.0f ) ;
}
t = ( float ) fabs ( t ) ;
if ( t < 3.0f )
{
return ( sinf ( t * M_PI ) * sinf ( t * M_PI_OVER_3 ) / ( t * M_PI * t * M_PI_OVER_3 ) ) ;
}
return ( 0.0f ) ;
}
void R_Resample ( byte * source , int swidth , int sheight , byte * dest , int dwidth , int dheight , int components )
{
int i , j , k , l , count , left , right , num ;
int pixel ;
byte * raster ;
float center , weight , scale , width , height ;
contrib_list_t * contributors ;
const memtag_t usedTag = TAG_TEMP_WORKSPACE ;
byte * work = ( byte * ) Z_Malloc ( dwidth * sheight * components , usedTag , qfalse ) ;
// Pre calculate filter contributions for rows
contributors = ( contrib_list_t * ) Z_Malloc ( sizeof ( contrib_list_t ) * dwidth , usedTag , qfalse ) ;
float xscale = ( float ) dwidth / ( float ) swidth ;
if ( xscale < 1.0f )
{
width = ceilf ( LANCZOS3 / xscale ) ;
scale = xscale ;
}
else
{
width = LANCZOS3 ;
scale = 1.0f ;
}
num = ( ( int ) width * 2 ) + 1 ;
for ( i = 0 ; i < dwidth ; i + + )
{
contributors [ i ] . n = 0 ;
contributors [ i ] . p = ( contrib_t * ) Z_Malloc ( num * sizeof ( contrib_t ) , usedTag , qfalse ) ;
center = ( float ) i / xscale ;
left = ( int ) ceilf ( center - width ) ;
right = ( int ) floorf ( center + width ) ;
for ( j = left ; j < = right ; j + + )
{
weight = Lanczos3 ( ( center - ( float ) j ) * scale ) * scale ;
if ( j < 0 )
{
pixel = - j ;
}
else if ( j > = swidth )
{
pixel = ( swidth - j ) + swidth - 1 ;
}
else
{
pixel = j ;
}
count = contributors [ i ] . n + + ;
contributors [ i ] . p [ count ] . pixel = pixel ;
contributors [ i ] . p [ count ] . weight = weight ;
}
}
// Apply filters to zoom horizontally from source to work
for ( k = 0 ; k < sheight ; k + + )
{
raster = source + ( k * swidth * components ) ;
for ( i = 0 ; i < dwidth ; i + + )
{
for ( l = 0 ; l < components ; l + + )
{
weight = 0.0f ;
for ( j = 0 ; j < contributors [ i ] . n ; j + + )
{
weight + = raster [ ( contributors [ i ] . p [ j ] . pixel * components ) + l ] * contributors [ i ] . p [ j ] . weight ;
}
pixel = ( byte ) Com_Clamp ( 0.0f , 255.0f , weight ) ;
work [ ( k * dwidth * components ) + ( i * components ) + l ] = pixel ;
}
}
}
// Clean up
for ( i = 0 ; i < dwidth ; i + + )
{
Z_Free ( contributors [ i ] . p ) ;
}
Z_Free ( contributors ) ;
// Columns
contributors = ( contrib_list_t * ) Z_Malloc ( sizeof ( contrib_list_t ) * dheight , usedTag , qfalse ) ;
float yscale = ( float ) dheight / ( float ) sheight ;
if ( yscale < 1.0f )
{
height = ceilf ( LANCZOS3 / yscale ) ;
scale = yscale ;
}
else
{
height = LANCZOS3 ;
scale = 1.0f ;
}
num = ( ( int ) height * 2 ) + 1 ;
for ( i = 0 ; i < dheight ; i + + )
{
contributors [ i ] . n = 0 ;
contributors [ i ] . p = ( contrib_t * ) Z_Malloc ( num * sizeof ( contrib_t ) , usedTag , qfalse ) ;
center = ( float ) i / yscale ;
left = ( int ) ceilf ( center - height ) ;
right = ( int ) floorf ( center + height ) ;
for ( j = left ; j < = right ; j + + )
{
weight = Lanczos3 ( ( center - ( float ) j ) * scale ) * scale ;
if ( j < 0 )
{
pixel = - j ;
}
else if ( j > = sheight )
{
pixel = ( sheight - j ) + sheight - 1 ;
}
else
{
pixel = j ;
}
count = contributors [ i ] . n + + ;
contributors [ i ] . p [ count ] . pixel = pixel ;
contributors [ i ] . p [ count ] . weight = weight ;
}
}
// Apply filter to columns
for ( k = 0 ; k < dwidth ; k + + )
{
for ( l = 0 ; l < components ; l + + )
{
for ( i = 0 ; i < dheight ; i + + )
{
weight = 0.0f ;
for ( j = 0 ; j < contributors [ i ] . n ; j + + )
{
weight + = work [ ( contributors [ i ] . p [ j ] . pixel * dwidth * components ) + ( k * components ) + l ] * contributors [ i ] . p [ j ] . weight ;
}
pixel = ( byte ) Com_Clamp ( 0.0f , 255.0f , weight ) ;
dest [ ( i * dwidth * components ) + ( k * components ) + l ] = pixel ;
}
}
}
// Clean up
for ( i = 0 ; i < dheight ; i + + )
{
Z_Free ( contributors [ i ] . p ) ;
}
Z_Free ( contributors ) ;
Z_Free ( work ) ;
// MD_PopTag();
}
/*
= = = = = = = = = = = = = = =
R_FindImageFile
Finds or loads the given image .
