Merge pull request #35 from inolen/no_renderer_restart

don't restart renderer in SV_SpawnServer unless client running dedicated
This commit is contained in:
Zack Middleton 2014-02-01 16:22:24 -08:00
commit d8e42cf02f

View file

@ -422,11 +422,6 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
// clear the whole hunk because we're (re)loading the server
Hunk_Clear();
#ifndef DEDICATED
// Restart renderer
CL_StartHunkUsers( qtrue );
#endif
// clear collision map data
CM_ClearMap();
@ -614,6 +609,14 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
Hunk_SetMark();
#ifndef DEDICATED
if ( com_dedicated->integer ) {
// restart renderer in order to show console for dedicated servers
// launched through the regular binary
CL_StartHunkUsers( qtrue );
}
#endif
Com_Printf ("-----------------------------------\n");
}