Alejandro Piñeiro
8d9c71763d
Don't ask for depthClamp device feature
...
It is not used at all (VkPipelineRasterizationStateCreateInfo at
RenderProgs_VK.cpp sets it to false), so not asking for it would make
possible to support more drivers (for example, v3dv for the rpi4
doesn't support it).
2021-02-09 12:58:00 +01:00
Alejandro Piñeiro
a0f107ec4a
Make depthBounds optional for the Vulkan renderer
...
This is already the case for the OpenGL renderer. This feature is not
supported by all the Vulkan drivers. For example Mesa ANV with
Coffe-lake (that is relatively recent) or Mesa v3dv (Broadcom) used on
the rpi4.
2021-02-09 12:55:29 +01:00
Robert Beckebans
3b9c2ebd66
Fixed compile issues with Clang
2021-02-04 10:39:52 +01:00
Robert Beckebans
e7e2786b76
Only enable MikkTSpace for new assets
2020-12-21 17:30:47 +01:00
Stephen Pridham
e77801678f
Add support for mikktspace
2020-12-19 16:43:45 -05:00
Robert Beckebans
a3aeca213d
Fixed bugs and missing non-x86 code paths in the DXTEncoder
2020-11-14 12:32:47 +01:00
Robert Beckebans
16631ad1c9
Fixed Vulkan validation layer query
2020-11-12 20:22:11 +01:00
Robert Beckebans
1115feefa7
Vulkan works again with newest SDK 1.2.154.1 on Windows
2020-11-12 10:16:56 +01:00
Robert Beckebans
6eb7925c77
Quadrupled static vertex cache limits for mods
2020-11-10 18:09:04 +01:00
Robert Beckebans
c8af9c3b0e
Fixed savegame size problem with some user maps
2020-11-06 17:46:29 +01:00
Tobias Frost
c24d1fd4a4
Fix relative include paths, breaking build if systems' libimgui is to be used.
2020-08-25 15:12:27 +02:00
numas13
71dc2bc90b
Fix white soft shadows glitch
...
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
Robert Beckebans
3960b88cc4
Applied Astyle
2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0
Merge branch 'master' into PBR2
2020-07-14 18:40:48 +02:00
Robert Beckebans
74d1fc5213
Defaulted r_ignoreGLErrors to 1
2020-07-14 18:37:41 +02:00
Robert Beckebans
74bfdfef73
Extended OpenGL Debug Callback
2020-07-14 18:35:00 +02:00
Robert Beckebans
c0e76c492a
Merge pull request #466 from coldtobi/include_paths
...
Fix some include paths that caused build failures while Debian packaging
2020-05-31 23:22:30 +02:00
Robert Beckebans
0b18703686
Fixed multilayer bumped materials and mirrors in Vulkan
2020-05-25 21:48:41 +02:00
Robert Beckebans
8501ea46ba
Show environment probes as spheres instead of cubes
2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025
First time that multiple environment probes work
2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af
Added r_showViewEnvprobes
2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4
First step at generating multiple env probes
2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb
Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392
r_forceAmbient can be saved and r_antiAliasing 1 is new default
2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313
Fixed blending of multilayered normals
2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50
Fixed too dark Mars video in main menu
2020-05-14 17:55:15 +02:00
Robert Beckebans
558afdd093
Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech)
2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6
Improved filmic post processing
2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94
Added Vogel Disk Sampling by Panos Karabelas
2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c
Optimized Filmic Dithering with precalculated Blue Noise
2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681
Improved SSAO performance with Blue Noise
2020-05-10 15:05:46 +02:00
Robert Beckebans
d5e8380a5f
Fixed r_ssaoDebug
2020-05-10 12:58:14 +02:00
Robert Beckebans
50eb5b4537
Moved generic ImGui drawing to idGuiModel::EmitImGui
2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36
Added high performance timer queries for OpenGL
2020-05-09 16:48:55 +02:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
faefaa4669
Updated idRenderLog to support RenderDoc and Nvidia's Nsight
2020-05-03 13:39:38 +02:00
Robert Beckebans
b8e25612fb
Fixed several problems with the HDR light equations
2020-05-01 23:30:16 +02:00
Robert Beckebans
3f9b85d434
Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale
2020-05-01 21:11:13 +02:00
Robert Beckebans
6037889a85
Implemented idRenderBackend::DBG_TestImage() for Vulkan
2020-05-01 16:52:48 +02:00
Robert Beckebans
3afb67ab8e
Fixed Bink video playback with Vulkan
2020-05-01 15:30:54 +02:00
Robert Beckebans
fa7a512ba5
Fixed support of RG16F textures with Vulkan
2020-05-01 13:52:02 +02:00
Robert Beckebans
caa9258289
Optimized shadow mapping using Blue Noise sampling.
...
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
2020-04-29 01:19:53 +02:00
Robert Beckebans
c5bfbf5457
Fixed last commit ...
2020-04-26 10:41:09 +02:00
Robert Beckebans
605944924a
Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
2020-04-26 10:38:28 +02:00
Robert Beckebans
c87e9e1711
Only modulate down ambient pass with SSAO
2020-04-25 18:30:40 +02:00
Robert Beckebans
4e9e15e65a
PBR environment BRDF sampling is more correct now.
...
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00
Robert Beckebans
1c828aee6f
Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
2020-04-22 22:49:24 +02:00
Robert Beckebans
9823d989c8
Added some PBR intrinsic images
2020-04-20 20:51:31 +02:00
Robert Beckebans
79b67ac310
Reenabled r_lightScale for HDR
2020-04-20 20:51:09 +02:00