Returns NULL if it fails , not a default image .
= = = = = = = = = = = = = =
*/
# ifdef _XBOX
image_t * R_FindImageFile ( const char * name , qboolean mipmap , qboolean allowPicmip , qboolean allowTC , int glWrapClampMode ) {
image_t * image ;
int width , height ;
int mipcount ;
byte * pic ;
GLenum format ;
if ( ! name ) {
return NULL ;
}
// need to do this here as well as in R_CreateImage, or R_FindImageFile_NoLoad() may complain about
// different clamp parms used...
//
if ( glConfig . clampToEdgeAvailable & & glWrapClampMode = = GL_CLAMP ) {
glWrapClampMode = GL_CLAMP_TO_EDGE ;
}
image = R_FindImageFile_NoLoad ( name , mipmap , allowPicmip , glWrapClampMode ) ;
if ( image ) {
return image ;
}
//
// load the pic from disk
//
R_LoadImage ( name , & pic , & width , & height , & mipcount , & format ) ;
if ( ! pic ) {
return NULL ;
}
image = R_CreateImage ( ( char * ) name , pic , width , height , format , mipcount , allowPicmip , glWrapClampMode ) ;
Z_Free ( pic ) ;
return image ;
}
# else // _XBOX
image_t * R_FindImageFile ( const char * name , qboolean mipmap , qboolean allowPicmip , qboolean allowTC , int glWrapClampMode ) {
image_t * image ;
int width , height ;
byte * pic ;
GLenum format ;
// long hash;
if ( ! name ) {
return NULL ;
}
// need to do this here as well as in R_CreateImage, or R_FindImageFile_NoLoad() may complain about
// different clamp parms used...
//
if ( glConfig . clampToEdgeAvailable & & glWrapClampMode = = GL_CLAMP ) {
glWrapClampMode = GL_CLAMP_TO_EDGE ;
}
image = R_FindImageFile_NoLoad ( name , mipmap , allowPicmip , allowTC , glWrapClampMode ) ;
if ( image ) {
return image ;
}
//
// load the pic from disk
//
int fileSize = R_LoadImage ( name , & pic , & width , & height , & format ) ;
if ( ! pic ) {
return NULL ;
}
image = R_CreateImage ( ( char * ) name , pic , width , height , format , mipmap , allowPicmip , allowTC , glWrapClampMode , fileSize ) ;
Z_Free ( pic ) ;
return image ;
}
# endif // _XBOX
// EF dlight image creation code
/*
= = = = = = = = = = = = = = = =
R_CreateDlightImage
= = = = = = = = = = = = = = = =
*/
/*
# define DLIGHT_SIZE 16
static void R_CreateDlightImage ( void ) {
int x , y ;
byte data [ DLIGHT_SIZE ] [ DLIGHT_SIZE ] [ 4 ] ;
int b ;
// make a centered inverse-square falloff blob for dynamic lighting
for ( x = 0 ; x < DLIGHT_SIZE ; x + + ) {
for ( y = 0 ; y < DLIGHT_SIZE ; y + + ) {
float d ;
d = ( DLIGHT_SIZE / 2 - 0.5 - x ) * ( DLIGHT_SIZE / 2 - 0.5 - x ) +
( DLIGHT_SIZE / 2 - 0.5 - y ) * ( DLIGHT_SIZE / 2 - 0.5 - y ) ;
b = 4000 / d ;
if ( b > 255 ) {
b = 255 ;
} else if ( b < 75 ) {
b = 0 ;
}
data [ y ] [ x ] [ 0 ] =
data [ y ] [ x ] [ 1 ] =
data [ y ] [ x ] [ 2 ] = 255 ;
data [ y ] [ x ] [ 3 ] = b / 8 ;
}
}
tr . dlightImage = R_CreateImage ( " *dlight " , ( byte * ) data , DLIGHT_SIZE , DLIGHT_SIZE , qfalse , qfalse , GL_CLAMP ) ;
}
*/
// Holomatch dlight image creation code
/*
