Commit Graph

172 Commits

Author SHA1 Message Date
rambetter eb77a1bc39 ixing a big problem on Windows platforms that has to do with copying over
game packs to the game install directory.  Before this patch, users of
Radiant	weren't	able to	start Radiant without doing some manual	copying	of
game pack files over by hand (and	I'm sure nobody	figured	that out).
The problem is in radiant/missing.cpp. 	CopyTree() didn't correctly recursively
copy directories because of a problem in FindFiles::FindFiles() on Windows.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@346 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:50:40 +00:00
TTimo 7c46911658 rebuilt gtk binary dependencies file
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:21:05 +00:00
TTimo dc4e125df2 apply back 335 and 336, will need to update deps and put a zip out
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@343 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 19:50:08 +00:00
TTimo 449fdbd6b7 revert 335 and 336, breaking the win32 build
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@337 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:58:34 +00:00
rambetter 1c8129e946 Doing away with the 32 bit per pixel memory buffer. Now passing the returned
pango memory buffer directly to OpenGL.  This simplifies the code.  Performance
did not seem to be better, but it certainly looks faster in theory.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@336 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-16 07:07:28 +00:00
rambetter c1dbb77342 DONE:
- Removed usage of gdk_gl_font_use_pango_font() which is no longer in
  GtkGLExt Git.  Radiant now compiles on Linux From Scratch using current
  versions of software.
- As a side effect to the above, font inconsistency issues (like really
  large intermittent font in GL views) are gone.  Font looks better too.
- Changing algorithm for labeling grid view to be more robust.  Uses new
  functions gtk_glwidget_font_ascent() and gtk_glwidget_font_descent(),	and
  uses locally defined "cushion" variables.
- In xywindow.cpp, changing stepx and stepy based on 40 pixels, not 32.
  When coordinate numbers are very large the labels get too cluttered.
- Added	calls to gtk_gl_init() and gdk_gl_init() in main().  This is
  recommended according	to the GtkGLExt	reference manual.
- Tested all changes on	Ubuntu 10.10 and Debian	5.0 (Lenny).
TODO:
- In glDrawPixels(), instead of using a 32 bit pixel with
  GL_UNSIGNED_INT_8_8_8_8, see if we can use an 8 bit variant where each
  byte defines opacity and the GL current color is used.  In other words, try
  to use the FT_Bitmap directly without conversion.
- Examine every other use of gtk_glwidget_print_string() and
  gtk_glwidget_print_char() to make sure the positions are determined
  accurately.
NOT TODO:
- Decided not to use glBitmap() with display lists because it would
  disallow pretty antialiased fonts.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@335 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-16 03:42:28 +00:00
rambetter fdab9dc6e2 In Radiant main() method, add putenv("LC_NUMERIC=C").
sscanf() and *printf() calls are all over the code, which are
locale-sensitive.  gtk_init() sets all locales.  So if you're in
Germany, your printf()'s will output e.g. "10,5" for ten and
a half.  Reading floating points with sscanf() is also totally broken
in locales such as Germany.  So, we can't really get rid of all the
*scanf()'s and the *printf()'s.  Instead, set LC_NUMERIC to "C".


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@334 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-14 01:40:25 +00:00
TTimo 514d4d9d10 fix undo bug with entities (lights) - Markus Fischer
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@332 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-01-08 04:01:08 +00:00
TTimo a54ff4a83e apply misc fixes from Markus Fischer and Rambetter
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@329 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:45:35 +00:00
mattn 6aa8384add * applied Shamus Jedi Academy patch for Zeroradiant (gamepack will follow soon)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@324 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-12-16 22:33:22 +00:00
mattn 204566e81e * applied patch by StefanV (from mailinglist) that fixes an error in config.py (broke compilation) and some string conversion warnings
* fixes some more string conversions warnings in bobtoolz
* fixed unresolved symbols in bobtoolz and gtkgensurf (due to the above mentioned patch where the prototypes were not updated)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@320 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-06 08:35:17 +00:00
TTimo cc4e44e31a merge branch work back into trunk
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo 2def0428da ABToSVK commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
Forest Hale 88cea027e6 ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00
mattn 995f6a1011 * divVerent's patch for the brush primitives surface dialog (fixed segfault due to NULL pointer)
* Quote http://zerowing.idsoftware.com/pipermail/gtkradiant/2008-July/011094.html : Attached to this message is a patch for a "somewhat working" brush
primitives surface dialog. It is an ugly hack, as it converts between
fake texdef notations and brush primitives whenever values are needed.
Had to fix an accuracy bug: the surface dialog rounded all rotation
values to integer angles, which SEVERELY broke things for me (changed
the Gtk spin object to use 4 digits, which is enough for me).

