doom3-bfg/base
2025-01-04 18:31:14 +01:00
..
_tb/fgd Updated FGD files 2024-06-14 17:40:57 +02:00
def Introduced idLight::modelTarget key for TrenchBroom light group setup 2024-05-16 21:00:44 +02:00
guis/assets/loadscreens Added default loading screen. Close #961 2025-01-03 13:15:30 +01:00
maps/game Tuned some lights in the hangar 2023-03-07 19:00:40 +01:00
materials Added textures/common/black material to block light behind walls 2024-12-19 19:50:55 +01:00
script Added some docs by Mr.Elusive about the BFG architecture 2025-01-04 18:31:14 +01:00
sound Added sample sound shaders for looping background music 2022-09-10 22:09:24 +02:00
textures Added material textures/common/occlusion 2024-09-03 21:43:13 +02:00
convert_maps_to_valve220.cfg Added base/convert_maps_to_valve220.cfg 2022-01-09 12:49:16 +01:00
default.cfg Workarounds for Mesa. closes #256 #245 2015-11-23 14:01:59 +01:00
devtools.cfg Deleted NES shader 2024-12-23 20:56:43 +01:00
extract_resources.cfg extractResourceFiles can export .wav files. closes #166 2024-05-02 19:48:14 +02:00
generate_lightdata.cfg Added batch scripts 2021-03-27 14:01:54 +01:00
modelviewer.cfg devtools.cfg and modelviewer.cfg 2021-03-17 11:13:26 +01:00