= = = = = = = = = = = = = = = =
R_CreateDlightImage
= = = = = = = = = = = = = = = =
*/
# define DLIGHT_SIZE 64
static void R_CreateDlightImage ( void )
{
# ifndef _XBOX
int width , height ;
byte * pic ;
GLenum format ;
R_LoadImage ( " gfx/2d/dlight " , & pic , & width , & height , & format ) ;
if ( pic )
{
tr . dlightImage = R_CreateImage ( " *dlight " , pic , width , height , GL_RGBA , qfalse , qfalse , qfalse , GL_CLAMP ) ;
Z_Free ( pic ) ;
}
else
{ // if we dont get a successful load
int x , y ;
byte data [ DLIGHT_SIZE ] [ DLIGHT_SIZE ] [ 4 ] ;
int b ;
// make a centered inverse-square falloff blob for dynamic lighting
for ( x = 0 ; x < DLIGHT_SIZE ; x + + ) {
for ( y = 0 ; y < DLIGHT_SIZE ; y + + ) {
float d ;
d = ( DLIGHT_SIZE / 2 - 0.5f - x ) * ( DLIGHT_SIZE / 2 - 0.5f - x ) +
( DLIGHT_SIZE / 2 - 0.5f - y ) * ( DLIGHT_SIZE / 2 - 0.5f - y ) ;
b = 4000 / d ;
if ( b > 255 ) {
b = 255 ;
} else if ( b < 75 ) {
b = 0 ;
}
data [ y ] [ x ] [ 0 ] =
data [ y ] [ x ] [ 1 ] =
data [ y ] [ x ] [ 2 ] = b ;
data [ y ] [ x ] [ 3 ] = 255 ;
}
}
tr . dlightImage = R_CreateImage ( " *dlight " , ( byte * ) data , DLIGHT_SIZE , DLIGHT_SIZE , GL_RGBA , qfalse , qfalse , qfalse , GL_CLAMP ) ;
}
# endif
}
/*
= = = = = = = = = = = = = = = = =
R_InitFogTable
= = = = = = = = = = = = = = = = =
*/
void R_InitFogTable ( void ) {
int i ;
float d ;
float exp ;
exp = 0.5 ;
for ( i = 0 ; i < FOG_TABLE_SIZE ; i + + ) {
d = pow ( ( float ) i / ( FOG_TABLE_SIZE - 1 ) , exp ) ;
tr . fogTable [ i ] = d ;
}
}
/*
= = = = = = = = = = = = = = = =
R_FogFactor
Returns a 0.0 to 1.0 fog density value
This is called for each texel of the fog texture on startup
and for each vertex of transparent shaders in fog dynamically
= = = = = = = = = = = = = = = =
*/
float R_FogFactor ( float s , float t ) {
float d ;
s - = 1.0 / 512 ;
if ( s < 0 ) {
return 0 ;
}
if ( t < 1.0 / 32 ) {
return 0 ;
}
if ( t < 31.0 / 32 ) {
s * = ( t - 1.0 / 32 ) / ( 30.0 / 32 ) ;
}
// we need to leave a lot of clamp range
s * = 8 ;
if ( s > 1.0 ) {
s = 1.0 ;
}
d = tr . fogTable [ ( int ) ( s * ( FOG_TABLE_SIZE - 1 ) ) ] ;
return d ;
}
/*
= = = = = = = = = = = = = = = =
R_CreateFogImage
= = = = = = = = = = = = = = = =
*/
# define FOG_S 256
# define FOG_T 32
static void R_CreateFogImage ( void ) {
int x , y ;
byte * data ;
float g ;
float d ;
float borderColor [ 4 ] ;
data = ( byte * ) Z_Malloc ( FOG_S * FOG_T * 4 , TAG_TEMP_WORKSPACE , qfalse ) ;
g = 2.0 ;
// S is distance, T is depth
for ( x = 0 ; x < FOG_S ; x + + ) {
for ( y = 0 ; y < FOG_T ; y + + ) {
d = R_FogFactor ( ( x + 0.5 ) / FOG_S , ( y + 0.5 ) / FOG_T ) ;
data [ ( y * FOG_S + x ) * 4 + 0 ] =
data [ ( y * FOG_S + x ) * 4 + 1 ] =
data [ ( y * FOG_S + x ) * 4 + 2 ] = 255 ;
data [ ( y * FOG_S + x ) * 4 + 3 ] = 255 * d ;
}
}
// standard openGL clamping doesn't really do what we want -- it includes
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
// what we want.
