doom3-bfg/neo
2014-08-20 13:07:59 +02:00
..
aas Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
amplitude Replace malloc.h by stdlib.h 2013-03-16 01:38:53 +01:00
cm Added back dmap and aas compiler from original Doom 3 GPL release 2014-08-01 03:07:00 -04:00
cmake Bink support on Linux with CMake 2014-04-05 17:38:42 +02:00
d3xp Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
framework Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
idlib Added check for Gallium drivers to use GLSL ES 3.00. #137 2014-08-20 13:07:59 +02:00
libs Fix memory corruption in timidity resampling code. 2014-07-20 22:58:43 +10:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Added check for Gallium drivers to use GLSL ES 3.00. #137 2014-08-20 13:07:59 +02:00
sound Fix classic doom define logic in XAudio2 sound backend 2014-08-01 02:37:00 -04:00
swf Fix typos 2013-12-31 02:23:16 +01:00
sys Removed ARB endings from OpenGL calls 2014-08-20 11:09:02 +02:00
tools/compilers Small corrections to dmap 2014-08-02 15:09:25 +02:00
ui Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
astyle-code.bat Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
astyle-code.sh Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
astyle-options.ini Added Artistic Style 2.02.1 C++ beautifier. 2012-11-28 16:36:17 +01:00
astyle.exe Updated astyle.exe to AStyle 2.03 2014-02-23 15:23:10 +01:00
cmake-eclipse-linux-debug.sh First playable version on Linux. 2012-12-16 17:31:21 +01:00
cmake-eclipse-linux-profile.sh First playable version on Linux. 2012-12-16 17:31:21 +01:00
cmake-eclipse-mingw-debug.bat Added Doom 3 GCC compile options. 2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat Added neo/cmake-eclipse-mingw-release.bat 2012-12-03 17:30:42 +01:00
cmake-linux-release.sh Added cmake-linux-release.sh Bash script 2014-04-26 14:26:26 +02:00
cmake-vs2010-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat Added CMake batch file for OpenAL 2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
CMakeLists.txt Added back dmap and aas compiler from original Doom 3 GPL release 2014-08-01 03:07:00 -04:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00