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* added UFOAI to gamepack configuration code
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@224 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 17 additions and 0 deletions
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@ -3166,6 +3166,9 @@ void CGameInstall::BuildDialog() {
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case GAME_URT:
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combo_list = g_list_append( combo_list, "Urban Terror (standalone)" );
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break;
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case GAME_UFOAI:
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combo_list = g_list_append( combo_list, "UFO: Alien Invasion" );
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break;
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case GAME_WARSOW:
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combo_list = g_list_append( combo_list, "Warsow" );
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break;
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@ -3254,6 +3257,15 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"q3ut4\"\n" );
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break;
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}
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case GAME_UFOAI: {
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += UFOAI_PACK;
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"base\"\n" );
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break;
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}
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case GAME_WARSOW:
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fprintf( fg, " basegame=\"basewsw\"\n" );
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break;
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@ -3284,6 +3296,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirlist->d_name, URT_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_URT;
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}
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if ( stricmp( dirlist->d_name, UFOAI_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_UFOAI;
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}
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}
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closedir( dir );
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}
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@ -200,6 +200,7 @@ select games, copy editing assets and write out configuration files
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#define Q3_PACK "Q3Pack"
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#define URT_PACK "UrTPack"
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#define UFOAI_PACK "UFOAIPack"
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class CGameInstall : public Dialog {
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public:
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@ -212,6 +213,7 @@ public:
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GAME_NONE = 0,
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GAME_Q3 = 1,
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GAME_URT,
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GAME_UFOAI,
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GAME_WARSOW,
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GAME_COUNT
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};
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