Also, I changed the fake texdef / brush primitives conversions to use
long double internally, as float's roundoff errors were quite visible to
me when testing.

Hope the remaining roundoff errors from converting back and forth won't
kill me, but it worked for a simple map example.

Also, I had to separate out "Snap to grid" and "Don't clamp" into two
separare options. They now mean:

- Snap to grid: snaps drag/etc. actions to the grid
- Don't clamp: disable brush point snapping during many operations, like
  merely shifting brushes, editing texturing parameters, map loading,
  etc.

The reason is that I do need the grid, but I don't want to get my
objects messed up by the snapping in my map. As I am using free
rotations, this DOES change quite much.

The config.py change is needed for compilation on Debian stable;
Debian's scons does not use the CFLAGS variable, but just CCFLAGS and
CXXFLAGS. In newer scons versions, CFLAGS is _shared_ flags for C and
C++, so if you want to require these, you don't need to include the
CFLAGS in CXXFLAGS too.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@301 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-10 08:30:47 +00:00
mattn 27a3c433bc * fixed spawnflags dialog due to local and global variable mix (thanks divVerent)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@300 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-10 07:41:14 +00:00
mattn 9fa4db610e * brush primitive patch by divVerent
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@299 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-10 07:38:14 +00:00
mattn 28fda9304d * gametools => gametools_win32, gametools_linux, gametools_macos
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@298 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-10 07:24:06 +00:00
mattn f5b144e467 * removed a lot of HACKs for several games by merging the enginepath_win32, enginepath_linux and enginepath_macos from 1.5
to 1.6 (default for everything is quake3)
* removed the hacks for q2.game and heretic2.game (just check whether the game config value quake2 is set - TODO: game 
dialog needs update - quake2 option should be given)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@297 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-05 10:21:36 +00:00
mattn 5f6f117633 * reactivated some old quake2 code
* more translateable strings


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@296 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-05 08:53:43 +00:00
mattn 0902485233 * more translateable strings
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@295 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-05 08:37:22 +00:00
mattn c974ae628c * more translateable strings
* fixed warning about unused variable


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@292 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-04 22:11:30 +00:00
mattn f6340d0187 * some new translateable strings
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@291 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-04 21:43:45 +00:00
mattn 04c7eb042d * reactivated WXY_Print function to generate screenshots from the xy window
* removed all the references to the old bugzilla links (deadlinks - no longer useful)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-27 15:09:36 +00:00
mattn 591626e4d8 * Tremulous patch by Ingar
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@288 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-27 14:30:13 +00:00
mattn 88d21daa67 * introduced a new config variable to be able to load maps directly from the enginePath/basePath/maps directory
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@286 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 18:50:18 +00:00
mattn 3138825cde * more translations
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@285 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 17:48:22 +00:00
mattn f5b6f40bc4 * fixed dir handle leaks for windows
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@284 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 15:19:48 +00:00
mattn d5fc00a4f8 * removed unnecessary gi18n.h inclusions
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@283 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 14:30:58 +00:00
mattn 4702591409 * const stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@282 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 13:58:20 +00:00
mattn b98f83c4ee * const stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@281 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 13:57:38 +00:00
mattn babec56d56 * reverted some const changes in order to let g_slist_append work again
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@280 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 13:53:24 +00:00
mattn 99b8049c8c * fixed warnings
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@278 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 11:40:59 +00:00
mattn c0f477bd04 * fixed warnings
* removed www dir (dead links, almost none of the posted links are available - correct me when i'm wrong, then we can revert this remove)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@275 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 11:21:13 +00:00
mattn 146deafcee * mark strings translateable in the dialogs
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@271 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 10:19:31 +00:00
mattn 5538231336 * new strings marked translateable in the preferences menus
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@270 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 09:43:34 +00:00
mattn ef710929c0 * more translateable strings
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@268 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 08:58:17 +00:00
mattn 3f7eb00721 * added pot file (translation catalog)
* marked more strings as translateable
* deactivated gtk_disable_setlocale and bind the textdomains


