gtkradiant/tools/quake3/q3map2
Timothee "TTimo" Besset 4314e8336e
Merge pull request #594 from illwieckz/minimap
q3map2: import minimap stuff from NetRadiant
2018-02-24 16:31:19 -06:00
..
brush.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
brush_primit.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
bsp.c reduce diff noise 2018-02-06 05:34:43 +01:00
bsp_analyze.c split bsp analyze/info/scale stuff from q3map2 2016-02-13 04:54:26 +01:00
bsp_info.c split bsp analyze/info/scale stuff from q3map2 2016-02-13 04:54:26 +01:00
bsp_scale.c split bsp analyze/info/scale stuff from q3map2 2016-02-13 04:54:26 +01:00
bspfile_abstract.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
bspfile_ibsp.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
bspfile_rbsp.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
changelog.q3map1 ported over the 1.5 branch version of q3map2 which is newer 2008-07-25 07:31:37 +00:00
changelog.q3map2.txt ported over the 1.5 branch version of q3map2 which is newer 2008-07-25 07:31:37 +00:00
convert_ase.c Using Sys_FPrintf with SYS_WRN and SYS_ERR 2016-05-16 21:20:20 +02:00
convert_bsp.c split bsp analyze/info/scale stuff from q3map2 2016-02-13 04:54:26 +01:00
convert_map.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
decals.c Using Sys_FPrintf with SYS_WRN and SYS_ERR 2016-05-16 21:20:20 +02:00
exportents.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
facebsp.c reduce diff noise 2018-02-06 05:34:43 +01:00
fixaas.c split fixaas stuff from q3map2 2016-02-13 04:54:26 +01:00
fog.c mark two shader checks nullable 2018-02-06 05:34:06 +01:00
game__null.h add missing minimap support for games 2018-02-06 05:34:06 +01:00
game_ef.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_etut.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_ja.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_jk2.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_nexuiz.h reduce diff noise 2018-02-06 05:34:43 +01:00
game_qfusion.h use warsow defaults for minimap in qfusion game 2018-02-06 05:01:55 +01:00
game_quake3.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_quakelive.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_reaction.h add missing minimap support for games 2018-02-06 05:34:06 +01:00
game_sof2.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_t.h uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
game_tenebrae.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_tremulous.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_unvanquished.h reduce diff noise 2018-02-06 05:34:43 +01:00
game_wolf.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
game_wolfet.h new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black 2018-02-06 05:01:55 +01:00
image.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
leakfile.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
light.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
light_bounce.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
light_shadows.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
light_trace.c mark two shader checks nullable 2018-02-06 05:34:06 +01:00
light_ydnar.c reduce diff noise 2018-02-06 05:34:43 +01:00
lightmaps.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
lightmaps_ydnar.c some stuff by 27: 2018-02-06 04:27:20 +01:00
listen.pl ... 2007-11-04 04:08:17 +00:00
main.c reduce diff noise 2018-02-06 05:34:43 +01:00
map.c [q3map2] Avoid division by zero (remove removable singularity) 2018-02-23 14:10:01 +00:00
mesh.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
minimap.c do not delete q3map2_*.shader on minimap generation 2018-02-06 05:34:06 +01:00
model.c reduce diff noise 2018-02-06 05:34:43 +01:00
patch.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
path_init.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
portals.c Using Sys_FPrintf with SYS_WRN and SYS_ERR 2016-05-16 21:20:20 +02:00
prtfile.c reduce diff noise 2018-02-06 05:34:43 +01:00
q3map2.h reduce diff noise 2018-02-06 05:34:43 +01:00
q3map2.ico transfer from internal tree r5311 branches/1.4-gpl 2007-09-12 18:54:28 +00:00
q3map2.rc transfer from internal tree r5311 branches/1.4-gpl 2007-09-12 18:54:28 +00:00
q3map2.vcxproj add missing minimap support for games 2018-02-06 05:34:06 +01:00
q3map2.vcxproj.filters split fixaas stuff from q3map2 2016-02-13 04:54:26 +01:00
shaders.c reduce diff noise 2018-02-06 05:34:43 +01:00
surface.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
surface_extra.c q3map2/picomodel: remove some warnings 2018-01-27 22:53:18 +01:00
surface_foliage.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
surface_fur.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
surface_meta.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
tjunction.c tools: reduce diff noise 2018-01-27 22:54:14 +01:00
tree.c uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
vis.c add an option -mergeportals to speed up vis, while not making the vis data MUCH worse 2018-02-06 04:36:43 +01:00
visflow.c [q3map2/{vis,visflow}.c] Reinstate offsetof-based size computation. 2018-01-22 16:03:21 +00:00
writebsp.c Proper working with noradiosity 1 lights 2017-08-06 02:31:22 +02:00