Commit graph

168 commits

Author SHA1 Message Date
Robert Beckebans
d7a96ca21b Allow sys_lang to be saved to config 2021-05-08 15:05:47 +02:00
Robert Beckebans
dbbcea94c5 Pull request cleanup 2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Stephen Saunders
b14c3c21cb Fixed segfault on exit by integrating pull request #378 by tomgreen66 2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
afae2740bf Fixed unnessary warnings with VS2017 2021-03-15 21:21:56 +01:00
Robert Beckebans
d394ae186f Replaced DOOM 3 BFG icon 2021-02-25 19:30:07 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Robert Beckebans
72cf7cef86 Smaller potential crashfixes from SS2 engine 2020-12-23 21:02:38 +01:00
Robert Beckebans
c8af9c3b0e Fixed savegame size problem with some user maps 2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc Applied astyle formatting 2020-11-05 01:32:50 +01:00
LWSS
4cd232ca20 GetClockTicks() - keep other arch in mind 2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1 Fix cpu clock-hz inaccuracy on linux 2020-10-01 02:28:58 -07:00
Robert Beckebans
3960b88cc4 Applied Astyle 2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0 Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
IISergII
7e25d69608 platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
f97bfe3eb4 Don't try to create an OpenGL 5.0 context ... 2020-03-28 17:53:39 +01:00
Robert Beckebans
af701aea33 Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
Robert Beckebans
bcb61ce306 Applied Astyle 2020-03-22 12:23:52 +01:00
Eric Womer
596fbb18ca RenderBackend.h:
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.

Image_VK.cpp:
  * disabled printing "Vulkan Image alloc " to the terminal, flooding it
  with data

RenderBackend_VK.cpp:
  * Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
  validation checking, I had it hard-coded to true for testing reasons.
  * static void DestroySwapChain():
    * I don't know if the changes I introduced here are helping or not,
    or even doing anything, so this part can be ignored or changed back.
  * GL_StartFrame() and GL_BlockingSwapBuffers():
    * VkResult for these two functions, vkAcquireNextImageKHR and
    vkQueuePresentKHR, don't need to return VK_SUCCESS for the
    application to be valid, so handle them differently here. There may
    be others like this, but I don't know.

qvk.h:
  * Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
  now anyways, use them to wrap the correct platform headers instead of
  defining them here.

sdl_vkimp.cpp:
  * Some debug printing changes, from GL to Vulkan, since this is for
  the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
e9ef21ce5c SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
Eric Womer
7145d9b3f1 Compiling/Linking/Running, but no rendering, there is audio. glConfig as
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001 Merge branch 'kung' into vulkan-merge-2 2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4 Applying KungFuJesus's patch from
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Robert Beckebans
527b1fbfd5 Applied new AStyle settings 2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3 Merge branch 'master' into vulkan 2019-11-19 21:29:16 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Jeffrey N. Johnson
07aa70f27e These changes allow the use of C++11. 2019-11-10 12:33:53 -08:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
eb60a374fe Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
Robert Beckebans
8cdc4aa99c Try to run with OpenGL 4.5 core profile by default on Windows 2018-11-02 13:35:02 +01:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
a7d5c16e0a Vulkan CreateInstance Hello World 2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
shmerl
d23864a3e2 Support XDG base directory specification 2017-09-03 17:07:02 -04:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Caffeine Code
41f1014ed5 read core count correctly 2017-07-09 22:39:20 +01:00
Robert Beckebans
a884b08010 Astyle 2016-05-10 09:55:37 +02:00
Ivan Vashchaev
3171686814 Support SDL2 GameController API
On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Daniel Gibson
0fbf83fa49 Implemented Sys_[SG]etClipboardData() for SDL backend
SDL2 only, SDL1.2 doesn't have functions to handle the clipboard
2015-08-02 19:23:26 +02:00
Daniel Gibson
90b1ff0b65 Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
Robert Beckebans
4c596dcf0d Fixed Gamepad LS and RS in PDA screen. refs #214 2015-02-05 20:11:09 +01:00
Daniel Gibson
015748f823 SDL backend: generate SE_MOUSE_LEAVE events
The SDL backend now creates SE_MOUSE_LEAVE events when the mouse leaves
the window (both SDL1.2 and SDL2). For some reason, both the SWF GUI
backend and CEGUI are interested in this.
2015-01-28 17:32:35 +01:00
Daniel Gibson
aa51d38b3c Support up to 16 mouse buttons (SDL-only)
Mostly necessary because SDL doesn't properly return mouse buttons X1/X2
on Linux/X11, see https://bugzilla.libsdl.org/show_bug.cgi?id=2310

Not sure if this is possible with Windows, DIMOFS_BUTTON7 seems to be
the highest constant there.

Also passing sdlevent.wheel.y directly as scroll delta
2015-01-28 17:32:35 +01:00
Daniel Gibson
65d1428dd1 Make Unicode input work for SDL
The d3bfg internal SE_CHAR events were documented as "evValue is an
ascii char", but are actually at least UTF-16, as returned by
Windows WM_CHAR events.
We now assume it's UTF-32 (UTF-16 has the same values mostly)
and the SDL backend now puts UTF-32 chars into SE_CHAR events.

In the Windows backend I make sure that no surrogate UTF-16 chars are
emitted + I added support for WM_UNICODE messages.

Now I can input Ümläuts intö the conßole window \o/
2015-01-28 17:32:35 +01:00
Robert Beckebans
d691002296 Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00