2013-04-19 02:52:48 +00:00
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// g_weaponLoad.cpp
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// fills in memory struct with ext_dat\weapons.dat
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// this is excluded from PCH usage 'cos it looks kinda scary to me, being game and ui.... -Ste
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#ifdef _USRDLL //UI dll
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#include "../ui/gameinfo.h"
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#include "weapons.h"
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extern gameinfo_import_t gi;
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extern weaponData_t weaponData[];
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extern ammoData_t ammoData[];
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#else //we are in the game
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// ONLY DO THIS ON THE GAME SIDE
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#include "g_local.h"
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typedef struct {
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char *name;
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void (*func)(centity_t *cent, const struct weaponInfo_s *weapon );
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} func_t;
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// Bryar
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void FX_BryarProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_BryarAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Blaster
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void FX_BlasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_BlasterAltFireThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Bowcaster
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void FX_BowcasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Heavy Repeater
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void FX_RepeaterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_RepeaterAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// DEMP2
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void FX_DEMP2_ProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_DEMP2_AltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Golan Arms Flechette
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void FX_FlechetteProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_FlechetteAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Personal Rocket Launcher
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void FX_RocketProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_RocketAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Concussion Rifle
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void FX_ConcProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Emplaced weapon
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void FX_EmplacedProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Turret weapon
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void FX_TurretProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// ATST Main weapon
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void FX_ATSTMainProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// ATST Side weapons
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void FX_ATSTSideMainProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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void FX_ATSTSideAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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//Tusken projectile
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void FX_TuskenShotProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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//Noghri projectile
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void FX_NoghriShotProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
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// Table used to attach an extern missile function string to the actual cgame function
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func_t funcs[] = {
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{"bryar_func", FX_BryarProjectileThink},
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{"bryar_alt_func", FX_BryarAltProjectileThink},
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{"blaster_func", FX_BlasterProjectileThink},
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{"blaster_alt_func", FX_BlasterAltFireThink},
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{"bowcaster_func", FX_BowcasterProjectileThink},
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{"repeater_func", FX_RepeaterProjectileThink},
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{"repeater_alt_func", FX_RepeaterAltProjectileThink},
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{"demp2_func", FX_DEMP2_ProjectileThink},
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{"demp2_alt_func", FX_DEMP2_AltProjectileThink},
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{"flechette_func", FX_FlechetteProjectileThink},
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{"flechette_alt_func", FX_FlechetteAltProjectileThink},
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{"rocket_func", FX_RocketProjectileThink},
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{"rocket_alt_func", FX_RocketAltProjectileThink},
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{"conc_func", FX_ConcProjectileThink},
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{"emplaced_func", FX_EmplacedProjectileThink},
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{"turret_func", FX_TurretProjectileThink},
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{"atstmain_func", FX_ATSTMainProjectileThink},
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{"atst_side_alt_func", FX_ATSTSideAltProjectileThink},
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{"atst_side_main_func", FX_ATSTSideMainProjectileThink},
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{"tusk_shot_func", FX_TuskenShotProjectileThink},
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{"noghri_shot_func", FX_NoghriShotProjectileThink},
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{NULL, NULL}
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};
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#endif
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//qboolean COM_ParseInt( char **data, int *i );
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//qboolean COM_ParseString( char **data, char **s );
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//qboolean COM_ParseFloat( char **data, float *f );
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struct
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{
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int weaponNum; // Current weapon number
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int ammoNum;
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} wpnParms;
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void WPN_Ammo (const char **holdBuf);
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void WPN_AmmoIcon (const char **holdBuf);
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void WPN_AmmoMax (const char **holdBuf);
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void WPN_AmmoLowCnt (const char **holdBuf);
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void WPN_AmmoType (const char **holdBuf);
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void WPN_EnergyPerShot (const char **holdBuf);
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void WPN_FireTime (const char **holdBuf);
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void WPN_FiringSnd (const char **holdBuf);
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void WPN_AltFiringSnd(const char **holdBuf );
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void WPN_StopSnd( const char **holdBuf );
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//void WPN_FlashSnd (char **holdBuf);
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//void WPN_AltFlashSnd (char **holdBuf);
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void WPN_ChargeSnd (const char **holdBuf);
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void WPN_AltChargeSnd (const char **holdBuf);
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void WPN_SelectSnd (const char **holdBuf);
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void WPN_Range (const char **holdBuf);
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void WPN_WeaponClass ( const char **holdBuf);
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void WPN_WeaponIcon (const char **holdBuf);
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void WPN_WeaponModel (const char **holdBuf);
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void WPN_WeaponType (const char **holdBuf);
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void WPN_AltEnergyPerShot (const char **holdBuf);
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void WPN_AltFireTime (const char **holdBuf);
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void WPN_AltRange (const char **holdBuf);
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void WPN_BarrelCount(const char **holdBuf);
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void WPN_MissileName(const char **holdBuf);
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void WPN_AltMissileName(const char **holdBuf);
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void WPN_MissileSound(const char **holdBuf);
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void WPN_AltMissileSound(const char **holdBuf);
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void WPN_MissileLight(const char **holdBuf);
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void WPN_AltMissileLight(const char **holdBuf);
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void WPN_MissileLightColor(const char **holdBuf);
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void WPN_AltMissileLightColor(const char **holdBuf);
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void WPN_FuncName(const char **holdBuf);
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void WPN_AltFuncName(const char **holdBuf);
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void WPN_MissileHitSound(const char **holdBuf);
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void WPN_AltMissileHitSound(const char **holdBuf);
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void WPN_MuzzleEffect(const char **holdBuf);
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void WPN_AltMuzzleEffect(const char **holdBuf);
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//#ifdef _IMMERSION
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void WPN_FiringFrc(const char **holdBuf);
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void WPN_AltFiringFrc(const char **holdBuf);
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void WPN_ChargeFrc(const char **holdBuf);
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void WPN_AltChargeFrc(const char **holdBuf);
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void WPN_StopFrc(const char **holdBuf);
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void WPN_SelectFrc(const char **holdBuf);
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//#endif // _IMMERSION
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typedef struct
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{
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char *parmName;
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void (*func)(const char **holdBuf);
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} wpnParms_t;
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wpnParms_t WpnParms[] =
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{
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"ammo", WPN_Ammo, //ammo
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"ammoicon", WPN_AmmoIcon,
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"ammomax", WPN_AmmoMax,
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"ammolowcount", WPN_AmmoLowCnt, //weapons
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"ammotype", WPN_AmmoType,
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"energypershot", WPN_EnergyPerShot,
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"fireTime", WPN_FireTime,
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"firingsound", WPN_FiringSnd,
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"altfiringsound", WPN_AltFiringSnd,
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// "flashsound", WPN_FlashSnd,
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// "altflashsound", WPN_AltFlashSnd,
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"stopsound", WPN_StopSnd,
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"chargesound", WPN_ChargeSnd,
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"altchargesound", WPN_AltChargeSnd,
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"selectsound", WPN_SelectSnd,
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"range", WPN_Range,
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"weaponclass", WPN_WeaponClass,
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"weaponicon", WPN_WeaponIcon,
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"weaponmodel", WPN_WeaponModel,
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"weapontype", WPN_WeaponType,
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"altenergypershot", WPN_AltEnergyPerShot,
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"altfireTime", WPN_AltFireTime,
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"altrange", WPN_AltRange,
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"barrelcount", WPN_BarrelCount,
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"missileModel", WPN_MissileName,
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"altmissileModel", WPN_AltMissileName,
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"missileSound", WPN_MissileSound,
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"altmissileSound", WPN_AltMissileSound,
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"missileLight", WPN_MissileLight,
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"altmissileLight", WPN_AltMissileLight,
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"missileLightColor",WPN_MissileLightColor,
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"altmissileLightColor", WPN_AltMissileLightColor,
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"missileFuncName", WPN_FuncName,
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"altmissileFuncName", WPN_AltFuncName,
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"missileHitSound", WPN_MissileHitSound,
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"altmissileHitSound", WPN_AltMissileHitSound,
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"muzzleEffect", WPN_MuzzleEffect,
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"altmuzzleEffect", WPN_AltMuzzleEffect
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//#ifdef _IMMERSION
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, "firingForce", WPN_FiringFrc
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, "altFiringForce", WPN_AltFiringFrc
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, "chargeForce", WPN_ChargeFrc
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, "altChargeForce", WPN_AltChargeFrc
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, "stopForce", WPN_StopFrc
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, "selectForce", WPN_SelectFrc
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//#endif // _IMMERSION
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};
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const int WPN_PARM_MAX = sizeof(WpnParms) / sizeof(WpnParms[0]);
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void WPN_WeaponType( const char **holdBuf)
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{
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int weaponNum;
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const char *tokenStr;
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if (COM_ParseString(holdBuf,&tokenStr))
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{
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return;
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}
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// FIXME : put this in an array (maybe a weaponDataInternal array???)
