Robert Beckebans
ddb2be02ff
Merge branch 'master' into 635-nvrhi3
2022-10-20 17:08:08 +02:00
Robert Beckebans
0119d754b9
Merge pull request #659 from SRSaunders/vulkan211-fixes
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Enable VK_KHR_portability_enumeration for macOS on Vulkan SDK 1.3.211.0 or later
2022-10-19 18:17:30 +02:00
HarrievG
67022836c4
~ Fixed pose root root matrix correction.
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- Removed single bone orientation hack
- removed unused code.
2022-10-11 20:48:03 +02:00
Robert Beckebans
0991956693
Merge branch 'master' into 635-nvrhi3
2022-09-26 22:13:43 +02:00
HarrievG
28730655a1
Fixed boneless TRS animations
2022-09-26 12:05:50 +02:00
HarrievG
d8f7b72d74
Fixed multiplication order for idRenderModelGLTF::ProcessNode_r
2022-09-26 11:52:49 +02:00
Robert Beckebans
ace5c7e87f
Merge branch 'master' into 635-nvrhi3
2022-09-26 10:18:23 +02:00
Robert Beckebans
02941624f9
Repaired glTF2 animations for the Y-Up case
2022-09-26 00:31:47 +02:00
Robert Beckebans
c23a30003b
Merge branch 'master' into 635-nvrhi3
2022-09-25 14:41:39 +02:00
Robert Beckebans
868fd1dce3
.glb models require the +Y-Up option to be turned off
2022-09-25 14:16:29 +02:00
Robert Beckebans
283e94269f
Removed obsolete HLSL shaders and changed Vulkan descriptor sets
2022-09-23 19:15:01 +02:00
Robert Beckebans
620a1616ed
Made sure that struct VS_IN has the same signature for all idDrawVert shaders
2022-09-23 18:04:59 +02:00
Robert Beckebans
4c85798e67
Fixed rendering of the main menu with Vulkan
2022-09-23 09:39:48 +02:00
Robert Beckebans
c55467ef33
Fixed several Vulkan errors
2022-09-22 20:08:07 +02:00
Robert Beckebans
1d456a9026
Probably fixed Vulkan swapchain problem
2022-09-22 18:34:07 +02:00
Robert Beckebans
9307983475
Some code to debug the NVRHI swapchain problem
2022-09-17 20:01:06 +02:00
Robert Beckebans
44d65a6377
Switched nvrhi to github.com/RobertBeckebans/nvrhi.git
2022-09-17 13:37:34 +02:00
Robert Beckebans
4dbb4bd114
Renamed r_gapi to r_graphicsAPI
2022-09-17 08:01:22 +02:00
Robert Beckebans
a72b78fd26
Synced renderer with SP branch for the most parts
2022-09-14 18:03:29 +02:00
Robert Beckebans
75b299b6c0
Merge branch 'master' into 635-nvrhi3
2022-09-14 16:26:15 +02:00
Robert Beckebans
5d5de028ea
Improved Quake .map converter to get Makkon's samplemaps working
2022-09-11 15:34:29 +02:00
Robert Beckebans
7f95839129
[bakeLightGrids] Fixed too bright grid points caused by bad cubemap captures
2022-09-06 18:39:47 +02:00
Robert Beckebans
2e6f61f9cb
Merge branch 'master' into 635-nvrhi3
2022-09-06 12:24:11 +02:00
Robert Beckebans
de6ab9d31f
Removed #define JPEG_INTERNALS from Cinematic.cpp. Closes #684
2022-09-05 22:29:53 +02:00
Robert Beckebans
30b394bd3f
Fixed inconsistent override warnings
2022-09-05 21:57:17 +02:00
Robert Beckebans
3c1bcc2153
Fixed Linux compile issues caused by glTF2 code
2022-09-05 19:29:11 +02:00
Robert Beckebans
007c601c58
Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
2022-09-04 13:43:31 +02:00
Robert Beckebans
b775de0e99
Merge branch 'master' into 679-gltf-map-support2
2022-09-04 13:41:47 +02:00
Robert Beckebans
4258367037
Fixed glTF2 bounding box calculation if GPU skinning is used
2022-08-16 20:35:52 +02:00
Robert Beckebans
f22d7f511b
Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
2022-08-16 13:45:58 +02:00
Robert Beckebans
f195a7670e
Merge branch '635-nvrhi2' into 679-gltf-map-support-nvrhi
2022-08-16 13:44:44 +02:00
Robert Beckebans
88b02efd6d
Fixed camera clipping with static glTF2 models
2022-08-16 10:41:00 +02:00
Robert Beckebans
5f43800b02
Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2
2022-08-16 09:21:12 +02:00
HarrievG
1d354e995f
- fix for file exclusive gltf models
2022-08-15 16:13:04 +02:00
Robert Beckebans
f451b41981
SP: Update debug drawing so that it's only allocating vertex/index buffer once.
2022-08-15 14:28:10 +02:00
Robert Beckebans
1e30b08363
SP: Fix null indexbuffer issue when the validation layers are enabled
2022-08-15 14:20:19 +02:00
Robert Beckebans
b709b4ee6b
Merged reloadImages fix from SP branch #674
2022-08-15 13:36:00 +02:00
Robert Beckebans
c52e4c345d
( ) -> ()
2022-08-15 12:23:38 +02:00
Robert Beckebans
e243072f56
Merge remote-tracking branch 'origin/679-gltf-map-support2' into 679-gltf-map-support2
2022-08-15 11:16:02 +02:00
HarrievG
457e0e143b
- Fixed missing surfaces in multi surface/texture gltf models.
2022-08-14 20:02:06 +02:00
HarrievG
486315c7e7
- removed global gltfParser so it cannot be used as an singleton anymore.
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- fixed destruction and cleanup of gltfData and gltfParser
- gltfParser always fixes up skeletonID's for skins that do not have it set.
- fixed gltfData::GetAnimation to also check for duplicates taking multple targets for the same animation into account.
- several boneless animation fixes
[!] [ BUG WARNING ] Be aware -> for some reason models/meshes that use multple textures are not drawn correctly; ATM onlt single texure users are correct.
2022-08-14 13:43:12 +02:00
HarrievG
ecaf297ef6
Allow for multple GLTF/GLB to be loaded at the same time.
2022-08-07 15:56:46 +02:00
HarrievG
d0ff0a7f64
Dont load GLTF data when loading bglb/bgltf
2022-08-07 15:05:14 +02:00
HarrievG
8e889c1804
Fixed non Simdpath for idRenderModelGLTF::UpdateSurface
2022-08-06 20:43:25 +02:00
HarrievG
2ef1fe3ce2
idRenderModelGLTF::NearestJoint
2022-08-04 01:40:59 +02:00
HarrievG
b41411f8d0
Fixed axis conversion for gltfModels with animated translations
2022-08-03 21:44:42 +02:00
HarrievG
b6bccf19d0
Fixed gltf animation bounds.
2022-08-01 22:05:13 +02:00
HarrievG
c5f8af3b66
corrected sw skinning bounds
2022-07-31 21:37:42 +02:00
HarrievG
e56f696c9c
- Skinned / animated GLTF models
2022-07-31 12:13:07 +02:00
HarrievG
edf657f50d
- Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale.
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![only works with r_UseGpuSkinning 0]!
- Writes bmd5anim for each animation. its not perfect yet but, rot + trans looks good.
- Model tag supports gltf Animations. Indexed the same way as meshes.
- Enabled weights and bone index in ConvertFromMeshGltf
2022-07-10 21:09:25 +02:00