Unify/cleanup max snapshot entities on client and server

This commit is contained in:
Zack Middleton 2013-02-11 15:49:47 -06:00
parent d815052df0
commit ac621642ac
5 changed files with 8 additions and 7 deletions

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@ -87,7 +87,7 @@ typedef struct {
// the parseEntities array must be large enough to hold PACKET_BACKUP frames of
// entities, so that when a delta compressed message arives from the server
// it can be un-deltad from the original
#define MAX_PARSE_ENTITIES 2048
#define MAX_PARSE_ENTITIES ( PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES )
extern int g_console_field_width;

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@ -133,6 +133,8 @@ NET
#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
#define MAX_SNAPSHOT_ENTITIES 256
#define PORT_ANY -1
#define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit

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@ -236,7 +236,7 @@ typedef struct {
int snapFlagServerBit; // ^= SNAPFLAG_SERVERCOUNT every SV_SpawnServer()
client_t *clients; // [sv_maxclients->integer];
int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_PACKET_ENTITIES
int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_SNAPSHOT_ENTITIES
int nextSnapshotEntities; // next snapshotEntities to use
entityState_t *snapshotEntities; // [numSnapshotEntities]
int nextHeartbeatTime;

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@ -271,10 +271,10 @@ static void SV_Startup( void ) {
svs.clients = Z_Malloc (sizeof(client_t) * sv_maxclients->integer );
if ( com_dedicated->integer ) {
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64;
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES;
} else {
// we don't need nearly as many when playing locally
svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64;
svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES;
}
svs.initialized = qtrue;
@ -349,10 +349,10 @@ void SV_ChangeMaxClients( void ) {
// allocate new snapshot entities
if ( com_dedicated->integer ) {
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64;
svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES;
} else {
// we don't need nearly as many when playing locally
svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64;
svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES;
}
}

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@ -235,7 +235,6 @@ Build a client snapshot structure
=============================================================================
*/
#define MAX_SNAPSHOT_ENTITIES 1024
typedef struct {
int numSnapshotEntities;
int snapshotEntities[MAX_SNAPSHOT_ENTITIES];