Thomas Debesse
3aee572a96
Revert "q3map2 * fix: do not affect styled lightmaps by floodlight", fix #654
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This reverts commit 090fbf3d0d
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The broken code is not there yet and therefore cannot be fixed yet.
2020-07-07 10:01:04 +02:00
Timothee "TTimo" Besset
8c397cb01f
Merge pull request #653 from illwieckz/fixinfinitebounce
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q3map2/light_bounce: prevent infinite loop on obscure bias compute
2020-07-04 14:16:16 -07:00
Timothee "TTimo" Besset
abeb2f1022
Merge pull request #652 from illwieckz/styledflood
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q3map2: do not affect styled lightmaps by floodlight, fix #616
2020-07-04 14:12:47 -07:00
Timothee 'TTimo' Besset
6f98213cc2
Fix various duplicate definition link errors, picked up by gcc 10
2020-07-04 16:08:41 -05:00
Thomas Debesse
eb5fe5bce9
q3map2/light_bounce: prevent infinite loop on obscure bias compute
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New code produces same result without loop at all, so
it cannot fall in infinite loop, and it is faster in
use cases requiring more than one loop in previous code.
The Unvanquished vega map is known to trigger the bug:
https://github.com/UnvanquishedAssets/map-vega_src.dpkdir
I reproduced it multiple time on various hardware (8 core FX-9590,
12 core/24 thread Ryzen 9 3900X) with commit af40508 and using
final compilation profile edited to use -fastbounce instead
of -fast option.
The symptom is simple, q3map2 stucks there:
--- Radiosity (bounce 1 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3..
Or somewhere else in that progression bar given your hardware
and the amount of core your CPU has.
When stuck, all the CPU cores are running 100% but the thread
never returns (a strace can reveals it, a gdb backtrace too).
Thanks to @slipher for the precious advices and improving my first
attempt to fix it.
For more information on the issue, I asked:
> which negative value never can become positive
> when incremented infinitely?
slipher said:
> for a double, any value less than -2^53 would have this property
> don't know for float off the top of my head
But then, it means that's theorically verified this loop was able
to run forever in some case.
I don't know what this code is doing anyway, but at least we can
keep the behaviour without requiring to understand it.
2020-07-03 08:12:48 +02:00
Garux
090fbf3d0d
q3map2 * fix: do not affect styled lightmaps by floodlight
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port of https://github.com/id-tech-3-tools/map-compiler/pull/12
87b8589a3a
2020-07-03 07:24:09 +02:00
TTimo
61bb386826
minor tweak
2018-04-21 14:01:04 -05:00
isRyven
3bf4b081cc
fix q3map2 pak sorting
2018-03-25 00:29:41 +02:00
Rudolf Polzer
533587bf25
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2018-03-03 22:18:39 +01:00
Rudolf Polzer
06701fab69
netradiant/tools: ::zerowing-base=422
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former commit name: ::zerowing-base=422
2018-02-25 23:46:54 +01:00
Rudolf Polzer
b388770c65
netradiant/tools: initial
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former commit name: initial
this commit only backports changes from tools/
2018-02-25 23:46:10 +01:00
Timothee "TTimo" Besset
4314e8336e
Merge pull request #594 from illwieckz/minimap
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q3map2: import minimap stuff from NetRadiant
2018-02-24 16:31:19 -06:00
Thomas Köppe
d19e3dd7a8
[q3map2] Avoid division by zero (remove removable singularity)
2018-02-23 14:10:01 +00:00
Thomas Debesse
bf2da7441f
reduce diff noise
2018-02-06 05:34:43 +01:00
Thomas Debesse
6649445a46
add missing minimap support for games
2018-02-06 05:34:06 +01:00
Thomas Debesse
aa696e8cf8
do not delete q3map2_*.shader on minimap generation
2018-02-06 05:34:06 +01:00
Thomas Debesse
18f8b3a7f4
split minimap stuff from q3map2
2018-02-06 05:34:06 +01:00
Rudolf Polzer
83ff5cf016
mark two shader checks nullable
2018-02-06 05:34:06 +01:00
Rudolf Polzer
d590a482aa
no, we do NOT want to ignore caulk
2018-02-06 05:34:06 +01:00
Rudolf Polzer
3081387877
properly ignore caulk
2018-02-06 05:34:04 +01:00
Rudolf Polzer
e089323ef2
PROPERLY ignore sky brushes for minimap
2018-02-06 05:13:53 +01:00
Rudolf Polzer
4d47b8ed5b
-autolevel for minimap
2018-02-06 05:01:55 +01:00
divverent
2eb4247587
use warsow defaults for minimap in qfusion game
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e0b28da14b
qfusion now keeps aspect too
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
9f8d3f0a00
minimap: -boost = contrast boost (like in darkplaces)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
0375a83f2b
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
75ba6b77ec
use "minimaps" directory for warsow
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
597e5b5eeb
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
3ae3b20987
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e5d5b5a866
option -border in minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
cf607a4986
msvc shut up
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
4f58d60bc3
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac7d31060b
fix a 0.5 error
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
a04a5b5fda
probabilistic sample dispersion for minimap -samples
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
f701f2e268
make -minmax work
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
bde58c1edd
simplify shader decision logic in MiniMapSetupBrushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
1b926fe925
ignore nonsolid brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
858727133f
naming fixes, allow ordered supersampling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac00716877
command line options for minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
48d3475f81
be compatible to nexuiz for minimaps :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
12f2c1032c
-minimap is now a main option... to be used on already compiled BSPs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:53 +01:00
divverent
3597ccd239
unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:59:44 +01:00
divverent
cfeea25feb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:57:44 +01:00
divverent
9a44eb324f
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:36:43 +01:00
divverent
23807ef4b3
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:27:20 +01:00
Thomas Debesse
ba64802bb6
some fixes to issues pointed by @tkoeppe
2018-01-28 03:15:25 +01:00
Thomas Debesse
01d635a135
tools: reduce diff noise
2018-01-27 22:54:14 +01:00
Rudolf Polzer
4d3c983a16
fix a slight memory leak
2018-01-27 22:53:18 +01:00
Rudolf Polzer
39a8ddd6d9
q3map2: more warnings
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imported from netradiant, original commit message:
> more warnings
2018-01-27 22:53:18 +01:00
rpolzer
58f0f9e557
q3map2/picomodel: remove some warnings
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imported from netradiant, initial commit message:
> q3map2 is now waring free
2018-01-27 22:53:18 +01:00