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if (!Q_stricmp(tokenStr,"WP_NONE"))
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weaponNum = WP_NONE;
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else if (!Q_stricmp(tokenStr,"WP_SABER"))
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weaponNum = WP_SABER;
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else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))
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weaponNum = WP_BLASTER_PISTOL;
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else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL"))
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weaponNum = WP_BRYAR_PISTOL;
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else if (!Q_stricmp(tokenStr,"WP_BLASTER"))
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weaponNum = WP_BLASTER;
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else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR"))
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weaponNum = WP_DISRUPTOR;
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else if (!Q_stricmp(tokenStr,"WP_BOWCASTER"))
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weaponNum = WP_BOWCASTER;
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else if (!Q_stricmp(tokenStr,"WP_REPEATER"))
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weaponNum = WP_REPEATER;
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else if (!Q_stricmp(tokenStr,"WP_DEMP2"))
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weaponNum = WP_DEMP2;
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else if (!Q_stricmp(tokenStr,"WP_FLECHETTE"))
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weaponNum = WP_FLECHETTE;
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else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER"))
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weaponNum = WP_ROCKET_LAUNCHER;
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else if (!Q_stricmp(tokenStr,"WP_CONCUSSION"))
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weaponNum = WP_CONCUSSION;
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else if (!Q_stricmp(tokenStr,"WP_THERMAL"))
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weaponNum = WP_THERMAL;
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else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE"))
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weaponNum = WP_TRIP_MINE;
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else if (!Q_stricmp(tokenStr,"WP_DET_PACK"))
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weaponNum = WP_DET_PACK;
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else if (!Q_stricmp(tokenStr,"WP_STUN_BATON"))
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weaponNum = WP_STUN_BATON;
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else if (!Q_stricmp(tokenStr,"WP_BOT_LASER"))
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weaponNum = WP_BOT_LASER;
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else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN"))
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weaponNum = WP_EMPLACED_GUN;
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else if (!Q_stricmp(tokenStr,"WP_MELEE"))
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weaponNum = WP_MELEE;
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else if (!Q_stricmp(tokenStr,"WP_TURRET"))
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weaponNum = WP_TURRET;
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else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN"))
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weaponNum = WP_ATST_MAIN;
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else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE"))
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weaponNum = WP_ATST_SIDE;
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else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER"))
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weaponNum = WP_TIE_FIGHTER;
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else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC"))
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weaponNum = WP_RAPID_FIRE_CONC;
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else if (!Q_stricmp(tokenStr,"WP_JAWA"))
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weaponNum = WP_JAWA;
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else if (!Q_stricmp(tokenStr,"WP_TUSKEN_RIFLE"))
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weaponNum = WP_TUSKEN_RIFLE;
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else if (!Q_stricmp(tokenStr,"WP_TUSKEN_STAFF"))
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weaponNum = WP_TUSKEN_STAFF;
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else if (!Q_stricmp(tokenStr,"WP_SCEPTER"))
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weaponNum = WP_SCEPTER;
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else if (!Q_stricmp(tokenStr,"WP_NOGHRI_STICK"))
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weaponNum = WP_NOGHRI_STICK;
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else
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{
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weaponNum = 0;
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gi.Printf(S_COLOR_YELLOW"WARNING: bad weapontype in external weapon data '%s'\n", tokenStr);
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}
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wpnParms.weaponNum = weaponNum;
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}
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//--------------------------------------------
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void WPN_WeaponClass(const char **holdBuf)
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{
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int len;
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const char *tokenStr;