# ifdef _XBOX
tr . fogImage = R_CreateImage ( " *fog " , ( byte * ) data , FOG_S , FOG_T , GL_RGBA , qfalse , qfalse , GL_CLAMP ) ;
# else
tr . fogImage = R_CreateImage ( " *fog " , ( byte * ) data , FOG_S , FOG_T , GL_RGBA , qfalse , qfalse , qfalse , GL_CLAMP ) ;
# endif
Z_Free ( data ) ;
borderColor [ 0 ] = 1.0 ;
borderColor [ 1 ] = 1.0 ;
borderColor [ 2 ] = 1.0 ;
borderColor [ 3 ] = 1 ;
qglTexParameterfv ( GL_TEXTURE_2D , GL_TEXTURE_BORDER_COLOR , borderColor ) ;
}
/*
= = = = = = = = = = = = = = = = = =
R_CreateDefaultImage
= = = = = = = = = = = = = = = = = =
*/
# define DEFAULT_SIZE 16
static void R_CreateDefaultImage ( void ) {
int x ;
byte data [ DEFAULT_SIZE ] [ DEFAULT_SIZE ] [ 4 ] ;
// the default image will be a box, to allow you to see the mapping coordinates
memset ( data , 32 , sizeof ( data ) ) ;
for ( x = 0 ; x < DEFAULT_SIZE ; x + + ) {
data [ 0 ] [ x ] [ 0 ] =
data [ 0 ] [ x ] [ 1 ] =
data [ 0 ] [ x ] [ 2 ] =
data [ 0 ] [ x ] [ 3 ] = 255 ;
data [ x ] [ 0 ] [ 0 ] =
data [ x ] [ 0 ] [ 1 ] =
data [ x ] [ 0 ] [ 2 ] =
data [ x ] [ 0 ] [ 3 ] = 255 ;
data [ DEFAULT_SIZE - 1 ] [ x ] [ 0 ] =
data [ DEFAULT_SIZE - 1 ] [ x ] [ 1 ] =
data [ DEFAULT_SIZE - 1 ] [ x ] [ 2 ] =
data [ DEFAULT_SIZE - 1 ] [ x ] [ 3 ] = 255 ;
data [ x ] [ DEFAULT_SIZE - 1 ] [ 0 ] =
data [ x ] [ DEFAULT_SIZE - 1 ] [ 1 ] =
data [ x ] [ DEFAULT_SIZE - 1 ] [ 2 ] =
data [ x ] [ DEFAULT_SIZE - 1 ] [ 3 ] = 255 ;
}
# ifdef _XBOX
tr . defaultImage = R_CreateImage ( " *default " , ( byte * ) data , DEFAULT_SIZE , DEFAULT_SIZE , GL_RGBA , qtrue , qfalse , GL_REPEAT ) ;
# else
tr . defaultImage = R_CreateImage ( " *default " , ( byte * ) data , DEFAULT_SIZE , DEFAULT_SIZE , GL_RGBA , qtrue , qfalse , qtrue , GL_REPEAT ) ;
# endif
}
/*
= = = = = = = = = = = = = = = = = =
R_CreateBuiltinImages
= = = = = = = = = = = = = = = = = =
*/
void R_UpdateSaveGameImage ( const char * filename ) ;
void R_CreateBuiltinImages ( void ) {
int x , y ;
byte data [ DEFAULT_SIZE ] [ DEFAULT_SIZE ] [ 4 ] ;
R_CreateDefaultImage ( ) ;
// we use a solid white image instead of disabling texturing
memset ( data , 255 , sizeof ( data ) ) ;
# ifdef _XBOX
tr . whiteImage = R_CreateImage ( " *white " , ( byte * ) data , 8 , 8 , GL_RGBA , qfalse , qfalse , GL_REPEAT ) ;
tr . screenImage = R_CreateImage ( " *screen " , ( byte * ) data , 8 , 8 , GL_RGBA , 1 , qfalse , GL_REPEAT ) ;
tr . saveGameImage = R_CreateImage ( " *savegame " , ( byte * ) data , 8 , 8 , GL_RGBA , 1 , qfalse , GL_REPEAT ) ;
// load the last saveimage
R_UpdateSaveGameImage ( " u: \\ saveimage.xbx " ) ;
# else
tr . whiteImage = R_CreateImage ( " *white " , ( byte * ) data , 8 , 8 , GL_RGBA , qfalse , qfalse , qtrue , GL_REPEAT ) ;
tr . screenImage = R_CreateImage ( " *screen " , ( byte * ) data , 8 , 8 , GL_RGBA , qfalse , qfalse , qfalse , GL_REPEAT ) ;
# endif
# ifndef _XBOX // GLOWXXX
// Create the scene glow image. - AReis
tr . screenGlow = 1024 + giTextureBindNum + + ;
qglDisable ( GL_TEXTURE_2D ) ;
qglEnable ( GL_TEXTURE_RECTANGLE_EXT ) ;
qglBindTexture ( GL_TEXTURE_RECTANGLE_EXT , tr . screenGlow ) ;
qglTexImage2D ( GL_TEXTURE_RECTANGLE_EXT , 0 , GL_RGBA16 , glConfig . vidWidth , glConfig . vidHeight , 0 , GL_RGB , GL_FLOAT , 0 ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
// Create the scene image. - AReis
tr . sceneImage = 1024 + giTextureBindNum + + ;
qglBindTexture ( GL_TEXTURE_RECTANGLE_EXT , tr . sceneImage ) ;
qglTexImage2D ( GL_TEXTURE_RECTANGLE_EXT , 0 , GL_RGBA16 , glConfig . vidWidth , glConfig . vidHeight , 0 , GL_RGB , GL_FLOAT , 0 ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
// Create the minimized scene blur image.