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@265 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 08:31:13 +00:00
mattn e4b1c1a55c * fixed a lot of compiler warnings (mostly const char * stuff and use of uninitialized data)
* add support for translating radiant (just marked three strings, more to come)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@264 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 07:52:02 +00:00
TTimo 11f8765db7 MSVC8: change output dir rules to put binaries into install/
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@252 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-25 02:17:12 +00:00
TTimo 8ae5545f3e misc
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@251 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-25 02:14:55 +00:00
TTimo 0d8ed0a523 error handling in watchbsp (contributed by ilm)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@250 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-14 20:15:34 +00:00
TTimo 4d18333524 fix
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@249 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-13 17:28:01 +00:00
TTimo 3e38eae740 fix and improve the game selection and game configuration dialogs - added dir dialog, using GtkComboBox (added support for GtkComboBox too)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@248 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-12 23:01:39 +00:00
TTimo 4c1ce04455 rollback didn't mean to checkin that
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@245 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-07 02:44:39 +00:00
TTimo a11b1d9528 win32 FindFiles fix
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@244 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-07 02:43:47 +00:00
TTimo 555ea60407 working on more installation functionality
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@240 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-05 21:38:49 +00:00
mattn 4b9f42f82a * added nexuiz and quake2 gamepack support
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@237 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:53:15 +00:00
mattn a22b11f22d * added quake2world support
* finished warsow support
* NOTE: This should really be generalized

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@235 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:12:40 +00:00
mattn db4ab5daaa * added UFO:AI gamepack
* changed gametools path in game definition file (this allows us to store more than one game in the games/ directory)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@234 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 15:24:37 +00:00
mattn 3c907d00a7 * added UFOAI_PACK support
* fixed prefix option for none q3 based games

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@233 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 11:13:02 +00:00
mattn 3a05e084dd * implemented FindFiles, NextFile and ~FindFiles for linux
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@228 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 19:31:49 +00:00
TTimo 94199c49dc fix windows compile, it's possible the linux build broke and will need misc tweaks. you need a new GtkR-1.6-deps.zip
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@227 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 17:47:38 +00:00
mattn 00daec6095 * added UFOAI to gamepack configuration code
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@224 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:54:29 +00:00
mattn cbe18164fb * hacked quake2 transparent surfaces support into the draw brush function
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@223 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:39:33 +00:00
mattn 6d06cd9779 * added three new filter types for quake2 surface and content flags
* fixed ufoai level filters


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@222 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:06:02 +00:00
mattn fb4bd2916f * deactivated filter removal and readd with every g_qeglobals.d_savedinfo.exclude update (see comment)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@217 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 19:01:48 +00:00
mattn eaa3e3169f * added filter api to create new filters from within plugins
* TTimo, please have a look at the mainframe.cpp part


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@208 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 09:42:56 +00:00
mattn 8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game
* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:33:05 +00:00
TTimo f33fed31ce misc fixes
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@200 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-02 23:36:20 +00:00
TTimo c5ff0803df towards compiling on windows again
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:47:26 +00:00
TTimo 051578cb3b added file copy tree for the game packs - lists supported games
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@197 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-25 04:17:23 +00:00
TTimo a06f65b042 apply patch from Martin Gerhardy - more quake2 related modules compiled and misc fixes
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@195 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-18 20:54:58 +00:00
TTimo 1099f571fe basic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@192 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-12-25 00:10:45 +00:00
TTimo 0975f4af11 propagate from internal tree
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@191 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-05 13:28:33 +00:00
TTimo beb511aadb from nxn
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@188 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:59:18 +00:00
TTimo b1bfb19ecd more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@186 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:53:53 +00:00
TTimo 33efc90892 more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:51:54 +00:00
TTimo ab3a99dbbe eol style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:47:06 +00:00
TTimo 9998050654 set eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00
TTimo ff588a439f get the basics of a new scons build system together
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@179 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-30 19:39:29 +00:00
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00