Robert Beckebans
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e121472661
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Point lights can be culled. #756
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2024-08-26 10:26:40 +02:00 |
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Robert Beckebans
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fc6c1fef7a
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Query only draw surface boxes with MOC
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2024-08-22 22:05:47 +02:00 |
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Robert Beckebans
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1fda97ec25
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Masked Software Occlusion Culling kinda works
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2024-08-22 00:05:04 +02:00 |
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Robert Beckebans
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e14d6d595c
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Ported RetroArch Aperture CRT shader but not much better than Easymode
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2024-08-01 21:05:50 +02:00 |
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Robert Beckebans
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676c970886
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Added Gameboy and NES render modes
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2024-07-31 18:11:43 +02:00 |
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Robert Beckebans
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ea78cf42e3
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Store world normals in gbuffer
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2024-07-31 17:04:42 +02:00 |
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Robert Beckebans
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5060bc8047
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Extended listCvars with -new option to show all RBDoom related cvars
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2024-07-10 20:33:20 +02:00 |
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Robert Beckebans
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1639c37ca5
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Fixed a couple of bugs regarding Flash JSON reimport
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2024-07-01 22:35:27 +02:00 |
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Robert Beckebans
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b52d2eece3
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Merged some smaller changes and fixes from icedhellfire
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2024-06-29 18:02:48 +02:00 |
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Robert Beckebans
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8389318e26
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Allow skipping intro videos with Escape/Gamepad Start
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2024-06-29 12:54:29 +02:00 |
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Robert Beckebans
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c3ecc7b808
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Refactored FinalizeImage back to ActuallyLoadImage
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2024-06-29 10:37:24 +02:00 |
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Robert Beckebans
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1759ecb1ed
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Show binarization indicator for 2D packed mipchain EXR files
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2024-06-28 23:40:14 +02:00 |
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Robert Beckebans
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5aedf14510
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A small loading screen progressbar experiment
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2024-06-28 17:43:26 +02:00 |
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Robert Beckebans
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53925f9f31
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Fixed compile error with clang
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2024-06-27 23:22:02 +02:00 |
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Robert Beckebans
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d147b7f038
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Added classic flashlight from Doom BFA and detection for Doom 2004/2019
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2024-06-27 21:05:51 +02:00 |
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Robert Beckebans
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e7dfa30783
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Display .pk4 files first in path cmd
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2024-06-26 22:25:47 +02:00 |
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Robert Beckebans
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440368c996
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Added back .pk4 support but only for paks without a dll inside
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2024-06-26 20:47:05 +02:00 |
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Robert Beckebans
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30316e063a
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Fixed a bug in idFileSystemLocal::AddResourceFile
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2024-06-24 21:57:06 +02:00 |
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Robert Beckebans
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af0e94fee6
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Changed file lookup order in .resources paks like in previous id Tech engines
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2024-06-24 21:31:00 +02:00 |
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Robert Beckebans
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338123fbd1
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Fixed path command to show the lookup order for files in .resources files. Closes #769
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2024-06-23 21:38:19 +02:00 |
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Robert Beckebans
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c5e5cfeae7
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Drastic dmap speed boost by reducing prints like in q3map
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2024-06-21 18:01:12 +02:00 |
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Robert Beckebans
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b01e7b003a
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Added back collision manager and AAS builder to dmap
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2024-06-19 21:33:41 +02:00 |
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Robert Beckebans
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ab2ee0612b
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Removed flipVertical option from R_WritePNG
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2024-06-19 18:21:42 +02:00 |
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Robert Beckebans
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68bd54af9c
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rbdmap.exe can compile a map
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2024-06-17 22:10:50 +02:00 |
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Robert Beckebans
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b0abbe4d35
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rbdmap.exe compiles but does not run yet
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2024-06-17 21:37:10 +02:00 |
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Robert Beckebans
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9337596fa8
