ioq3/code/server
Zack Middleton c4f5176af4 Set bsp_trace_t::surface.flags to surfaceFlags in server and game
Revert last commit so that grapple sky check is compatible with BSPC
BotImport_Trace in (removed from repo) code/bspc/be_aas_bspq3.c.

Set bsp_trace_t::surface.flags instead of surface.value to trace_t::surfaceFlags.
surface.flags is only used for the sky check for grapple AAS reachability.
surface.value is not used at all.

bsp_trace_t is not part of the game VM API, so this does not affect VM compatibility.
BotAI_Trace in game was changed to match server. surface.value/flags are not used in game.
2015-02-18 15:17:57 -06:00
..
server.h Remove extra client_t::csUpdated[] slot 2014-01-11 17:37:06 -06:00
sv_bot.c Set bsp_trace_t::surface.flags to surfaceFlags in server and game 2015-02-18 15:17:57 -06:00
sv_ccmds.c Fix max bans range check in SV_AddBanToList 2014-05-25 18:41:51 -05:00
sv_client.c Fix sending pk3 download error messages to clients 2014-02-09 20:23:48 -06:00
sv_game.c Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196) 2011-09-27 22:16:07 +00:00
sv_init.c Merge pull request #35 from inolen/no_renderer_restart 2014-02-01 16:22:24 -08:00
sv_main.c Fix case where interval overflows (thanks jackeri) 2014-12-29 19:08:42 +00:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
sv_world.c reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00