if ( r_DynamicGlowWidth - > integer > glConfig . vidWidth )
{
r_DynamicGlowWidth - > integer = glConfig . vidWidth ;
}
if ( r_DynamicGlowHeight - > integer > glConfig . vidHeight )
{
r_DynamicGlowHeight - > integer = glConfig . vidHeight ;
}
tr . blurImage = 1024 + giTextureBindNum + + ;
qglBindTexture ( GL_TEXTURE_RECTANGLE_EXT , tr . blurImage ) ;
qglTexImage2D ( GL_TEXTURE_RECTANGLE_EXT , 0 , GL_RGBA16 , r_DynamicGlowWidth - > integer , r_DynamicGlowHeight - > integer , 0 , GL_RGB , GL_FLOAT , 0 ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
qglTexParameteri ( GL_TEXTURE_RECTANGLE_EXT , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
qglDisable ( GL_TEXTURE_RECTANGLE_EXT ) ;
qglEnable ( GL_TEXTURE_2D ) ;
// with overbright bits active, we need an image which is some fraction of full color,
// for default lightmaps, etc
for ( x = 0 ; x < DEFAULT_SIZE ; x + + ) {
for ( y = 0 ; y < DEFAULT_SIZE ; y + + ) {
data [ y ] [ x ] [ 0 ] =
data [ y ] [ x ] [ 1 ] =
data [ y ] [ x ] [ 2 ] = tr . identityLightByte ;
data [ y ] [ x ] [ 3 ] = 255 ;
}
}
# endif // _XBOX
# ifdef _XBOX
tr . identityLightImage = R_CreateImage ( " *identityLight " , ( byte * ) data , 8 , 8 , GL_RGBA , qfalse , qfalse , GL_REPEAT ) ;
# else
tr . identityLightImage = R_CreateImage ( " *identityLight " , ( byte * ) data , 8 , 8 , GL_RGBA , qfalse , qfalse , qtrue , GL_REPEAT ) ;
# endif
// scratchimage is usually used for cinematic drawing
for ( x = 0 ; x < NUM_SCRATCH_IMAGES ; x + + ) {
// scratchimage is usually used for cinematic drawing
# ifdef _XBOX
tr . scratchImage [ x ] = R_CreateImage ( va ( " *scratch%d " , x ) , ( byte * ) data , DEFAULT_SIZE , DEFAULT_SIZE , GL_RGBA , qfalse , qfalse , GL_CLAMP ) ;
# else
tr . scratchImage [ x ] = R_CreateImage ( va ( " *scratch%d " , x ) , ( byte * ) data , DEFAULT_SIZE , DEFAULT_SIZE , GL_RGBA , qfalse , qfalse , qfalse , GL_CLAMP ) ;
# endif
}
R_CreateDlightImage ( ) ;
R_CreateFogImage ( ) ;
}
/*
= = = = = = = = = = = = = = =
R_SetColorMappings
= = = = = = = = = = = = = = =
*/
void R_SetColorMappings ( void ) {
int i , j ;
float g ;
int inf ;
int shift ;
// setup the overbright lighting
tr . overbrightBits = r_overBrightBits - > integer ;
if ( ! glConfig . deviceSupportsGamma ) {
tr . overbrightBits = 0 ; // need hardware gamma for overbright
}
// never overbright in windowed mode
if ( ! glConfig . isFullscreen )
{
tr . overbrightBits = 0 ;
}
if ( tr . overbrightBits > 1 ) {
tr . overbrightBits = 1 ;
}
if ( tr . overbrightBits < 0 ) {
tr . overbrightBits = 0 ;
}
tr . identityLight = 1.0 / ( 1 < < tr . overbrightBits ) ;
tr . identityLightByte = 255 * tr . identityLight ;
if ( r_intensity - > value < 1.0f ) {
Cvar_Set ( " r_intensity " , " 1.0 " ) ;
}
if ( r_gamma - > value < 0.5f ) {
Cvar_Set ( " r_gamma " , " 0.5 " ) ;
} else if ( r_gamma - > value > 3.0f ) {
Cvar_Set ( " r_gamma " , " 3.0 " ) ;
}
g = r_gamma - > value ;
shift = tr . overbrightBits ;
for ( i = 0 ; i < 256 ; i + + ) {
if ( g = = 1 ) {
inf = i ;
} else {
inf = 255 * pow ( i / 255.0f , 1.0f / g ) + 0.5f ;
}
inf < < = shift ;
if ( inf < 0 ) {
inf = 0 ;
}
if ( inf > 255 ) {
inf = 255 ;
}
s_gammatable [ i ] = inf ;
}
for ( i = 0 ; i < 256 ; i + + ) {
j = i * r_intensity - > value ;
if ( j > 255 ) {
j = 255 ;
}
s_intensitytable [ i ] = j ;
}
# ifndef _XBOX
if ( glConfig . deviceSupportsGamma )
{
GLimp_SetGamma ( s_gammatable , s_gammatable , s_gammatable ) ;
}
# endif
}
/*
= = = = = = = = = = = = = = =
R_InitImages
= = = = = = = = = = = = = = =
*/
void R_InitImages ( void ) {
//memset(hashTable, 0, sizeof(hashTable)); // DO NOT DO THIS NOW (because of image cacheing) -ste.