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Started rbdmap.exe CMake project
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2024-06-15 21:33:49 +02:00 |
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Robert Beckebans
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fa8a7a9c7b
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Tweaked exportFGD to display correctly func_animate ents in TrenchBroom
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2024-05-18 21:23:41 +02:00 |
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Robert Beckebans
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133c63f7ec
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First draft of the makeMaterials command
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2024-05-18 16:16:41 +02:00 |
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Robert Beckebans
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2398670349
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Bumped savegame version for idLight::modelTarget
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2024-05-16 21:41:29 +02:00 |
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Robert Beckebans
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ca012ce843
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Changed important console cmds to CONSOLE_COMMAND_SHIP for new ModDB builds
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2024-05-11 20:42:22 +02:00 |
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Robert Beckebans
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33b74a7b25
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extractResourceFiles can export .wav files. closes #166
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2024-05-02 19:48:14 +02:00 |
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Robert Beckebans
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6966fda776
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WIP .idwav -> .wav export code
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2024-05-01 22:26:31 +02:00 |
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Robert Beckebans
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4fe3823733
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Added filter option all to extractResourceFile cmd #166
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2024-05-01 15:00:54 +02:00 |
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Robert Beckebans
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d716661d90
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Don't let VR options of other VR builds to break rendering of the non-VR master
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2024-04-10 10:48:26 +02:00 |
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Robert Beckebans
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14bea1fea9
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Added cmake-linux-retail.sh
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2024-04-02 16:36:28 +02:00 |
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Robert Beckebans
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506250ad62
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Added CMake -DRETAIL option for shipping builds on Github/ModDB
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2024-04-02 16:29:48 +02:00 |
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Robert Beckebans
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f0b733f47a
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Fixed democode removal merge problems
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2024-03-22 09:24:23 +01:00 |
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Robert Beckebans
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4c9c242808
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
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Robert Beckebans
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0a3b7c9326
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Show VRAM memory usage with com_showFPS > 2 in separate line
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2024-03-17 11:25:21 +01:00 |
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SRSaunders
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2e2a9106e1
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Correct some uint64 types and add Optick frame tag for DX12 / Vulkan Present()
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2024-03-07 15:55:00 -05:00 |
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SRSaunders
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fc87f60440
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Complete Optick instrumentation and align with HUD GPU timers
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2024-02-28 11:59:41 -05:00 |
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Robert Beckebans
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2a0c742b1a
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Removed CPU/GPU usage from com_showFPS > 1
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2024-02-04 16:40:18 +01:00 |
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Robert Beckebans
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436144f6e1
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Merge remote-tracking branch 'SRSaunders/hud-vulkan-macos'
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2024-02-04 16:32:53 +01:00 |
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Robert Beckebans
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1ebd075215
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Fixed compile problems with -DSTANDALONE flag
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2024-02-04 15:36:55 +01:00 |
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Stephen Saunders
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fea41b50ba
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HUD Statistics Overlay: Improve frame sync time and CPU usage % calculations (all platforms)
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2024-01-25 15:09:54 -05:00 |
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Stephen Saunders
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ec2719b099
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Statistics HUD: smooth CPU/GPU usage, add GPU Memory for mode 3; CMakeLists: make VMA header visible in IDE
(cherry picked from commit 8a0c493f1c4ef45312005c7e5b02cdde706bcc2b)
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2024-01-21 00:20:51 -05:00 |
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Stephen Saunders
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6e8f74154f
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Add CPU / GPU usage % to HUD overlay and display MoltenVK's Metal encoding time when available
(cherry picked from commit 54759765ff384bd5a3109d8c801e50952c97c4aa)
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2024-01-21 00:15:42 -05:00 |
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Robert Beckebans
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a40b30d861
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Renamed ENGINE_BRANCH back to master
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2024-01-20 13:39:53 +01:00 |
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Robert Beckebans
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4879fb78ea
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Changed ENGINE_BRANCH string
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2024-01-03 16:13:51 +01:00 |
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Robert Beckebans
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523e483e1c
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Merge branch 'master' into 571-retro-8-bit-postfx
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2024-01-01 14:50:52 +01:00 |
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