2013-04-19 02:52:48 +00:00
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//g_items.h
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#ifndef __ITEMS_H__
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#define __ITEMS_H__
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// Items enums
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2013-05-01 11:32:28 +00:00
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enum
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2013-04-19 02:52:48 +00:00
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{
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ITM_NONE,
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ITM_SABER_PICKUP,
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ITM_BLASTER_PISTOL_PICKUP,
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ITM_BLASTER_PICKUP,
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ITM_DISRUPTOR_PICKUP,
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ITM_BOWCASTER_PICKUP,
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ITM_REPEATER_PICKUP,
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ITM_DEMP2_PICKUP,
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ITM_FLECHETTE_PICKUP,
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ITM_CONCUSSION_RIFLE_PICKUP,
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ITM_ROCKET_LAUNCHER_PICKUP,
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ITM_THERMAL_DET_PICKUP,
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ITM_TRIP_MINE_PICKUP,
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ITM_DET_PACK_PICKUP,
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ITM_STUN_BATON_PICKUP,
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ITM_MELEE,
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ITM_BRYAR_PISTOL_PICKUP,
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ITM_EMPLACED_GUN_PICKUP,
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ITM_BOT_LASER_PICKUP,
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ITM_TURRET_PICKUP,
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ITM_ATST_MAIN_PICKUP,
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ITM_ATST_SIDE_PICKUP,
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ITM_TIE_FIGHTER_PICKUP,
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ITM_RAPID_FIRE_CONC_PICKUP,
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ITM_JAWA_PICKUP,
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ITM_TUSKEN_RIFLE_PICKUP,
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ITM_TUSKEN_STAFF_PICKUP,
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ITM_SCEPTER_PICKUP,
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ITM_NOGHRI_STICK_PICKUP,
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ITM_AMMO_FORCE_PICKUP,
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ITM_AMMO_BLASTER_PICKUP,
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ITM_AMMO_POWERCELL_PICKUP,
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ITM_AMMO_METAL_BOLTS_PICKUP,
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ITM_AMMO_ROCKETS_PICKUP,
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ITM_AMMO_EMPLACED_PICKUP,
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ITM_AMMO_THERMAL_PICKUP,
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ITM_AMMO_TRIPMINE_PICKUP,
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ITM_AMMO_DETPACK_PICKUP,
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ITM_FORCE_HEAL_PICKUP,
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ITM_FORCE_LEVITATION_PICKUP,
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ITM_FORCE_SPEED_PICKUP,
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ITM_FORCE_PUSH_PICKUP,
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ITM_FORCE_PULL_PICKUP,
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ITM_FORCE_TELEPATHY_PICKUP,
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ITM_FORCE_GRIP_PICKUP,
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ITM_FORCE_LIGHTNING_PICKUP,
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ITM_FORCE_SABERTHROW_PICKUP,
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ITM_BATTERY_PICKUP,
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ITM_SEEKER_PICKUP,
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ITM_SHIELD_PICKUP,
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ITM_BACTA_PICKUP,
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ITM_DATAPAD_PICKUP,
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ITM_BINOCULARS_PICKUP,
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ITM_SENTRY_GUN_PICKUP,
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ITM_LA_GOGGLES_PICKUP,
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ITM_MEDPAK_PICKUP,
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ITM_SHIELD_SM_PICKUP,
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ITM_SHIELD_LRG_PICKUP,
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ITM_GOODIE_KEY_PICKUP,
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ITM_SECURITY_KEY_PICKUP,
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ITM_NUM_ITEMS
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};
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// Inventory item enums
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2013-05-01 11:32:28 +00:00
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enum //# item_e
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2013-04-19 02:52:48 +00:00
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{
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INV_ELECTROBINOCULARS,
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INV_BACTA_CANISTER,
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INV_SEEKER,
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INV_LIGHTAMP_GOGGLES,
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INV_SENTRY,
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//# #eol
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INV_GOODIE_KEY, // don't want to include keys in the icarus list
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INV_SECURITY_KEY,
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INV_MAX // Be sure to update MAX_INVENTORY
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};
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#endif
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