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if (COM_ParseString(holdBuf,&tokenStr))
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{
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return;
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}
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len = strlen(tokenStr);
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len++;
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if (len > 32)
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{
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len = 32;
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gi.Printf(S_COLOR_YELLOW"WARNING: weaponclass too long in external WEAPONS.DAT '%s'\n", tokenStr);
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}
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Q_strncpyz(weaponData[wpnParms.weaponNum].classname,tokenStr,len);
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}
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//--------------------------------------------
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void WPN_WeaponModel(const char **holdBuf)
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{
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int len;
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const char *tokenStr;
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|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: weaponMdl too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].weaponMdl,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_WeaponIcon(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: weaponIcon too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].weaponIcon,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AmmoType(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < AMMO_NONE ) || (tokenInt >= AMMO_MAX ))
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammotype in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
weaponData[wpnParms.weaponNum].ammoIndex = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AmmoLowCnt(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 200 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammolowcount in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
weaponData[wpnParms.weaponNum].ammoLow = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_FiringSnd(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: firingSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].firingSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltFiringSnd( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: altFiringSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].altFiringSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_StopSnd( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: stopSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].stopSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_FlashSnd(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: flashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].flashSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltFlashSnd(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: altFlashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].altFlashSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_ChargeSnd(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: chargeSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].chargeSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltChargeSnd(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: altChargeSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].altChargeSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_SelectSnd( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: selectSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].selectSnd,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//#ifdef _IMMERSION
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_FiringFrc( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: firingFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].firingFrc,tokenStr,len);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltFiringFrc( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: altFiringFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].altFiringFrc,tokenStr,len);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_ChargeFrc( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: chargeFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].chargeFrc,tokenStr,len);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltChargeFrc( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: altChargeFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].altChargeFrc,tokenStr,len);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_StopFrc( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: stopFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].stopFrc,tokenStr,len);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_SelectFrc( const char **holdBuf )
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString( holdBuf,&tokenStr ))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen( tokenStr );
|
|
|
|
len++;
|
|
|
|
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: selectFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
Q_strncpyz( weaponData[wpnParms.weaponNum].selectFrc,tokenStr,len);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//#endif // _IMMERSION
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_FireTime(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad Firetime in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].fireTime = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_Range(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
weaponData[wpnParms.weaponNum].range = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_EnergyPerShot(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad EnergyPerShot in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].energyPerShot = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltFireTime(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad altFireTime in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].altFireTime = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltRange(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad AltRange in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
