Stephen Saunders
041db6b348
Capture mouse properly on macOS when outside of window, fixes issue #584
2021-06-15 01:53:35 -04:00
Robert Beckebans
c705e894fd
Don't lookup Steam and GOG D3BFG paths by default.
...
This breaks development builds however you can set this behaviour by
setting +set sys_useSteamPath 1 or +set sys_useGOGPath 1
2021-06-04 13:06:34 +02:00
Robert Beckebans
b14a5b4fbb
Applied Astyle
2021-05-26 09:25:28 +02:00
raynorpat
90a20aec42
Support for Steam and GOG.com base path detection for Windows.
...
This uses the registry unfortunately, but is fairly clean.
This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
Robert Beckebans
d7a96ca21b
Allow sys_lang to be saved to config
2021-05-08 15:05:47 +02:00
Robert Beckebans
dbbcea94c5
Pull request cleanup
2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Stephen Saunders
b14c3c21cb
Fixed segfault on exit by integrating pull request #378 by tomgreen66
2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
afae2740bf
Fixed unnessary warnings with VS2017
2021-03-15 21:21:56 +01:00
Robert Beckebans
d394ae186f
Replaced DOOM 3 BFG icon
2021-02-25 19:30:07 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca
Changed r_useOpenGL45 default to 1 on Win and updated docs
2021-02-17 20:52:36 +01:00
Robert Beckebans
72cf7cef86
Smaller potential crashfixes from SS2 engine
2020-12-23 21:02:38 +01:00
Robert Beckebans
c8af9c3b0e
Fixed savegame size problem with some user maps
2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc
Applied astyle formatting
2020-11-05 01:32:50 +01:00
LWSS
4cd232ca20
GetClockTicks() - keep other arch in mind
2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1
Fix cpu clock-hz inaccuracy on linux
2020-10-01 02:28:58 -07:00
Robert Beckebans
3960b88cc4
Applied Astyle
2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0
Merge branch 'master' into PBR2
2020-07-14 18:40:48 +02:00
IISergII
7e25d69608
platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
...
when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
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Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
f97bfe3eb4
Don't try to create an OpenGL 5.0 context ...
2020-03-28 17:53:39 +01:00
Robert Beckebans
af701aea33
Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
2020-03-22 15:29:24 +01:00
Robert Beckebans
bcb61ce306
Applied Astyle
2020-03-22 12:23:52 +01:00
Eric Womer
596fbb18ca
RenderBackend.h:
...
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.
Image_VK.cpp:
* disabled printing "Vulkan Image alloc " to the terminal, flooding it
with data
RenderBackend_VK.cpp:
* Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
validation checking, I had it hard-coded to true for testing reasons.
* static void DestroySwapChain():
* I don't know if the changes I introduced here are helping or not,
or even doing anything, so this part can be ignored or changed back.
* GL_StartFrame() and GL_BlockingSwapBuffers():
* VkResult for these two functions, vkAcquireNextImageKHR and
vkQueuePresentKHR, don't need to return VK_SUCCESS for the
application to be valid, so handle them differently here. There may
be others like this, but I don't know.
qvk.h:
* Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
now anyways, use them to wrap the correct platform headers instead of
defining them here.
sdl_vkimp.cpp:
* Some debug printing changes, from GL to Vulkan, since this is for
the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
e9ef21ce5c
SDL2/Vulkan on Linux, still broken for Doom3BFG
2019-12-30 15:20:15 -05:00
Eric Womer
7145d9b3f1
Compiling/Linking/Running, but no rendering, there is audio. glConfig as
...
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001
Merge branch 'kung' into vulkan-merge-2
2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4
Applying KungFuJesus's patch from
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https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Robert Beckebans
527b1fbfd5
Applied new AStyle settings
2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
Robert Beckebans
eb60a374fe
Fixed Linux build under Kubuntu 18.10
2019-10-04 11:56:37 +02:00
Robert Beckebans
8cdc4aa99c
Try to run with OpenGL 4.5 core profile by default on Windows
2018-11-02 13:35:02 +01:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
a7d5c16e0a
Vulkan CreateInstance Hello World
2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258
Stubbed out all OpenGL code
2018-10-03 23:40:35 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
2f3169179a
Merge branch 'master' into vkdoom3-merge
2017-09-10 13:44:17 +02:00
shmerl
d23864a3e2
Support XDG base directory specification
2017-09-03 17:07:02 -04:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Caffeine Code
41f1014ed5
read core count correctly
2017-07-09 22:39:20 +01:00
Robert Beckebans
a884b08010
Astyle
2016-05-10 09:55:37 +02:00
Ivan Vashchaev
3171686814
Support SDL2 GameController API
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On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Daniel Gibson
0fbf83fa49
Implemented Sys_[SG]etClipboardData() for SDL backend
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SDL2 only, SDL1.2 doesn't have functions to handle the clipboard
2015-08-02 19:23:26 +02:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Robert Beckebans
4c596dcf0d
Fixed Gamepad LS and RS in PDA screen. refs #214
2015-02-05 20:11:09 +01:00