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https://github.com/ioquake/ioq3.git
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Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196)
Thanks to "rg3" for providing a shell account
This commit is contained in:
parent
d176ebe84a
commit
7eba074ce4
4 changed files with 27 additions and 21 deletions
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@ -1081,7 +1081,7 @@ Returns filesize and an open FILE pointer.
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*/
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extern qboolean com_fullyInitialized;
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long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_t *file, qboolean uniqueFILE)
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long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_t *file, qboolean uniqueFILE, qboolean unpure)
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{
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long hash;
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pack_t *pak;
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@ -1190,7 +1190,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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if(search->pack->hashTable[hash])
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{
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// disregard if it doesn't match one of the allowed pure pak files
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if(!FS_PakIsPure(search->pack))
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if(!unpure && !FS_PakIsPure(search->pack))
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{
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*file = 0;
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return -1;
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@ -1281,7 +1281,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
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// this test can make the search fail although the file is in the directory
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// I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
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// turned out I used FS_FileExists instead
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if(fs_numServerPaks)
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if(!unpure && fs_numServerPaks)
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{
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if(!FS_IsExt(filename, ".cfg", len) && // for config files
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!FS_IsExt(filename, ".menu", len) && // menu files
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@ -1341,7 +1341,7 @@ long FS_FOpenFileRead(const char *filename, fileHandle_t *file, qboolean uniqueF
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for(search = fs_searchpaths; search; search = search->next)
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{
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len = FS_FOpenFileReadDir(filename, search, file, uniqueFILE);
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len = FS_FOpenFileReadDir(filename, search, file, uniqueFILE, qfalse);
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if(file == NULL)
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{
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@ -1425,7 +1425,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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}
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}
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if(FS_FOpenFileReadDir(qvmName, search, NULL, qfalse) > 0)
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if(FS_FOpenFileReadDir(qvmName, search, NULL, qfalse, qfalse) > 0)
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{
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*startSearch = search;
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return VMI_COMPILED;
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@ -1447,7 +1447,7 @@ vmInterpret_t FS_FindVM(void **startSearch, char *found, int foundlen, const cha
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}
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}
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if(FS_FOpenFileReadDir(qvmName, search, NULL, qfalse) > 0)
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if(FS_FOpenFileReadDir(qvmName, search, NULL, qfalse, qfalse) > 0)
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{
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*startSearch = search;
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@ -1752,7 +1752,7 @@ a null buffer will just return the file length without loading
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If searchPath is non-NULL search only in that specific search path
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============
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*/
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long FS_ReadFileDir(const char *qpath, void *searchPath, void **buffer)
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long FS_ReadFileDir(const char *qpath, void *searchPath, qboolean unpure, void **buffer)
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{
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fileHandle_t h;
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searchpath_t *search;
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@ -1825,7 +1825,7 @@ long FS_ReadFileDir(const char *qpath, void *searchPath, void **buffer)
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else
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{
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// look for it in a specific search path only
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len = FS_FOpenFileReadDir(qpath, search, &h, qfalse);
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len = FS_FOpenFileReadDir(qpath, search, &h, qfalse, unpure);
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}
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if ( h == 0 ) {
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@ -1884,7 +1884,7 @@ a null buffer will just return the file length without loading
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*/
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long FS_ReadFile(const char *qpath, void **buffer)
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{
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return FS_ReadFileDir(qpath, NULL, buffer);
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return FS_ReadFileDir(qpath, NULL, qfalse, buffer);
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}
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/*
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@ -2751,7 +2751,7 @@ qboolean FS_Which(const char *filename, void *searchPath)
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{
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searchpath_t *search = searchPath;
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if(FS_FOpenFileReadDir(filename, search, NULL, qfalse) > 0)
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if(FS_FOpenFileReadDir(filename, search, NULL, qfalse, qfalse) > 0)
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{
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if(search->pack)
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{
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@ -363,7 +363,7 @@ void VM_Free( vm_t *vm );
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void VM_Clear(void);
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void VM_Forced_Unload_Start(void);
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void VM_Forced_Unload_Done(void);
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vm_t *VM_Restart( vm_t *vm );
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vm_t *VM_Restart(vm_t *vm, qboolean unpure);
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intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... );
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@ -663,7 +663,7 @@ int FS_Read( void *buffer, int len, fileHandle_t f );
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void FS_FCloseFile( fileHandle_t f );
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// note: you can't just fclose from another DLL, due to MS libc issues
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long FS_ReadFileDir(const char *qpath, void *searchPath, void **buffer);
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long FS_ReadFileDir(const char *qpath, void *searchPath, qboolean unpure, void **buffer);
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long FS_ReadFile(const char *qpath, void **buffer);
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// returns the length of the file
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// a null buffer will just return the file length without loading
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@ -363,7 +363,8 @@ VM_LoadQVM
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Load a .qvm file
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=================
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*/
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vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
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vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc, qboolean unpure)
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{
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int dataLength;
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int i;
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char filename[MAX_QPATH];
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@ -376,7 +377,7 @@ vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
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Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
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Com_Printf( "Loading vm file %s...\n", filename );
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FS_ReadFileDir(filename, vm->searchPath, &header.v);
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FS_ReadFileDir(filename, vm->searchPath, unpure, &header.v);
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if ( !header.h ) {
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Com_Printf( "Failed.\n" );
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@ -522,9 +523,13 @@ VM_Restart
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Reload the data, but leave everything else in place
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This allows a server to do a map_restart without changing memory allocation
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We need to make sure that servers can access unpure QVMs (not contained in any pak)
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even if the client is pure, so take "unpure" as argument.
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=================
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*/
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vm_t *VM_Restart( vm_t *vm ) {
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vm_t *VM_Restart(vm_t *vm, qboolean unpure)
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{
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vmHeader_t *header;
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// DLL's can't be restarted in place
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@ -542,15 +547,16 @@ vm_t *VM_Restart( vm_t *vm ) {
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}
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// load the image
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Com_Printf( "VM_Restart()\n" );
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Com_Printf("VM_Restart()\n");
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if( !( header = VM_LoadQVM( vm, qfalse ) ) ) {
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Com_Error( ERR_DROP, "VM_Restart failed" );
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if(!(header = VM_LoadQVM(vm, qfalse, unpure)))
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{
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Com_Error(ERR_DROP, "VM_Restart failed");
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return NULL;
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}
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// free the original file
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FS_FreeFile( header );
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FS_FreeFile(header);
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return vm;
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}
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@ -621,7 +627,7 @@ vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
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else if(retval == VMI_COMPILED)
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{
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vm->searchPath = startSearch;
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if((header = VM_LoadQVM(vm, qtrue)))
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if((header = VM_LoadQVM(vm, qtrue, qfalse)))
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break;
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// VM_Free overwrites the name on failed load
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@ -901,7 +901,7 @@ void SV_RestartGameProgs( void ) {
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VM_Call( gvm, GAME_SHUTDOWN, qtrue );
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// do a restart instead of a free
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gvm = VM_Restart( gvm );
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gvm = VM_Restart(gvm, qtrue);
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if ( !gvm ) {
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Com_Error( ERR_FATAL, "VM_Restart on game failed" );
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}
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