weaponData[wpnParms.weaponNum].altRange = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltEnergyPerShot(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad AltEnergyPerShot in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].altEnergyPerShot = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_Ammo(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Q_stricmp(tokenStr,"AMMO_NONE"))
|
|
|
|
wpnParms.ammoNum = AMMO_NONE;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_FORCE"))
|
|
|
|
wpnParms.ammoNum = AMMO_FORCE;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_BLASTER"))
|
|
|
|
wpnParms.ammoNum = AMMO_BLASTER;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_POWERCELL"))
|
|
|
|
wpnParms.ammoNum = AMMO_POWERCELL;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_METAL_BOLTS"))
|
|
|
|
wpnParms.ammoNum = AMMO_METAL_BOLTS;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_ROCKETS"))
|
|
|
|
wpnParms.ammoNum = AMMO_ROCKETS;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_EMPLACED"))
|
|
|
|
wpnParms.ammoNum = AMMO_EMPLACED;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_THERMAL"))
|
|
|
|
wpnParms.ammoNum = AMMO_THERMAL;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_TRIPMINE"))
|
|
|
|
wpnParms.ammoNum = AMMO_TRIPMINE;
|
|
|
|
else if (!Q_stricmp(tokenStr,"AMMO_DETPACK"))
|
|
|
|
wpnParms.ammoNum = AMMO_DETPACK;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad ammotype in external weapon data '%s'\n", tokenStr);
|
|
|
|
wpnParms.ammoNum = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AmmoIcon(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: ammoicon too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(ammoData[wpnParms.ammoNum].icon,tokenStr,len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AmmoMax(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 1000 ))
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammo Max in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ammoData[wpnParms.ammoNum].max = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_BarrelCount(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int tokenInt;
|
|
|
|
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 4 ))
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
weaponData[wpnParms.weaponNum].numBarrels = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
static void WP_ParseWeaponParms(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *token;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
|
|
while (holdBuf)
|
|
|
|
{
|
|
|
|
token = COM_ParseExt( holdBuf, qtrue );
|
|
|
|
|
|
|
|
if (!Q_stricmp( token, "}" )) // End of data for this weapon
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Loop through possible parameters
|
|
|
|
for (i=0;i<WPN_PARM_MAX;++i)
|
|
|
|
{
|
|
|
|
if (!Q_stricmp(token,WpnParms[i].parmName))
|
|
|
|
{
|
|
|
|
WpnParms[i].func(holdBuf);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i < WPN_PARM_MAX) // Find parameter???
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Com_Error(ERR_FATAL,"bad parameter in external weapon data '%s'\n", token);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_MissileName(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: MissileName too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].missileMdl,tokenStr,len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltMissileName(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileName too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileMdl,tokenStr,len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_MissileHitSound(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: MissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].missileHitSound,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltMissileHitSound(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].altmissileHitSound,tokenStr,len);
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_MissileSound(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: MissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].missileSound,tokenStr,len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltMissileSound(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int len;
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileSound,tokenStr,len);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_MissileLightColor(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float tokenFlt;
|
|
|
|
|
|
|
|
for (i=0;i<3;++i)
|
|
|
|
{
|
|
|
|
if ( COM_ParseFloat(holdBuf,&tokenFlt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenFlt < 0) || (tokenFlt > 1 ))
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelightcolor in external weapon data '%f'\n", tokenFlt);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].missileDlightColor[i] = tokenFlt;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltMissileLightColor(const char **holdBuf)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float tokenFlt;
|
|
|
|
|
|
|
|
for (i=0;i<3;++i)
|
|
|
|
{
|
|
|
|
if ( COM_ParseFloat(holdBuf,&tokenFlt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenFlt < 0) || (tokenFlt > 1 ))
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelightcolor in external weapon data '%f'\n", tokenFlt);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].alt_missileDlightColor[i] = tokenFlt;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_MissileLight(const char **holdBuf)
|
|
|
|
{
|
|
|
|
float tokenFlt;
|
|
|
|
|
|
|
|
if ( COM_ParseFloat(holdBuf,&tokenFlt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelight in external weapon data '%f'\n", tokenFlt);
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].missileDlight = tokenFlt;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltMissileLight(const char **holdBuf)
|
|
|
|
{
|
|
|
|
float tokenFlt;
|
|
|
|
|
|
|
|
if ( COM_ParseFloat(holdBuf,&tokenFlt))
|
|
|
|
{
|
|
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values?
