doom3-bfg/neo/renderer
2020-05-09 17:38:00 +02:00
..
Color Applied new Astyle settings 2019-11-11 20:27:44 +01:00
DXT Applied new AStyle settings 2019-11-19 21:33:59 +01:00
jobs Applied new Astyle settings 2019-11-11 20:27:44 +01:00
OpenGL Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
BinaryImage.cpp Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
BinaryImage.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Cinematic.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Cinematic.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Font.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Font.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Framebuffer.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Framebuffer.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
GLMatrix.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
GLMatrix.h SSAO experiment 2016-01-02 19:28:49 +01:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
GuiModel.h Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
Image.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_files.cpp Don't flip PNG files vertically for wrong converted .tga files 2020-04-20 20:49:46 +02:00
Image_intrinsic.cpp Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_load.cpp Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_process.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Image_program.cpp Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
ImageManager.cpp Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
Interaction.cpp Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Interaction.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Material.cpp Added some PBR intrinsic images 2020-04-20 20:51:31 +02:00
Material.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ase.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaHelper.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaParser.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaParser.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_liquid.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_local.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_lwo.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md5.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_prt.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_sprite.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelDecal.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelDecal.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelManager.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelManager.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelOverlay.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelOverlay.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderBackend.cpp Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
RenderBackend.h Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
RenderCommon.h Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderLog.cpp Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
RenderLog.h Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
RenderProgs.cpp Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
RenderProgs.h Added second interaction shader path for PBR so old materials don't look glossy 2020-04-16 18:08:50 +02:00
RenderProgs_embedded.h Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
RenderProgs_GLSL.cpp Added second interaction shader path for PBR so old materials don't look glossy 2020-04-16 18:08:50 +02:00
RenderSystem.cpp Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
RenderSystem.h Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
RenderSystem_init.cpp Made ImGui to work with the Vulkan builds 2020-05-04 17:22:51 +02:00
RenderWorld.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld_defs.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld_demo.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld_load.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld_local.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld_portals.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ResolutionScale.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
tr_frontend_addmodels.cpp Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
tr_frontend_deform.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_frontend_guisurf.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_frontend_main.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_frontend_subview.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_trace.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_trisurf.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
VertexCache.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
VertexCache.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00