Commit graph

610 commits

Author SHA1 Message Date
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc Moved OpenGL initialization to GL backend 2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980 Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled 2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe Link against Vulkan and glslang 2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441 Added Vulkan option to CMake 2018-10-01 17:15:25 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3 Merge branch 'vkdoom3-merge' 2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux 2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11 Merge branch 'master' into vkdoom3-merge 2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1 Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)

Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)

Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667 Add libbinkdec to neo/libs/, integrate it in CMake
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)

I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a com_smp -1 mode for RenderDoc debugging 2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404 Moved tr_backend_rendertools.cpp 2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde Moved tr_backend_rendertools.cpp 2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2 Merge pull request #372 from rigred/master
Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7 Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE 2017-09-03 23:17:44 +02:00
Robert Beckebans
530b382929 Merging Image code from vkneo 2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9 Added new GL states 2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338 Merge branch 'master' into vkdoom3-merge 2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b Merged LordHavoc's image compression progress bar
# Conflicts:
#	neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9 Optimized makeAmbient importance sampling with Hammersley point set 2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0 Astyle 2017-09-03 09:45:03 +02:00
Robert Beckebans
72091f73ca Merge branch 'master' into vkdoom3-merge 2017-09-02 14:40:39 +02:00
Robert Beckebans
09f92b95d9 Disable ATL warning with VS2015 2017-09-02 13:58:21 +02:00
Robert Beckebans
6fbaf4e904 Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix' 2017-09-02 13:33:55 +02:00
Robert Beckebans
fab5644a75 Merge pull request #393 from dsalt/compile-warnings
Trivial fixes for some (mostly) string-related compile warnings
2017-08-30 12:39:40 +02:00
Robert Beckebans
579de5008d Merged SWF fixes from vkDoom3 2017-08-29 16:26:03 +02:00
Darren Salt
5791f11a6b Kill a macro redefinition warning. 2017-08-27 23:31:51 +01:00
Darren Salt
c8fae11e7d Constify format string in DisplayRealTimeString (fixes warnings). 2017-08-27 22:26:28 +01:00
Darren Salt
01be91c9c8 Fix detection of Mesa >= 17.2.
This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Ensiform
29786cf420 Static cvars incorrectly checking against wrong size on 64
On 64-bit arch these checks are incorrect. the 0xFFFFFFFF is effectively UINT32_MAX rather than the pointer size. Changing to the unsigned integral pointer maximum seems like a better idea.

Fixes the warning, and corrects the code.
2017-07-30 22:30:25 -05:00
Ensiform
df08e21e0d Add cmake files for VS 2017 support
Win10 solutions are likely needed to be used if you don't want to depend on the DXSDK same as 2015.
2017-07-15 21:28:05 -05:00
Caffeine Code
41f1014ed5 read core count correctly 2017-07-09 22:39:20 +01:00
Caffeine Code
8a1ce622a3 Fix sprintf overflows in various locations (gcc 7) 2017-07-09 19:22:33 +01:00
Robert Beckebans
81dc65119d Merge pull request #341 from boscorillium/glew2.0
update to glew 2.0
2017-04-21 10:55:32 +02:00
Codes4Fun
de899cdbda Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting. 2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd Fixed resolution changing bug with MSAA and HDR.
After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda Update to use glConfig.multisamples.
code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740 Added UpdateStereo3DMode function.
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f Fix for Stereoscopic 3D modes.
A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Shane Utt
8226e25886 Regenerate RenderProgs_embedded.h 2016-10-14 21:32:57 -04:00
Tim Howard
fc3fd70409 update to glew 2.0 2016-08-13 21:05:14 -04:00