|
|
|
|
{
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelight in external weapon data '%f'\n", tokenFlt);
|
|
|
|
}
|
|
|
|
weaponData[wpnParms.weaponNum].alt_missileDlight = tokenFlt;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_FuncName(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// ONLY DO THIS ON THE GAME SIDE
|
|
|
|
#ifndef _USRDLL
|
|
|
|
int len = strlen(tokenStr);
|
|
|
|
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName '%s' too long in external WEAPONS.DAT\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
for ( func_t* s=funcs ; s->name ; s++ ) {
|
|
|
|
if ( !Q_stricmp(s->name, tokenStr) ) {
|
|
|
|
// found it
|
|
|
|
weaponData[wpnParms.weaponNum].func = (void*)s->func;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName '%s' in external WEAPONS.DAT does not exist\n", tokenStr);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltFuncName(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ONLY DO THIS ON THE GAME SIDE
|
|
|
|
#ifndef _USRDLL
|
|
|
|
int len = strlen(tokenStr);
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName '%s' too long in external WEAPONS.DAT\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
for ( func_t* s=funcs ; s->name ; s++ ) {
|
|
|
|
if ( !Q_stricmp(s->name, tokenStr) ) {
|
|
|
|
// found it
|
|
|
|
weaponData[wpnParms.weaponNum].altfunc = (void*)s->func;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName %s in external WEAPONS.DAT does not exist\n", tokenStr);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_MuzzleEffect(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// ONLY DO THIS ON THE GAME SIDE
|
|
|
|
#ifndef _USRDLL
|
|
|
|
|
|
|
|
int len = strlen(tokenStr);
|
|
|
|
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: MuzzleEffect '%s' too long in external WEAPONS.DAT\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
G_EffectIndex( tokenStr );
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].mMuzzleEffect,tokenStr,len);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WPN_AltMuzzleEffect(const char **holdBuf)
|
|
|
|
{
|
|
|
|
const char *tokenStr;
|
|
|
|
|
|
|
|
if ( COM_ParseString(holdBuf,&tokenStr))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// ONLY DO THIS ON THE GAME SIDE
|
|
|
|
#ifndef _USRDLL
|
|
|
|
|
|
|
|
int len = strlen(tokenStr);
|
|
|
|
|
|
|
|
len++;
|
|
|
|
if (len > 64)
|
|
|
|
{
|
|
|
|
len = 64;
|
|
|
|
gi.Printf(S_COLOR_YELLOW"WARNING: AltMuzzleEffect '%s' too long in external WEAPONS.DAT\n", tokenStr);
|
|
|
|
}
|
|
|
|
|
|
|
|
G_EffectIndex( tokenStr );
|
|
|
|
Q_strncpyz(weaponData[wpnParms.weaponNum].mAltMuzzleEffect,tokenStr,len);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
static void WP_ParseParms(const char *buffer)
|
|
|
|
{
|
|
|
|
const char *holdBuf;
|
|
|
|
const char *token;
|
|
|
|
|
|
|
|
holdBuf = buffer;
|
|
|
|
COM_BeginParseSession();
|
|
|
|
|
|
|
|
while ( holdBuf )
|
|
|
|
{
|
|
|
|
token = COM_ParseExt( &holdBuf, qtrue );
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
|
|
{
|
|
|
|
token =token;
|
|
|
|
WP_ParseWeaponParms(&holdBuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
|
|
void WP_LoadWeaponParms (void)
|
|
|
|
{
|
|
|
|
char *buffer;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
len = gi.FS_ReadFile("ext_data/weapons.dat",(void **) &buffer);
|
|
|
|
|
|
|
|
if (len == -1)
|
|
|
|
{
|
|
|
|
Com_Error(ERR_FATAL,"Cannot find ext_data/weapons.dat!\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
// initialise the data area
|
|
|
|
memset(weaponData, 0, WP_NUM_WEAPONS * sizeof(weaponData_t));
|
|
|
|
|
|
|
|
WP_ParseParms(buffer);
|
|
|
|
|
|
|
|
gi.FS_FreeFile( buffer ); //let go of the buffer
|
2013-04-04 22:35:38 +00:00
|
|
|
}
|