Commit graph

69 commits

Author SHA1 Message Date
Thomas Köppe
f463907e46 [tools/quake3/q3map2/light{,maps}_ydnar.c] Fix float-to-int conversion by preventing NaN values 2016-08-14 12:16:13 +01:00
Timothee "TTimo" Besset
c918a29cd0 Merge pull request #352 from Pan7/Sys_FPrintf
Using Sys_FPrintf with SYS_WRN and SYS_ERR
2016-06-11 13:01:13 -05:00
Pan7
5105fc5db8 Using Sys_FPrintf with SYS_WRN and SYS_ERR 2016-05-16 21:20:20 +02:00
Timothee Besset
cc68a76900 phrasing.. 2016-04-24 15:05:09 -05:00
Timothee Besset
a88ef20680 fix short alloc and heap corruption for winding_accu_t and brush_t - brought about by https://github.com/TTimo/bspc/pull/4 2016-04-24 15:02:50 -05:00
Timothee Besset
b36b3ba4b6 Visual Studio 2015 on debug configs too 2016-04-24 14:52:52 -05:00
Thomas Debesse
d58490f20b split fixaas stuff from q3map2 2016-02-13 04:54:26 +01:00
Thomas Debesse
cd07f71691 split bsp analyze/info/scale stuff from q3map2 2016-02-13 04:54:26 +01:00
Thomas Debesse
cd5ff8d96c split bsp conversion stuff from q3map2 2016-02-12 20:02:35 +01:00
Timothee "TTimo" Besset
8428b75fcb Merge pull request #273 from QBall147/master
Increase MAX_MAP_VISIBILITY as certain QuakeLive maps are starting to hi...
2016-01-10 11:31:47 -06:00
Timothee Besset
4e08b4bd49 compile x64 q3map2 against new libxml2 x64 lib folder 2015-12-24 22:31:49 -06:00
Timothee Besset
5ed4d02c78 more Visual Studio 2015 conversion 2015-12-24 19:21:23 -06:00
TTimo
48369d78f9 - Convert to Visual Studio 2015
- Drop STLPort
- Rebuild libxml2 binaries, update project files accordingly
- Rebuild jpeg-9 binaries
2015-11-07 23:44:49 -06:00
QBall147
17349a28db Increase MAX_MAP_VISIBILITY as certain QuakeLive maps are starting to hit the limit 2014-08-14 19:05:13 +01:00
Alex Lo
76ea7385dd Fixed a number of out of bounds accesses.
Visual Studio's static code analyser found a number of out of bounds array
accesses. This commit fixes a number of them as well as a few other problems
the analyser brought up.

This also fixes #1 in the issue tracker.
2013-11-01 00:24:58 +00:00
TTimo
666847b0ce switch to xp compatible compiler toolchain, add/fix an archive and upload script for the VM builder 2013-08-24 22:50:12 +00:00
Chris Brooke
3e5bc317d0 Added -exportents to q3map2. 2013-07-15 04:58:15 +01:00
Timothee Besset
0241ec6d9b put q3map2.exe x64 in install/x64, and copy the dependent DLLs 2013-06-07 05:13:20 +01:00
Timothee Besset
7c1f101a29 spitting x64 q3map2 now 2013-06-02 00:56:33 +01:00
Timothee Besset
f397e4a8d6 link libxml2 2013-06-01 23:39:34 +01:00
Timothee Besset
9f425c0c72 add include path for gdk-pixbuf 2013-06-01 23:26:37 +01:00
Timothee Besset
1ec0ec94ba switching to newer gtk and libxml. wip 2013-06-01 23:05:35 +01:00
Timothee "TTimo" Besset
ca29808460 missed those - q3map2 x64 2013-05-30 03:22:29 -05:00
Timothee "TTimo" Besset
2ca658fe9f convert projects to msvc 2012 2013-05-23 20:44:41 -05:00
Timothee 'TTimo' Besset
2bd4ea84f0 better QL Linux homepath config 2012-08-29 21:43:19 -05:00
Timothee 'TTimo' Besset
c692d7b5c5 point to the right QL homepath 2012-08-29 20:49:09 -05:00
Chris Brooke
2101cf6ae7 QuakeLive PK3 support for Q3Map2 2012-07-27 17:46:54 +01:00
Chris Brooke
26d3246edf Additional Surface parameters for Quake Live -
snowsteps
woodsteps

The below params have been added but have not been implemented yet in ql
(been told it probably will be re-purposed at a later date)

dmgthrough <-- Missile dmg through surface(?)
2012-07-02 05:54:59 +01:00
Timothee 'TTimo' Besset
b19c4bc879 this was built on top of 1.5, so it never got properly transformed to a GPL license. took care of that now 2012-05-28 18:29:36 -05:00
Timothee 'TTimo' Besset
b36ee55e96 cleanup 2012-05-27 18:53:14 -05:00
Timothee 'TTimo' Besset
6476802ae8 dunno what happened there, someone brain farted hard 2012-05-06 15:55:10 -05:00
alex8664
67411cb18e This is fix for failure of compilation on new libpng 2012-03-31 17:31:50 +04:00
Ben Noordhuis
3a959349ac q3map2: harden UNIX path sniffer against buffer overflows 2012-03-18 02:17:09 +01:00
Ben Noordhuis
808e1c9f6f q3map2: fix dangling pointer dereference
`last` was used but not initialized.

Also fixes a segmentation fault if PATH is not in the environment.
2012-03-18 02:17:09 +01:00
Ben Noordhuis
d7e9dab03d q3map2: getpwent() result may not be persistent
Use getpwuid_r() instead and store the path in a static buffer.
2012-03-18 02:17:09 +01:00
Ben Noordhuis
c2be26a9bd q3map2: add safe string copy functions
* Q_strncpyz()
* Q_strncat()
* Q_strcat()

Guard against buffer overruns, always zero terminate the result.
2012-03-18 02:17:09 +01:00
Ben Noordhuis
ca8d032cfb fix warning: unused variable 'foo' 2012-03-18 02:17:09 +01:00
Timothee TTimo Besset
830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
rambetter
88f8603d62 8MB stack size linker options on all VC2008 proj files.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:12:34 +00:00
rambetter
33da149be0 Backing out commit 483. Going to set linker flags instead.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter
e39f6f4bae Increasing stack size on Windows build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
rambetter
a62e98a1f9 Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
copied from "-scale" and was incorrect.  Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-06 19:14:50 +00:00
rambetter
561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Forest Hale
53af03faff use bsp version 47 for the appropriate games, this unbreaks a previous
commit


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-30 03:18:05 +00:00
rambetter
7dceb250fe Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
This is more convenient than using custinfoparms.txt.  TTI (from the
Reaction team) game these to me.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
rambetter
083f7c7d6a In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter
89f0eeeb28 Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
rambetter
cb169716fe Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
rambetter
3b0589dd8b Renaming #define constants:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
  Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
rambetter
098fe8f8d5 Increasing the values of 3 constants that control how much space is reserved
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00