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* Tremulous patch by Ingar
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@288 8a3a26a2-13c4-0310-b231-cf6edde360e5
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3 changed files with 25 additions and 2 deletions
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@ -13,9 +13,12 @@ The subversion client can be obtained from the Subversion site.
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To get a copy of the source using the commandline Subversion client:
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Change the current directory to the desired location for the source.
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svn checkout https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/ ./GtkRadiant
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/Q3Pack/trunk/ ./GtkRadiant/games/Q3Pack
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/UFOAIPack/trunk/ ./GtkRadiant/games/UFOAIPack
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Download the desired game packs:
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cd ./GtkRadiant/install/installs
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/Q3Pack/trunk/ ./Q3Pack
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/UFOAIPack/trunk/ ./UFOAIPack
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/TremulousPack/trunk/ ./TremulousPack
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Linux/OSX(using X-windows)
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==========================
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@ -3248,6 +3248,9 @@ void CGameInstall::BuildDialog() {
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case GAME_NEXUIZ:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Nexuiz") );
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break;
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case GAME_TREMULOUS:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Tremulous") );
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break;
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}
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iGame++;
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}
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@ -3414,6 +3417,18 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"data\"\n" );
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break;
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}
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case GAME_TREMULOUS: {
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fprintf( fg, " gametools=\"%sinstalls/TremulousPack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".tremulous\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += TREMULOUS_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"base\"\n" );
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break;
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}
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}
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fprintf( fg, "/>\n" );
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fclose( fg );
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@ -3454,6 +3469,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, Q2_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_Q2;
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}
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if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_TREMULOUS;
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}
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}
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}
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@ -206,6 +206,7 @@ select games, copy editing assets and write out configuration files
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#define WARSOW_PACK "WarsowPack"
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#define NEXUIZ_PACK "NexuizPack"
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#define Q2_PACK "Q2Pack"
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#define TREMULOUS_PACK "TremulousPack"
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class CGameInstall : public Dialog {
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public:
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@ -226,6 +227,7 @@ public:
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GAME_WARSOW,
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GAME_NEXUIZ,
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GAME_Q2,
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GAME_TREMULOUS,
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GAME_COUNT
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};
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