jedi-academy/code/renderer
2013-04-23 16:54:20 +10:00
..
amd3d.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
glext.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
glext_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.c ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
mdx_format.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
qgl.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
qgl_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
qgl_linked.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
ref_trin.def Jedi Academy Release 2013-04-04 17:35:38 -05:00
tr_animation.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_arioche.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_backend.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_bsp.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_bsp_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_cmds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_curve.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_draw.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_flares.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_font.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_font.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_ghoul2.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_image.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_init.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_jpeg_interface.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_jpeg_interface.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_landscape.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_light.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_local.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_main.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_marks.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_mesh.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_model.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_noise.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_public.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_quicksprite.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_quicksprite.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_scene.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_shade.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_shade_calc.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_shader.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_shadows.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_sky.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_stl.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_stl.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surface.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surfacesprites.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_terrain.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_types.h fix slashes in include paths 2013-04-23 15:40:23 +10:00
tr_world.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_WorldEffects.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
tr_WorldEffects.h ditch dos style newlines 2013-04-23 15:21:39 +10:00