TTimo
61bb386826
minor tweak
2018-04-21 14:01:04 -05:00
isRyven
3bf4b081cc
fix q3map2 pak sorting
2018-03-25 00:29:41 +02:00
Rudolf Polzer
533587bf25
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2018-03-03 22:18:39 +01:00
Rudolf Polzer
06701fab69
netradiant/tools: ::zerowing-base=422
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former commit name: ::zerowing-base=422
2018-02-25 23:46:54 +01:00
Rudolf Polzer
b388770c65
netradiant/tools: initial
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former commit name: initial
this commit only backports changes from tools/
2018-02-25 23:46:10 +01:00
Timothee "TTimo" Besset
4314e8336e
Merge pull request #594 from illwieckz/minimap
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q3map2: import minimap stuff from NetRadiant
2018-02-24 16:31:19 -06:00
Thomas Köppe
d19e3dd7a8
[q3map2] Avoid division by zero (remove removable singularity)
2018-02-23 14:10:01 +00:00
Thomas Debesse
bf2da7441f
reduce diff noise
2018-02-06 05:34:43 +01:00
Thomas Debesse
6649445a46
add missing minimap support for games
2018-02-06 05:34:06 +01:00
Thomas Debesse
aa696e8cf8
do not delete q3map2_*.shader on minimap generation
2018-02-06 05:34:06 +01:00
Thomas Debesse
18f8b3a7f4
split minimap stuff from q3map2
2018-02-06 05:34:06 +01:00
Rudolf Polzer
83ff5cf016
mark two shader checks nullable
2018-02-06 05:34:06 +01:00
Rudolf Polzer
d590a482aa
no, we do NOT want to ignore caulk
2018-02-06 05:34:06 +01:00
Rudolf Polzer
3081387877
properly ignore caulk
2018-02-06 05:34:04 +01:00
Rudolf Polzer
e089323ef2
PROPERLY ignore sky brushes for minimap
2018-02-06 05:13:53 +01:00
Rudolf Polzer
4d47b8ed5b
-autolevel for minimap
2018-02-06 05:01:55 +01:00
divverent
2eb4247587
use warsow defaults for minimap in qfusion game
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e0b28da14b
qfusion now keeps aspect too
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
9f8d3f0a00
minimap: -boost = contrast boost (like in darkplaces)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
0375a83f2b
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
75ba6b77ec
use "minimaps" directory for warsow
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
597e5b5eeb
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
3ae3b20987
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e5d5b5a866
option -border in minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
cf607a4986
msvc shut up
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
4f58d60bc3
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac7d31060b
fix a 0.5 error
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
a04a5b5fda
probabilistic sample dispersion for minimap -samples
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
f701f2e268
make -minmax work
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
bde58c1edd
simplify shader decision logic in MiniMapSetupBrushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
1b926fe925
ignore nonsolid brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
858727133f
naming fixes, allow ordered supersampling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac00716877
command line options for minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
48d3475f81
be compatible to nexuiz for minimaps :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
12f2c1032c
-minimap is now a main option... to be used on already compiled BSPs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:53 +01:00
divverent
3597ccd239
unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:59:44 +01:00
divverent
cfeea25feb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:57:44 +01:00
divverent
9a44eb324f
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:36:43 +01:00
divverent
23807ef4b3
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:27:20 +01:00
Thomas Debesse
ba64802bb6
some fixes to issues pointed by @tkoeppe
2018-01-28 03:15:25 +01:00
Thomas Debesse
01d635a135
tools: reduce diff noise
2018-01-27 22:54:14 +01:00
Rudolf Polzer
4d3c983a16
fix a slight memory leak
2018-01-27 22:53:18 +01:00
Rudolf Polzer
39a8ddd6d9
q3map2: more warnings
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imported from netradiant, original commit message:
> more warnings
2018-01-27 22:53:18 +01:00
rpolzer
58f0f9e557
q3map2/picomodel: remove some warnings
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imported from netradiant, initial commit message:
> q3map2 is now waring free
2018-01-27 22:53:18 +01:00
Rudolf Polzer
5a40208a05
q3map2: fix some more warnings
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imported from netradiant, initial commit message:
> fix some more warnings
2018-01-27 22:53:18 +01:00
TimePath
4d558e10c7
q3map2: remove some "unused but set variable" warning
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imported from netradiant, initial commit message:
> Remove -Wno-unused-but-set-variable
2018-01-27 22:53:18 +01:00
Thomas Debesse
ff416cdfb9
q3map2: drop quakelive encrypted pk3 vfs
2018-01-27 02:26:30 +01:00
Thomas Köppe
d3d00345c5
[q3map2/{vis,visflow}.c] Reinstate offsetof-based size computation.
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The logic isn't entirely legitimate, since fixedWinding_t is a
fixed-size type that is *sometimes* treated as a variable-sized type,
but it would require deeper refactoring to make this strictly
conforming. As it is, we just keep the offset computation as a
reasonable way to calculate the allocation size.
Fixes #583 .
2018-01-22 16:03:21 +00:00
Timothee Besset
f00e8fd6a6
fix pk3dir/dpk/dpkdir code
2018-01-22 09:03:45 -06:00
Timothee Besset
67fa177673
cleanup more offsetof usage
2018-01-22 08:43:48 -06:00