Robert Beckebans
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fa7a512ba5
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Fixed support of RG16F textures with Vulkan
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2020-05-01 13:52:02 +02:00 |
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Robert Beckebans
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c40765ef24
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Fixed way too bright ambient lights in HDR mode
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2020-05-01 13:01:39 +02:00 |
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Robert Beckebans
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d198ec5139
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Use Astyle to format all HLSL renderprogs from now on
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2020-05-01 12:50:01 +02:00 |
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Robert Beckebans
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caa9258289
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Optimized shadow mapping using Blue Noise sampling.
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
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2020-04-29 01:19:53 +02:00 |
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Robert Beckebans
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2c6f2377bf
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Show correct CPU string with Win64
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2020-04-26 10:48:26 +02:00 |
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Robert Beckebans
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c5bfbf5457
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Fixed last commit ...
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2020-04-26 10:41:09 +02:00 |
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Robert Beckebans
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605944924a
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Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
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2020-04-26 10:38:28 +02:00 |
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Robert Beckebans
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c87e9e1711
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Only modulate down ambient pass with SSAO
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2020-04-25 18:30:40 +02:00 |
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Robert Beckebans
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4e9e15e65a
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PBR environment BRDF sampling is more correct now.
The implementation is very close to Blender's Eevee output.
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2020-04-25 16:46:03 +02:00 |
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Robert Beckebans
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1c828aee6f
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Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
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2020-04-22 22:49:24 +02:00 |
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Robert Beckebans
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f06484bc61
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Fixed too weak specular with HDR
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2020-04-22 22:48:25 +02:00 |
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Robert Beckebans
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9823d989c8
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Added some PBR intrinsic images
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2020-04-20 20:51:31 +02:00 |
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Robert Beckebans
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79b67ac310
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Reenabled r_lightScale for HDR
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2020-04-20 20:51:09 +02:00 |
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Robert Beckebans
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d3644b5a83
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Don't flip PNG files vertically for wrong converted .tga files
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2020-04-20 20:49:46 +02:00 |
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Robert Beckebans
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16f4188e2b
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Improved r_hdrDebug which shows F-stops like in Filament
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2020-04-20 20:48:13 +02:00 |
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Carlos Estrague
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5836a99f7b
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Initial Nvidia jetson nano with Vulkan Support
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2020-04-18 21:30:06 +02:00 |
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Robert Beckebans
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c8250b184b
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Added support to load RG16F texture data. Added R_WriteEXR function
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2020-04-18 19:16:24 +02:00 |
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Robert Beckebans
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9872734f62
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Added missing generated Image_brdfLut.h
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2020-04-18 17:09:28 +02:00 |
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Robert Beckebans
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28ad01ab80
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Added command makeBrdfLut for testing
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2020-04-18 17:08:32 +02:00 |
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Robert Beckebans
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31df292288
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PBR GPU Skinning bugfix
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2020-04-18 17:07:19 +02:00 |
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Robert Beckebans
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f92c3776ff
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Fixed Crash with ImGui when changing the resolution
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2020-04-16 21:48:18 +02:00 |
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Robert Beckebans
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93710bd694
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Fixed PNG flipped upside down
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2020-04-16 18:53:19 +02:00 |
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Robert Beckebans
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1972bcdad4
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Added second interaction shader path for PBR so old materials don't look glossy
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2020-04-16 18:08:50 +02:00 |
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Robert Beckebans
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41d8bd9ec2
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Fixed proper caching of _rmao PBR files as .bimage
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2020-04-16 16:09:44 +02:00 |
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Robert Beckebans
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97a49323e5
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Added modding tool command exportScriptEvents and updated modding docs
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2020-04-14 10:31:03 +02:00 |
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Robert Beckebans
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bc7d66a740
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Fixed bug when looking for PBR image timestamp
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2020-04-13 18:20:45 +02:00 |
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Robert Beckebans
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56a2ec0dfc
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Added HACK to look for PBR maps with the suffix _rmao
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2020-04-13 17:31:07 +02:00 |
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Robert Beckebans
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d03c4cc398
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
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Robert Beckebans
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da87dc6495
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Removed unused 32 bit CMake Windows configs
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2020-04-13 13:14:06 +02:00 |
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Robert Beckebans
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9fb3f686a1
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Updated README with some documentation about the modding support
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2020-03-31 21:01:44 +02:00 |
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Tobias Frost
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bd9edf3166
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Fix some include paths that caused build failures while Debian packaging.
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2020-03-31 12:17:26 +02:00 |
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Tobias Frost
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691cfa7cce
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Patch to support libpng1.4 and libpng1.6 alongside.
(Note that libpng also would support the new accessors.
However, I hope that this way the patch could be more acceptable for you.)
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2020-03-31 12:02:41 +02:00 |
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Robert Beckebans
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33129bf5b8
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Fixed game time stats
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2020-03-29 18:19:03 +02:00 |
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Robert Beckebans
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62466b41b7
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Use ImGui to draw renderer stats for com_showFPS 1
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2020-03-29 17:12:11 +02:00 |
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Robert Beckebans
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0f8ee906da
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Experimental changes to test PBR texture set
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2020-03-28 17:56:12 +01:00 |
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Robert Beckebans
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f97bfe3eb4
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Don't try to create an OpenGL 5.0 context ...
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2020-03-28 17:53:39 +01:00 |
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Robert Beckebans
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bf59190a7c
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Tweaked Rust coding style quotation
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2020-03-27 18:59:11 +01:00 |
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Robert Beckebans
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f0c21ad7a6
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Turned FFmpeg on by default for faster development in Debug Build
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2020-03-27 18:58:12 +01:00 |
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Robert Beckebans
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de1cecabc2
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Updated ffmpeg-win64 development files to ffmpeg-4.2.2-win64-dev.zip content
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2020-03-27 18:57:04 +01:00 |
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Robert Beckebans
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163a31f96c
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Merge pull request #455 from coldtobi/fix_sdl2_findpackage
Use SDL2's own find_package, instead of the shipped one.
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2020-03-27 14:34:55 +01:00 |
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Robert Beckebans
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0ac1c237d9
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Fixed OpenGL build
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2020-03-22 16:56:04 +01:00 |
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Robert Beckebans
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3485c680aa
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Updated embedded HLSL shaders generated by premake
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2020-03-22 15:44:52 +01:00 |
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Robert Beckebans
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fb37d719d5
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Merge branch 'vulkan'
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2020-03-22 15:29:55 +01:00 |
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Robert Beckebans
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af701aea33
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
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Robert Beckebans
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efeae230a4
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Updated .plan and changelog
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2020-03-22 14:22:20 +01:00 |
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Robert Beckebans
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2bcd5e98a8
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Version bump 1.3.0 to differentiate from latest public build
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2020-03-22 13:51:30 +01:00 |
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Robert Beckebans
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6b524f0bcb
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Turned off HDR and shadow mapping defaults for Vulkan builds
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2020-03-22 13:46:58 +01:00 |
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Robert Beckebans
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367d5af7a2
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Fixed Windows build
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2020-03-22 13:22:45 +01:00 |
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Robert Beckebans
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98630cf6ec
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Deleted cmake configs for VS 2010 and 2012
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2020-03-22 12:27:27 +01:00 |
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Robert Beckebans
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bcb61ce306
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Applied Astyle
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2020-03-22 12:23:52 +01:00 |
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