Commit graph

20 commits

Author SHA1 Message Date
Daniel Gibson
742ef7da83 Fix scrolling in Menus for SDL2
scrolling didn't stop, e.g. in the resolution selection menu
2012-12-22 03:26:01 +01:00
Daniel Gibson
f0dfe7e499 restore SDL1-support in sdl_events.cpp
* add define for SDL_SCANCODE_GRAVE - seems like only SDL2
  has names for the values
* add some missing keys to SDL_KeyToDoom3Key
* add scancode to unmapped-key warning
* backspace needs to be handled the same for SDL1 as in SDL2
  (i.e. a new event must be created for it) to work in console
2012-12-22 03:25:33 +01:00
Daniel Gibson
0be69a3162 Fix console on Linux
* Add support for Console-Key independently of KB Layout (with scancode)
    * add support for TAB key
    * Add hack so console is empty after opening it (SDL-only)
2012-12-21 04:58:50 +01:00
Robert Beckebans
f57d92a1ab Renamed RBDoom3 to RBDoom3BFG 2012-12-19 15:23:57 +01:00
Daniel Gibson
b1dabf3efd Improve R_GetModeListForDisplay()
* Fixed small bug when only one display mode was found by SDL2
* removed some redundant and dead code
* improved warnings
2012-12-18 22:50:59 +01:00
Daniel Gibson
f3c4948b2f R_GetModeListForDisplay() for SDL2 2012-12-18 01:11:21 +01:00
Daniel Gibson
dd987814f7 Fix cursor in menus
it didn't work correctly because the mouse isn't grabbed
(in contrast to dhewm3).
It's fixed now by returning absolute coordinates when a menu
is open, furthermore the cursor is now always hidden.
2012-12-18 01:10:38 +01:00
Daniel Gibson
e42a886b29 remove deprecated glShadeModel stuff
it's only for fixed function opengl, thus it's not needed and deprecated in OpenGL 3.2
AMD's driver complains about this.
2012-12-17 01:02:53 +01:00
Robert Beckebans
63f9d4000f First playable version on Linux. 2012-12-16 17:31:21 +01:00
Robert Beckebans
823ea36ffe Added support for OpenGL 3.2 context debugging using SDL 2.0 2012-12-16 12:22:07 +01:00
Robert Beckebans
d7888cf99d Added support for SDL 2.0 2012-12-14 19:03:30 +01:00
Robert Beckebans
8b8cfe7d25 Small changes to pthreads. 2012-12-14 13:10:52 +01:00
Daniel Gibson
67d6a5a1fa Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
2012-12-14 00:51:22 +01:00
Daniel Gibson
9eeea7adf3 Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
b848312904 Fixed missing SDL video initialization. 2012-12-11 23:49:41 +01:00
Robert Beckebans
99f144c32f Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
Robert Beckebans
a1730fa430 Supplemented Linux backend with missing functions. -> [100%] Built target RBDoom3 on Kubuntu 12.10 2012-12-11 23:17:23 +01:00
Robert Beckebans
6d70f04cc9 Ported the Win32 threads to POSIX pthreads. 2012-12-09 01:55:59 +01:00
Robert Beckebans
5e582222cf Removed unused callstack traces API. All C++ files compile with MinGW. 2012-12-04 02:30:46 +01:00
Robert Beckebans
e0c79bd2d2 More work on MinGW support. 2012-12-03 23:55:27 +01:00