# ifdef _XBOX
if ( ! AllocatedImages )
{
AllocatedImages = new AllocatedImages_t ;
}
# endif
// build brightness translation tables
R_SetColorMappings ( ) ;
// create default texture and white texture
R_CreateBuiltinImages ( ) ;
}
/*
= = = = = = = = = = = = = = =
R_DeleteTextures
= = = = = = = = = = = = = = =
*/
// (only gets called during vid_restart now (and app exit), not during map load)
//
void R_DeleteTextures ( void ) {
R_Images_Clear ( ) ;
GL_ResetBinds ( ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
SKINS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = = =
CommaParse
This is unfortunate , but the skin files aren ' t
compatable with our normal parsing rules .
= = = = = = = = = = = = = = = = = =
*/
static char * CommaParse ( char * * data_p ) {
int c = 0 , len ;
char * data ;
static char com_token [ MAX_TOKEN_CHARS ] ;
data = * data_p ;
len = 0 ;
com_token [ 0 ] = 0 ;
// make sure incoming data is valid
if ( ! data ) {
* data_p = NULL ;
return com_token ;
}
while ( 1 ) {
// skip whitespace
while ( ( c = * data ) < = ' ' ) {
if ( ! c ) {
break ;
}
data + + ;
}
c = * data ;
// skip double slash comments
if ( c = = ' / ' & & data [ 1 ] = = ' / ' )
{
while ( * data & & * data ! = ' \n ' )
data + + ;
}
// skip /* */ comments
else if ( c = = ' / ' & & data [ 1 ] = = ' * ' )
{
while ( * data & & ( * data ! = ' * ' | | data [ 1 ] ! = ' / ' ) )
{
data + + ;
}
if ( * data )
{
data + = 2 ;
}
}
else
{
break ;
}
}
if ( c = = 0 ) {
return " " ;
}
// handle quoted strings
if ( c = = ' \" ' )
{
data + + ;
while ( 1 )
{
c = * data + + ;
if ( c = = ' \" ' | | ! c )
{
com_token [ len ] = 0 ;
* data_p = ( char * ) data ;
return com_token ;
}
if ( len < MAX_TOKEN_CHARS )
{
com_token [ len ] = c ;
len + + ;
}
}
}
// parse a regular word
do
{
if ( len < MAX_TOKEN_CHARS )
{
com_token [ len ] = c ;
len + + ;
}
data + + ;
c = * data ;
} while ( c > 32 & & c ! = ' , ' ) ;
if ( len = = MAX_TOKEN_CHARS )
{
// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS);
len = 0 ;
}
com_token [ len ] = 0 ;
* data_p = ( char * ) data ;
return com_token ;
}
/*
class CStringComparator
{
public :
2013-04-23 06:54:20 +00:00
bool operator ( ) ( const char * s1 , const char * s2 ) const { return ( Q_stricmp ( s1 , s2 ) < 0 ) ; }
2013-04-19 02:52:48 +00:00
} ;
*/
typedef map < sstring_t , char * /*, CStringComparator*/ > AnimationCFGs_t ;
AnimationCFGs_t AnimationCFGs ;
// I added this function for development purposes (and it's VM-safe) so we don't have problems
// with our use of cached models but uncached animation.cfg files (so frame sequences are out of sync
// if someone rebuild the model while you're ingame and you change levels)...
//
// Usage: call with psDest == NULL for a size enquire (for malloc),
// then with NZ ptr for it to copy to your supplied buffer...
//
int RE_GetAnimationCFG ( const char * psCFGFilename , char * psDest , int iDestSize )
{
char * psText = NULL ;
AnimationCFGs_t : : iterator it = AnimationCFGs . find ( psCFGFilename ) ;
if ( it ! = AnimationCFGs . end ( ) )
{
psText = ( * it ) . second ;
}
else
{
// not found, so load it...
//
fileHandle_t f ;
int iLen = FS_FOpenFileRead ( psCFGFilename , & f , FS_READ ) ;
if ( iLen < = 0 )
{
return 0 ;
}
psText = ( char * ) Z_Malloc ( iLen + 1 , TAG_ANIMATION_CFG , qfalse ) ;
FS_Read ( psText , iLen , f ) ;
psText [ iLen ] = ' \0 ' ;
FS_FCloseFile ( f ) ;
AnimationCFGs [ psCFGFilename ] = psText ;
}
if ( psText ) // sanity, but should always be NZ
{
if ( psDest )
{
Q_strncpyz ( psDest , psText , iDestSize ) ;
}
return strlen ( psText ) ;
}
return 0 ;
}
// only called from devmapbsp, devmapall, or ...
