Commit graph

1163 commits

Author SHA1 Message Date
Robert Beckebans
dcf9cc4e6d Store irradiance probe resolution and border size 2021-04-26 16:31:04 +02:00
Stephen Saunders
d72ce4a2d5 Fixed assert on macOS when -D_DEBUG defined, assertion guarding atan2f in Math.h not needed 2021-04-23 01:06:53 -04:00
Robert Beckebans
f7e898bb61 PBR spec probes shouldn't be linear filtered 2021-04-23 00:55:53 +02:00
Robert Beckebans
8d1e7c5afd Lowered irradiance probe resolution to ( 16 + 2 )^2 2021-04-23 00:36:14 +02:00
Robert Beckebans
f3ee2baac8 Enable linear filtering for octahedron lightgrid probes 2021-04-23 00:21:22 +02:00
Stephen Saunders
dd6b75d009 Fix error in CMakeLists for UNIX/macOS use of SPIRV_SHADERC 2021-04-21 13:29:56 -04:00
Stephen Saunders
b14c3c21cb Fixed segfault on exit by integrating pull request #378 by tomgreen66 2021-04-20 18:35:37 -04:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
d11fae0c20 Don't write .exr files for empty light grid areas 2021-04-19 00:44:41 +02:00
Robert Beckebans
03c5e0273b Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
Robert Beckebans
6bad4df47e Lowered film grain intensity 2021-04-17 21:07:39 +02:00
Robert Beckebans
cb0e534804 First draft of new .lightgrid file format to store volume settings 2021-04-17 21:06:19 +02:00
Robert Beckebans
5c03286448 Move light grid sampling origins around if in solid like q3map1 did 2021-04-16 21:16:44 +02:00
Robert Beckebans
b0238772a8 It's now bakeEnvironmentProbes and bakeLightGrids 2021-04-16 13:21:43 +02:00
Robert Beckebans
36e7b2e86e Skip entire area if lightgrid count exceeds limit 2021-04-16 10:37:12 +02:00
Robert Beckebans
25b14756bb Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
Robert Beckebans
15a9411161 Changed lightgrid texture layout 2021-04-15 18:06:50 +02:00
Robert Beckebans
2752432416 Use dynamic light grid size in shaders 2021-04-15 16:09:39 +02:00
Robert Beckebans
0596300c45 Combined lightgrid trilerp with IBL PBR lighting 2021-04-15 15:01:31 +02:00
Robert Beckebans
884658d6dd Added lightgrid debug shader 2021-04-15 13:11:27 +02:00
Robert Beckebans
6ad03afca6 Write an irradiance atlas for each area 2021-04-14 22:17:09 +02:00
Robert Beckebans
7e16444fcc More light grid debug code 2021-04-14 18:17:28 +02:00
Robert Beckebans
26faa5797a r_showLightGrid 2 shows how light grid interpolation works 2021-04-14 12:55:46 +02:00
Robert Beckebans
f1e54f249b Splitted light grid up into multiple for each BSP area 2021-04-13 19:53:02 +02:00
Robert Beckebans
99c7d58dc6 Compute irradiance for each light grid point 2021-04-13 17:51:16 +02:00
Robert Beckebans
6decaa2293 Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
Robert Beckebans
09c9f254c8 Generated new default ambient cube with smooth SH lighting 2021-04-10 17:26:51 +02:00
Robert Beckebans
7d2f35ab9a Only do parallax correction test for local cubemaps 2021-04-10 17:23:04 +02:00
Robert Beckebans
69f17a61fd Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-04-10 16:55:57 +02:00
Robert Beckebans
d8188cf90b Fixed problems with Mesa GLSL compiler 2021-04-10 16:55:54 +02:00
Robert Beckebans
2f8ae72431 Fixed Linux build issues. Tested with Clang 2021-04-10 09:53:52 +02:00
Robert Beckebans
5d26aaddb3 Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
Robert Beckebans
c40ab1e7e8 Fixed irradiance fireflies using spherical harmonics 2021-04-08 18:36:23 +02:00
Robert Beckebans
4a3ba04317 Simplified R_MakeAmbientMap 2021-04-08 12:41:40 +02:00
Robert Beckebans
ee4085b388 Added spherical harmonics math 2021-04-08 12:06:14 +02:00
Robert Beckebans
36105c277c Added missing shaders from last commit 2021-04-07 10:04:39 +02:00
Robert Beckebans
5854242d7b Moved D3 gloss -> roughness hack to function 2021-04-06 14:27:46 +02:00
Robert Beckebans
7c3ff6466b Minor cleanup 2021-04-01 14:23:47 +02:00
Robert Beckebans
8f82bb0fb9 Added invertGreen( normalmap.png ) material keyword 2021-03-27 22:17:05 +01:00
Robert Beckebans
9ce36e420a Support angles keyword again for TrenchBroom 2021-03-27 18:36:50 +01:00
Robert Beckebans
8ad90449d6 Added batch scripts 2021-03-27 14:01:54 +01:00
Robert Beckebans
97656fb9cf Defaulted r_forceAmbient to 0.4 2021-03-26 18:40:02 +01:00
Robert Beckebans
39facaa1ac Vulkan can handle FMT_R11G11B10F textures 2021-03-26 17:39:04 +01:00
Robert Beckebans
9fae3ccdb2 Vulkan backend compiles again 2021-03-26 13:35:05 +01:00
Robert Beckebans
d9112cd381 Merge branch '497-envprobe-rendertarget' 2021-03-26 11:20:53 +01:00
Robert Beckebans
1f796a1f08 Embedded default HDR light probe data 2021-03-26 10:49:16 +01:00
Robert Beckebans
d5a4dda542 Added console command makeImageHeader 2021-03-26 10:13:42 +01:00
Robert Beckebans
5bbca6f98c Use id Tech 5 multithreading for generateEnvironmentProbes 2021-03-23 21:53:21 +01:00
Robert Beckebans
6a05d30af0 Added F1 binding for devtools.cfg 2021-03-23 21:51:39 +01:00
Robert Beckebans
81905fb735 Delete temporary scene captures after processing 2021-03-23 10:00:38 +01:00