Commit graph

88 commits

Author SHA1 Message Date
Robert Beckebans
d5473c51f1 Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
Robert Beckebans
097995d21a Fixed crash and made the -rotate [yaw] glTF2 import option functional 2023-04-13 21:31:34 +02:00
Robert Beckebans
52acc84901 [glTF2] Fetch all skinned for selected rig 2023-04-12 18:43:26 +02:00
Robert Beckebans
d1d04d70da Fixed support for static glTF2 models 2023-04-12 14:09:21 +02:00
Robert Beckebans
9e927137c6 Use FindModelRoot() in idRenderModelGLTF::GetAnimBin() 2023-04-12 12:56:01 +02:00
Robert Beckebans
00b27d3141 Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Robert Beckebans
c67a1b4379 Added glTF2 code comments 2023-04-09 20:51:01 +02:00
Robert Beckebans
f2739e4abc Fixed bone hierarchy when -addorigin is used 2023-04-09 20:41:18 +02:00
Robert Beckebans
114dbcd2c3 Some fixes to get the xaero.glb loading. Still broken 2023-04-09 17:24:52 +02:00
Robert Beckebans
0ca9d755a1 Fixed glTF2 root node lookup 2023-04-08 18:47:27 +02:00
HarrievG
a8703607d3 + bug fixes for animated gltf models
+ crude attempt to support translation animations on armature bone

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2023-04-08 15:25:18 +02:00
Robert Beckebans
bc5b4d97e9 Made idRenderModelGLTF::rootID private 2023-04-08 15:17:07 +02:00
Robert Beckebans
d2115c1a07 Cleanup, indented comments 2023-04-06 15:44:07 +02:00
Robert Beckebans
033282f8d6 Avoid copy constructor in glTF library 2023-04-04 22:36:46 +02:00
HarrievG
41a0c9a310 - Fixed loading gltf models with multiple skinned meshes
- All skeletons wil now automatically use the armature node as root bone. In gltfs with a single armature you can name the armature "origin". You can also rename the armature node on import with -rename "armature" "origin".
2023-04-04 22:36:46 +02:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
972a727f1e Changed animated glTF2 models to be cached like md5 so model overlays work on them 2023-03-13 19:25:30 +01:00
Robert Beckebans
f8faac469a Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
Robert Beckebans
5eaa7801db Merge fixes, default models scene remains Scene 2022-12-22 16:46:29 +01:00
HarrievG
defc18ddaa [!] Fixed loading animations when the armatures option is not used.. 2022-12-22 15:27:16 +01:00
HarrievG
0a48ec16d4 [!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
2022-12-22 15:27:16 +01:00
HarrievG
1cd57dce1d [!] dont crash when trying to load an animation from and GLB does not match last loaded model glb 2022-12-22 15:27:15 +01:00
HarrievG
0e42fbba93 [!] Root motion transfer fixes. 2022-12-22 15:27:15 +01:00
HarrievG
34d616b08c GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
2022-12-22 15:27:15 +01:00
HarrievG
0829898cb4 [!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
2022-12-22 15:27:15 +01:00
HarrievG
8c18d58c49 [+] Added -reorient option to gltf model import 2022-12-22 15:27:14 +01:00
HarrievG
0cf9dac1ef A-Style
# Conflicts:
#	neo/d3xp/Camera.cpp
#	neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
31d79dfd36 [~] idAssert -> assert
[+] addOrigin model import option

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2022-12-22 15:25:01 +01:00
Robert Beckebans
f1d7f2ff9e Fixed compile errors 2022-11-11 17:34:38 +01:00
Robert Beckebans
ad78435446 Merge branch '721-gltf2-cameras' into 705-gltf2-import-options 2022-11-11 17:00:47 +01:00
Robert Beckebans
6689d60b74 Passed idImportOptions along the animations loader code 2022-11-11 16:59:36 +01:00
Robert Beckebans
0d5d947f17 Apply import options to glTF2 models 2022-11-11 16:59:36 +01:00
Robert Beckebans
6cbb205ece Hook idImportOptions into idRenderModel*::InitFromFile() 2022-11-11 16:59:36 +01:00
Robert Beckebans
e499514fea Little cleanup of the glTF2 code 2022-11-11 16:59:35 +01:00
HarrievG
3d366ba386 [!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
2022-11-11 13:11:21 +01:00
HarrievG
67022836c4 ~ Fixed pose root root matrix correction.
- Removed single bone orientation hack
- removed unused code.
2022-10-11 20:48:03 +02:00
HarrievG
28730655a1 Fixed boneless TRS animations 2022-09-26 12:05:50 +02:00
HarrievG
d8f7b72d74 Fixed multiplication order for idRenderModelGLTF::ProcessNode_r 2022-09-26 11:52:49 +02:00
Robert Beckebans
02941624f9 Repaired glTF2 animations for the Y-Up case 2022-09-26 00:31:47 +02:00
Robert Beckebans
868fd1dce3 .glb models require the +Y-Up option to be turned off 2022-09-25 14:16:29 +02:00
Robert Beckebans
3c1bcc2153 Fixed Linux compile issues caused by glTF2 code 2022-09-05 19:29:11 +02:00
Robert Beckebans
4258367037 Fixed glTF2 bounding box calculation if GPU skinning is used 2022-08-16 20:35:52 +02:00
Robert Beckebans
88b02efd6d Fixed camera clipping with static glTF2 models 2022-08-16 10:41:00 +02:00
Robert Beckebans
5f43800b02 Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2 2022-08-16 09:21:12 +02:00
HarrievG
1d354e995f - fix for file exclusive gltf models 2022-08-15 16:13:04 +02:00
Robert Beckebans
c52e4c345d ( ) -> () 2022-08-15 12:23:38 +02:00
HarrievG
457e0e143b - Fixed missing surfaces in multi surface/texture gltf models. 2022-08-14 20:02:06 +02:00
HarrievG
486315c7e7 - removed global gltfParser so it cannot be used as an singleton anymore.
- fixed destruction and cleanup of gltfData and gltfParser
- gltfParser always fixes up skeletonID's for skins that do not have it set.
- fixed gltfData::GetAnimation to also check for duplicates taking multple targets for the same animation into account.
- several boneless animation fixes
[!] [ BUG WARNING ] Be aware -> for some reason models/meshes that use multple textures are not drawn correctly; ATM onlt single texure users are correct.
2022-08-14 13:43:12 +02:00
HarrievG
ecaf297ef6 Allow for multple GLTF/GLB to be loaded at the same time. 2022-08-07 15:56:46 +02:00
HarrievG
d0ff0a7f64 Dont load GLTF data when loading bglb/bgltf 2022-08-07 15:05:14 +02:00