better QL Linux homepath config

This commit is contained in:
Timothee 'TTimo' Besset 2012-08-29 21:43:19 -05:00
parent c692d7b5c5
commit 2bd4ea84f0
2 changed files with 2 additions and 2 deletions

View File

@ -3630,7 +3630,7 @@ void CGameInstall::Run() {
}
case GAME_QL: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quakelive\"\n" );
fprintf( fg, " prefix=\".quakelive/quakelive/home\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += QL_PACK;

View File

@ -65,7 +65,7 @@
{
"quakelive", /* -game x */
"baseq3", /* default base game data dir */
".quakelive", /* unix home sub-dir */
".quakelive/quakelive/home", /* unix home sub-dir */
"quake", /* magic path word */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */