Commit graph

215 commits

Author SHA1 Message Date
TTimo
61bb386826 minor tweak 2018-04-21 14:01:04 -05:00
isRyven
3bf4b081cc fix q3map2 pak sorting 2018-03-25 00:29:41 +02:00
Rudolf Polzer
533587bf25 swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2018-03-03 22:18:39 +01:00
Rudolf Polzer
06701fab69 netradiant/tools: ::zerowing-base=422
former commit name: ::zerowing-base=422
2018-02-25 23:46:54 +01:00
Rudolf Polzer
b388770c65 netradiant/tools: initial
former commit name: initial
this commit only backports changes from tools/
2018-02-25 23:46:10 +01:00
Timothee "TTimo" Besset
4314e8336e
Merge pull request #594 from illwieckz/minimap
q3map2: import minimap stuff from NetRadiant
2018-02-24 16:31:19 -06:00
Thomas Köppe
d19e3dd7a8 [q3map2] Avoid division by zero (remove removable singularity) 2018-02-23 14:10:01 +00:00
Thomas Debesse
bf2da7441f reduce diff noise 2018-02-06 05:34:43 +01:00
Thomas Debesse
6649445a46 add missing minimap support for games 2018-02-06 05:34:06 +01:00
Thomas Debesse
aa696e8cf8 do not delete q3map2_*.shader on minimap generation 2018-02-06 05:34:06 +01:00
Thomas Debesse
18f8b3a7f4 split minimap stuff from q3map2 2018-02-06 05:34:06 +01:00
Rudolf Polzer
83ff5cf016 mark two shader checks nullable 2018-02-06 05:34:06 +01:00
Rudolf Polzer
d590a482aa no, we do NOT want to ignore caulk 2018-02-06 05:34:06 +01:00
Rudolf Polzer
3081387877 properly ignore caulk 2018-02-06 05:34:04 +01:00
Rudolf Polzer
e089323ef2 PROPERLY ignore sky brushes for minimap 2018-02-06 05:13:53 +01:00
Rudolf Polzer
4d47b8ed5b -autolevel for minimap 2018-02-06 05:01:55 +01:00
divverent
2eb4247587 use warsow defaults for minimap in qfusion game
git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e0b28da14b qfusion now keeps aspect too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
9f8d3f0a00 minimap: -boost = contrast boost (like in darkplaces)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
0375a83f2b new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
75ba6b77ec use "minimaps" directory for warsow
git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
597e5b5eeb allow not keeping aspect
git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
3ae3b20987 make minimap parameters game dependent
git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e5d5b5a866 option -border in minimap
git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
cf607a4986 msvc shut up
git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
4f58d60bc3 remove two debug prints
git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac7d31060b fix a 0.5 error
git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
a04a5b5fda probabilistic sample dispersion for minimap -samples
git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
f701f2e268 make -minmax work
git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
bde58c1edd simplify shader decision logic in MiniMapSetupBrushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
1b926fe925 ignore nonsolid brushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
858727133f naming fixes, allow ordered supersampling
git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac00716877 command line options for minimap
git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
48d3475f81 be compatible to nexuiz for minimaps :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
12f2c1032c -minimap is now a main option... to be used on already compiled BSPs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:53 +01:00
divverent
3597ccd239 unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:59:44 +01:00
divverent
cfeea25feb new options:
-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:57:44 +01:00
divverent
9a44eb324f add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:36:43 +01:00
divverent
23807ef4b3 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:27:20 +01:00
Thomas Debesse
ba64802bb6 some fixes to issues pointed by @tkoeppe 2018-01-28 03:15:25 +01:00
Thomas Debesse
01d635a135 tools: reduce diff noise 2018-01-27 22:54:14 +01:00
Rudolf Polzer
4d3c983a16 fix a slight memory leak 2018-01-27 22:53:18 +01:00
Rudolf Polzer
39a8ddd6d9 q3map2: more warnings
imported from netradiant, original commit message:

> more warnings
2018-01-27 22:53:18 +01:00
rpolzer
58f0f9e557 q3map2/picomodel: remove some warnings
imported from netradiant, initial commit message:

> q3map2 is now waring free
2018-01-27 22:53:18 +01:00
Rudolf Polzer
5a40208a05 q3map2: fix some more warnings
imported from netradiant, initial commit message:

> fix some more warnings
2018-01-27 22:53:18 +01:00
TimePath
4d558e10c7 q3map2: remove some "unused but set variable" warning
imported from netradiant, initial commit message:

> Remove -Wno-unused-but-set-variable
2018-01-27 22:53:18 +01:00
Thomas Debesse
ff416cdfb9 q3map2: drop quakelive encrypted pk3 vfs 2018-01-27 02:26:30 +01:00
Thomas Köppe
d3d00345c5 [q3map2/{vis,visflow}.c] Reinstate offsetof-based size computation.
The logic isn't entirely legitimate, since fixedWinding_t is a
fixed-size type that is *sometimes* treated as a variable-sized type,
but it would require deeper refactoring to make this strictly
conforming. As it is, we just keep the offset computation as a
reasonable way to calculate the allocation size.

Fixes #583.
2018-01-22 16:03:21 +00:00
Timothee Besset
f00e8fd6a6 fix pk3dir/dpk/dpkdir code 2018-01-22 09:03:45 -06:00
Timothee Besset
67fa177673 cleanup more offsetof usage 2018-01-22 08:43:48 -06:00