//
void RE_AnimationCFGs_DeleteAll ( void )
{
for ( AnimationCFGs_t : : iterator it = AnimationCFGs . begin ( ) ; it ! = AnimationCFGs . end ( ) ; + + it )
{
char * psText = ( * it ) . second ;
Z_Free ( psText ) ;
}
AnimationCFGs . clear ( ) ;
}
/*
= = = = = = = = = = = = = = =
RE_SplitSkins
input = skinname , possibly being a macro for three skins
return = true if three part skins found
output = qualified names to three skins if return is true , undefined if false
= = = = = = = = = = = = = = =
*/
bool RE_SplitSkins ( const char * INname , char * skinhead , char * skintorso , char * skinlower )
{ //INname= "models/players/jedi_tf/|head01_skin1|torso01|lower01";
if ( strchr ( INname , ' | ' ) )
{
char name [ MAX_QPATH ] ;
strcpy ( name , INname ) ;
char * p = strchr ( name , ' | ' ) ;
* p = 0 ;
p + + ;
//fill in the base path
strcpy ( skinhead , name ) ;
strcpy ( skintorso , name ) ;
strcpy ( skinlower , name ) ;
//now get the the individual files
//advance to second
char * p2 = strchr ( p , ' | ' ) ;
assert ( p2 ) ;
* p2 = 0 ;
p2 + + ;
strcat ( skinhead , p ) ;
strcat ( skinhead , " .skin " ) ;
//advance to third
p = strchr ( p2 , ' | ' ) ;
assert ( p ) ;
if ( ! p )
{
return false ;
}
* p = 0 ;
p + + ;
strcat ( skintorso , p2 ) ;
strcat ( skintorso , " .skin " ) ;
strcat ( skinlower , p ) ;
strcat ( skinlower , " .skin " ) ;
return true ;
}
return false ;
}
qhandle_t RE_RegisterIndividualSkin ( const char * name , qhandle_t hSkin ) ;
/*
= = = = = = = = = = = = = = =
RE_RegisterSkin
= = = = = = = = = = = = = = =
*/
qhandle_t RE_RegisterSkin ( const char * name ) {
qhandle_t hSkin ;
skin_t * skin ;
// if (!cls.cgameStarted && !cls.uiStarted)
// {
//rww - added uiStarted exception because we want ghoul2 models in the menus.
// gwg well we need our skins to set surfaces on and off, so we gotta get em
//return 1; // cope with Ghoul2's calling-the-renderer-before-its-even-started hackery, must be any NZ amount here to trigger configstring setting
// }
if ( ! tr . numSkins )
{
R_InitSkins ( ) ; //make sure we have numSkins set to at least one.
}
if ( ! name | | ! name [ 0 ] ) {
Com_Printf ( " Empty name passed to RE_RegisterSkin \n " ) ;
return 0 ;
}
if ( strlen ( name ) > = MAX_QPATH ) {
Com_Printf ( " Skin name exceeds MAX_QPATH \n " ) ;
return 0 ;
}
// see if the skin is already loaded
for ( hSkin = 1 ; hSkin < tr . numSkins ; hSkin + + ) {
skin = tr . skins [ hSkin ] ;
if ( ! Q_stricmp ( skin - > name , name ) ) {
if ( skin - > numSurfaces = = 0 ) {
return 0 ; // default skin
}
return ( hSkin ) ;
}
}
if ( tr . numSkins = = MAX_SKINS ) {
VID_Printf ( PRINT_WARNING , " WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit \n " , name ) ;
return 0 ;
}
// allocate a new skin
tr . numSkins + + ;
skin = ( skin_t * ) Hunk_Alloc ( sizeof ( skin_t ) , qtrue ) ;
tr . skins [ hSkin ] = skin ;
Q_strncpyz ( skin - > name , name , sizeof ( skin - > name ) ) ; //always make one so it won't search for it again
// If not a .skin file, load as a single shader - then return
if ( strcmp ( name + strlen ( name ) - 5 , " .skin " ) ) {
/* skin->numSurfaces = 1;
skin - > surfaces [ 0 ] = ( skinSurface_t * ) Hunk_Alloc ( sizeof ( skin - > surfaces [ 0 ] ) , qtrue ) ;
skin - > surfaces [ 0 ] - > shader = R_FindShader ( name , lightmapsNone , stylesDefault , qtrue ) ;
return hSkin ;
*/
}
char skinhead [ MAX_QPATH ] = { 0 } ;
char skintorso [ MAX_QPATH ] = { 0 } ;
char skinlower [ MAX_QPATH ] = { 0 } ;
if ( RE_SplitSkins ( name , ( char * ) & skinhead , ( char * ) & skintorso , ( char * ) & skinlower ) )
{ //three part
hSkin = RE_RegisterIndividualSkin ( skinhead , hSkin ) ;
if ( hSkin )
{
hSkin = RE_RegisterIndividualSkin ( skintorso , hSkin ) ;
if ( hSkin )
{
hSkin = RE_RegisterIndividualSkin ( skinlower , hSkin ) ;
}
}
}
else
{ //single skin
hSkin = RE_RegisterIndividualSkin ( name , hSkin ) ;
}
return ( hSkin ) ;
}
// given a name, go get the skin we want and return
qhandle_t RE_RegisterIndividualSkin ( const char * name , qhandle_t hSkin )
{
skin_t * skin ;
skinSurface_t * surf ;
char * text , * text_p ;
char * token ;
char surfName [ MAX_QPATH ] ;
// load and parse the skin file
FS_ReadFile ( name , ( void * * ) & text ) ;
if ( ! text ) {
VID_Printf ( PRINT_ERROR , " WARNING: RE_RegisterSkin( '%s' ) failed to load! \n " , name ) ;
return 0 ;
}
assert ( tr . skins [ hSkin ] ) ; //should already be setup, but might be an 3part append
skin = tr . skins [ hSkin ] ;
text_p = text ;
while ( text_p & & * text_p ) {
// get surface name
token = CommaParse ( & text_p ) ;
Q_strncpyz ( surfName , token , sizeof ( surfName ) ) ;
if ( ! token [ 0 ] ) {
break ;
}
// lowercase the surface name so skin compares are faster
Q_strlwr ( surfName ) ;
if ( * text_p = = ' , ' ) {
text_p + + ;
}
if ( ! strncmp ( token , " tag_ " , 4 ) ) { //these aren't in there, but just in case you load an id style one...
