Robert Beckebans
3d269124b2
Don't generate collision models for every rendermodel in advance
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(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-26 15:29:51 +02:00
Robert Beckebans
a664f8599e
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:29:13 +02:00
Robert Beckebans
cbf17d4f36
Cleanup and Astyle
2021-09-11 18:02:16 +02:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Admer
474a299a27
Use idMapFile instead of CM for brush origin offsets
2021-09-11 17:43:50 +02:00
Admer
9381796d3f
idEntity: use origin brush offsets
2021-09-11 17:43:50 +02:00
Admer
17068426e4
dmap: write origin brushes to .cm files
2021-09-11 17:43:50 +02:00
Robert Beckebans
9a0a89dbbd
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
r-a-sattarov
3e08e14b9e
Exclude e2k/arm64/mips64 from the polygonBlock and brushBlock assertions
2021-03-12 22:13:14 +03:00
Trung Lê
5762db9b6c
Exclude PPC64 from the polygonBlock and brushBlock assertions
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Fixes #528
2021-02-24 11:32:19 +11:00
Robert Beckebans
dd9234cb1b
Fixed collision manager to load OBJ files
2021-02-17 17:56:10 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
7296fd83b5
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Robert Beckebans
52b7775d83
Added support for new JSON based map format
2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0
Merge branch 'master' into map-primitive-polygons-for-blender
2016-03-05 20:20:07 +01:00
Daniel Gibson
255d135a6c
Fix crash when running dmap on existing map
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Loading the collision model from binary can fail, but this wasn't
checked, so idCollisionModelManagerLocal::models[i] could contain NULL
which causes crashes later.
2015-08-01 05:18:12 +02:00
Robert Beckebans
e9c56ba2df
Added polygon primitive support to collision framework
2015-04-12 12:05:38 +02:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Pat Raynor
125191b866
Added back dmap and aas compiler from original Doom 3 GPL release
2014-08-01 03:07:00 -04:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Robert Beckebans
63f9d4000f
First playable version on Linux.
2012-12-16 17:31:21 +01:00
Daniel Gibson
ee88148bd1
eliminate more longs
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for 64bit compatibility.
2012-12-13 01:28:41 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00