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* applied Shamus Jedi Academy patch for Zeroradiant (gamepack will follow soon)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@324 8a3a26a2-13c4-0310-b231-cf6edde360e5
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28bbf5a00b
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3 changed files with 22 additions and 2 deletions
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@ -33,7 +33,7 @@ class Config:
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# platforms for which to assemble a setup
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self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
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# paks to assemble in the setup
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack' ]
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack', 'JAPack' ]
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def __repr__( self ):
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return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
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@ -262,7 +262,7 @@ class Config:
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def FetchGamePaks( self, path ):
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for pak in self.setup_packs:
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if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' ):
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if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' or pak == 'JAPack' ):
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svnurl = 'https://zerowing.idsoftware.com/svn/radiant.gamepacks/%s/trunk' % pak
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self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) )
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@ -3295,6 +3295,9 @@ void CGameInstall::BuildDialog() {
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case GAME_TREMULOUS:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Tremulous") );
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break;
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case GAME_JA:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Jedi Academy and mods") );
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break;
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}
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iGame++;
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}
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@ -3473,6 +3476,18 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"base\"\n" );
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break;
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}
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case GAME_JA: {
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fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/JAPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".ja\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += JA_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"base\"\n" );
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break;
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}
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}
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fprintf( fg, "/>\n" );
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fclose( fg );
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@ -3516,6 +3531,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_TREMULOUS;
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}
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if ( stricmp( dirname, JA_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_JA;
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}
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}
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}
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@ -208,6 +208,7 @@ select games, copy editing assets and write out configuration files
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#define NEXUIZ_PACK "NexuizPack"
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#define Q2_PACK "Q2Pack"
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#define TREMULOUS_PACK "TremulousPack"
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#define JA_PACK "JAPack"
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class CGameInstall : public Dialog {
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public:
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@ -229,6 +230,7 @@ public:
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GAME_NEXUIZ,
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GAME_Q2,
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GAME_TREMULOUS,
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GAME_JA,
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GAME_COUNT
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};
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