continue ;
}
// parse the shader name
token = CommaParse ( & text_p ) ;
if ( ! strcmp ( & surfName [ strlen ( surfName ) - 4 ] , " _off " ) )
{
if ( ! strcmp ( token , " *off " ) )
{
continue ; //don't need these double offs
}
surfName [ strlen ( surfName ) - 4 ] = 0 ; //remove the "_off"
}
if ( sizeof ( skin - > surfaces ) / sizeof ( skin - > surfaces [ 0 ] ) < = skin - > numSurfaces )
{
assert ( sizeof ( skin - > surfaces ) / sizeof ( skin - > surfaces [ 0 ] ) > skin - > numSurfaces ) ;
VID_Printf ( PRINT_ERROR , " WARNING: RE_RegisterSkin( '%s' ) more than %d surfaces! \n " , name , sizeof ( skin - > surfaces ) / sizeof ( skin - > surfaces [ 0 ] ) ) ;
break ;
}
surf = skin - > surfaces [ skin - > numSurfaces ] = ( skinSurface_t * ) Hunk_Alloc ( sizeof ( * skin - > surfaces [ 0 ] ) , qtrue ) ;
Q_strncpyz ( surf - > name , surfName , sizeof ( surf - > name ) ) ;
surf - > shader = R_FindShader ( token , lightmapsNone , stylesDefault , qtrue ) ;
skin - > numSurfaces + + ;
}
FS_FreeFile ( text ) ;
// never let a skin have 0 shaders
if ( skin - > numSurfaces = = 0 ) {
return 0 ; // use default skin
}
return hSkin ;
}
/*
= = = = = = = = = = = = = = =
R_InitSkins
= = = = = = = = = = = = = = =
*/
void R_InitSkins ( void ) {
skin_t * skin ;
tr . numSkins = 1 ;
// make the default skin have all default shaders
skin = tr . skins [ 0 ] = ( skin_t * ) Hunk_Alloc ( sizeof ( skin_t ) , qtrue ) ;
Q_strncpyz ( skin - > name , " <default skin> " , sizeof ( skin - > name ) ) ;
skin - > numSurfaces = 1 ;
skin - > surfaces [ 0 ] = ( skinSurface_t * ) Hunk_Alloc ( sizeof ( * skin - > surfaces [ 0 ] ) , qtrue ) ;
skin - > surfaces [ 0 ] - > shader = tr . defaultShader ;
}
/*
= = = = = = = = = = = = = = =
R_GetSkinByHandle
= = = = = = = = = = = = = = =
*/
skin_t * R_GetSkinByHandle ( qhandle_t hSkin ) {
if ( hSkin < 1 | | hSkin > = tr . numSkins ) {
return tr . skins [ 0 ] ;
}
return tr . skins [ hSkin ] ;
}
/*
= = = = = = = = = = = = = = =
R_SkinList_f
= = = = = = = = = = = = = = =
*/
void R_SkinList_f ( void ) {
int i , j ;
skin_t * skin ;
VID_Printf ( PRINT_ALL , " ------------------ \n " ) ;
for ( i = 0 ; i < tr . numSkins ; i + + ) {
skin = tr . skins [ i ] ;
VID_Printf ( PRINT_ALL , " %3i:%s \n " , i , skin - > name ) ;
for ( j = 0 ; j < skin - > numSurfaces ; j + + ) {
VID_Printf ( PRINT_ALL , " %s = %s \n " ,
skin - > surfaces [ j ] - > name , skin - > surfaces [ j ] - > shader - > name ) ;
}
}
VID_Printf ( PRINT_ALL , " ------------------ \n " ) ;
}
# ifdef _XBOX
extern BOOL LoadCompressedScreenshot ( const char * filename ) ;
/*
= = = = = = = = = = = = = = =
R_UpdateSaveGameImage
filename - . xbx format file with a screenshot
= = = = = = = = = = = = = = =
*/
void R_UpdateSaveGameImage ( const char * filename )
{
// bind the savegame image
GL_Bind ( tr . saveGameImage ) ;
// replace the texture with the one from the file
LoadCompressedScreenshot ( filename ) ;
}
# endif // _XBOX